Most fun I have had on this game so far. Passing and AI certainly much improved.
Would like to see more distance on the punt kick, but maybe its because we dont have enough time to kick the ball away that we cant fully charge the kick power and hone the direction. Would like to see tactics in the next big patch, including positioning the kicker for the kick.
Also would like to see players playing in their correct position, example being scrum half, and for the scrum half to get to the ruck much quicker. It is his role to religiously follow the ball, whether it is to play support running, or being available for quick ball from the ruck.
The ruck animations still looking a lot like a scrum, which is not great, and I feel like it is near impossible to counter ruck or steal the ball now. Eventual sliders will help.
Some of the rules not 100%. This could be a quick fix. Just read through the rules manual and set accordingly. My guy would pass back into the in-goal area, then put the ball down and we get a try line dropout, which is wrong. Should be 5 min scrum, attacking ball.
Would like to see knock-ons and penalties in the next big update as well.
Coming on nicely now, but the big updates really need to bring big improvements and much more content. Keen to start using the community creation tool and hopefully stadium creation will also be available with the next update.
Edit: It seems that offloads are still not a thing, as I am unable to quick offload and it seems the AI also struggle. When it is AI vs AI and there is a maul, none of the players commit to the maul and its just a 1v1 maul. Saw a glitch where an AI player hits a gap in center field and then suddenly glitched by running sideways until he ran into touch.
Supporting players still standing in strange positions and facing the wrong way. Their position should be fixed to the ball or the ball carrier, facing or running in the same direction, so they are a good option or in a good position to receive the ball
Tactics would include:
Attack
- D-pad left - Set line close, with pods close to the rucks to receive short crash ball, with support runners for the offload. Mostly forwards on close support lines
- D-pad right - Set line wide, with support runners in the backline for the quick offload in contact to hit the gap. So forwards and backs run support lines for the backs
- D-pad down - Set line deep for the kick.
- D-pad up - Set line flat to chase on the box kick from the ruck.
Defense
- D-pad left - Set defense close to ruck
- D-pad right - Set defense wide
- D-pad down - Set defense for kick with wingers slightly back and also full back and possibly 10 well back
- D-pad up - Normal
AI players would often pass the ball after hitting a gap. They should hold on and keep running. This, combined with introduction of penalties would mean that the AI can score against each other, as currently they seem unable to.