Hello Big Aunty !!
I hadn’t played since the first major patch that definitely had killed it for me but i had read good critics about first interim, got the surprise of interim 2 on my way back to the game.
So yeah, the game is playable again, and i even enjoy some plays now and then . But there is still lots of work of course. There are still many bugs ( IA mauls not getting the ball out, players not lining up for line outs…) and game crashes, but i was still able to play some whole games without crashing or having to quit.
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Rucks are still not clear, i don’t really understand the mechanics. I guess you are keeping the 3 on 3 mini scrum animation for the rucks, I’m not found of it but why not, but please how does it work. I don’t understand under what conditions can it be overturned, and i don’t feel like the tackle that caused the ruck impacts the outcome of the ruck.
Players near the ruck should bind faster. There often seems to be a delay where players stand still in front of the ruck before entering it. -
Passes with held button after the ruck work better, i can usually pass to the designated player, but i still cant control the direction of the receiver. And often he runs nonsense, running towards the ruck rather than in front of him.
In open plays, when passing normally, by pressing lb or rb, sometimes i pass to the runner close to me, sometimes in his back because he is running ahead of me. Support runners cant be running in front of the ball receiver.
In open plays, i can pass normally using lb or rb but cant hold those buttons to the select another button to pass to while running at the same time. I wish we could double tap to skip pass. When support runners run better routes, skip passes will be indispensable.
Still after the ruck on first catch its usually hard to pass again as the ball receiver runs directly into the defense and doesn’t seem to pass even though it seems he has space to.
Alss Offloads almost never happen even though i try every time and very often its seems as arms are clear and support players could be there but the ball holder just gets tackled without trying to pass. -
Linebreaks: we need some linebreaks obviously. The bump using RS down works at times but the animation is very short, the bump not very impressive, and the defenser is still in play. RS up never works for me, i can only use RS left or right to avoid defenders, which is cool when it works, but at the moment it’s only an avoiding game. You run the ball to gain speed and find a hole to outrun the defense or eventually just beat one defender one on one with the sidestep. We need to be able to play in close gaps with contact as well. Bumps are nice, but we could use shoulder charges and fend offs to break the tackles at times, or gain advantage in contact to better be able to offload (cant offload on a dominant tackle, but can on a defensive tackle when offense has either speed and strength advantage or used a dominant skill move as a fend off or shoulder charge ).
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Mauls are pretty buggy during my games, Ia not using the ball usually. I still don’t really understand the mechanics yet, have to have more tries on those, but i think left stick should be used to drive the direction of the maul, and have a button to give the ball to number 9 rather than him running directly maybe.
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Kicking is getting better, just wish we could position someone behind the ruck to kick safely.
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Goal kicks could use a bit of wind to add some difficulty maybe.
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Referees don’t blow much whistle, don’t think I’ve ever seen any cards or high tackle calls.
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Running feels heavy. Even with wing players. I wish i could change direction a little bit more when running.
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Tackles don’t seem to reflect the impact, as in speed and power of the colliding forces. Some heavy tackles out of nowhere at times. Can’t wait to see plenty of new animations when you add the tackle breakers (shoulder charges and fend offs).
Still plenty to do but its getting better so i cant wait for next patches.
Cheers !!