Hi everyone! Today we have a further interim update to the Early Access 2 release to share. After this, our next planned update will be the full launch of Early Access 3 late next week!
Build notes for this update are as follows,
Tuned Passing
Passing remains an area heavily in development, in this update the AI will be more willing to make passes in gameplay, however it is a known issue that these occasionally result in some poor passes being made, on balance however we believe this is a better gameplay outcome than how the passing was in the previous update.
In addition, this update includes further work to improve passing responsiveness for user-controlled players, as well as resolving cases where the ball wouldn’t be passed to the player indicated by the button prompts.
Updated Animations
Several changes to animations have been implemented, including:
- Changes to avoid high tackle animations being played when the tackle didn’t meet the conditions to be an illegal tackle
- Reduced delays in the in-play kicking animations
- Improved general player positioning animations
- Various supporting changes for improving tackles, passing, rucks and mauls
Improved Stability
Numerous updates have been made to address reported issues in completing matches, thanks to everyone who has sent in support tickets to help us identify them, the various videos and helpful reproduction steps we received helped track a number of them down.