Thread for the new updating bringing us into EA3 and also announcing the extension of the roadmap for the next few months.
Just watched the trailer video. Looks nice but in terms of player positioning and supporting players when attacking still looks the same. Will this ever be improved?
I just did multiple Offloads!!!
In many aspects, it comes down to putting a puzzle together of all the same colour. You start with the border cause it makes the most sense, it gives you the framework, the functions, and the mechanics. Then you start to fill in the middle until it’s complete. The fine-tuning of those aspects does happen in some cases. Until it’s all solid a single change on a Ruck or a Scrum and the whole thing falls apart.
TLDR: Yes, but not a full update right now
I’ve just finished playing one full game and my god this is head of heels the better than before. There is so much more fluidity to the game. Well done on this update, HUGH step forward!
Thanks i am excited to see those updates. But this one still looks better
When will we get rugby 25 on the ps5
Underrated detail from the trailer - pitch markings actually look like Union ones now. Small details like that get a big up - very nearly there on grass textures etc. Will be keeping an eye on YouTube as a console player (Xbox/PS users - it’ll be on console when it’s READY!) to feed in on aesthetics/stadia models but MLR coming in, with a broadcast package too, is awesome news.
Feeling like a major step forward!
First couple of criticisms for 5 mins into my first match
The passes are going at crazy speed, mainly when I hold down the pass button and press X I’m noticing this
And Billy Meakes for Chicago is down as W Meakes
And finally still struggling to get kicks away
All the little stats are epic, they’re gonna be v satisfying in career mode I feel
Buzzing tho
When is ps5 coming out plz
Just want to start and say well done BA this should be the standard for big updates game actually feels a lot better, love the ability to offload not to over power as it come with risk had a few go out or on the ground as should be making it a risk to offload.
Passes as mentioned some of them are real bullet passes but take them over the floaty passes we still get would like to see them gone with next update.
Scrums need a little bit off a rethink as I feel I shouldn’t be dropping a scrum for an early push as most of the time it’s more game fault than user error.
Had one weird one where ref said high tackle and gave me the penalty however my player was untouchable as the game was waiting for to choose what option I wanted to take but let my player run to the try line and score
Just played a few games and want to give my initial feedback.
Passing: the new offloads and passing are opening the game and it feels much better. Just point that does rocket passes out of nowhere are back.
Kicking: as passing, kicking is more responsive and feel better in game but some kicks still cover too much distance, specially when the ball bounce. Just on a side note, would it be possible to add an indicator of where the ball is going to land. It is difficult to place the player to receive the kick.
Ruck: players are joining faster and is more fluid but still some points need to be improved. One point is that the 9 should go behind the ruck when it forms not when the ball is gained. In addition there should be a way to win the ball in the ruck other than to clean the ruck, either by fowls or to turn over the ball from offense to the defence without the ruck collapsing.
Rules: a lot of the rules are not enforced, mainly the offside rule
New teams and stadiums: team look good but I would like a indicator when selecting the stadium to indicate the stadium of the home team.
Stability: I am playing on the steam deck and the game is crashing more than on the previous patch.
Lastly just want to say that overall gameplay is much more fun than before
Played a few more games, line outs is bit off a problem AI pretty much win the line out all the time and stealing line outs like crazy one game I only got 1 line out win rest was AI
Super Update guys !
Massive step forward in gameplay !
Game now feels so much more open and in my opinion you’ve now nailed the offloading in the game, passing is a lot better but still room for improvement ofc !
Rugby Academy -
So far so good, did have a odd glitch where my PS5 controller was vibrating while editing the teams identity
I think it would be great if we could alter the colours of a logo so it matches my team colours and it’s a little annoying finding a good fit of a logo but it doesn’t match the team also the team logo doesn’t seem to be on the kit as far as I can tell ?
Kit customisation is great would like to have to ability to edit the place of the team logo on with possibly being able to choose if it’s on the side or centred. I’d also love if you could add in some fake kit sponsors ? Don’t have to be real imo. Club teams kits are often full of sponsors so would be a nice addition. It would also be great if I could have bit of customisation of the collars of the kit with being able to change the colours
RUCKS
Feel a lot better now but do still feel a bit off, if a players isolated i should be able to get the ball fairly easily and animation wise it still looks a bit naff
PASSING
so much better and again offloads are almost perfect atm imo, passing over all feels a lot better and I think we’re getting a lot closer to the optimal passing mechanics with this update
AI DEFENSIVE POSITIONING
for the most part this is okay but on at least the easy difficulty when the ruck is 5 meters out from the touch line on either side it’s pretty undefended 99% of the time. So if you pick and go with your 9 it’s a guaranteed 20-40 meter gain. I do think it’ll be good for that 5 meter channel to be a blind spot occasionally that you could spot and exploit but atm it’s every time
GLITCHES
Noticed the glitch pass where the AI flings the ball all the way back to their lines has come back, happened once to me
Commentary is saying some wrong stuff still and now one of them keeps constantly repeating the same line every pass
I seemed to be awarded a high tackle penalty but then wasn’t given any options to kick ect, the ai stopped moving and I was able to just run the ball under the posts to score a try (I’m assuming this is because penalties and some rugby laws haven’t been added fully yet ? )
I also had one crash while in a ruck again
MLR
matchday graphics and teams look great hover it seems I can’t pick a single team to mange in the tournament ? I assume this is something that’ll be implemented near the end of development ??
FINAL THOUGHTS
Really happy with the update and I’m really excited to see the final product whenever that arrives. This update has given me massive confidence the final game is going to be great (also adore all the stat graphics too ! )
I know these aren’t Major focuses for this update but I think kicking for the posts need to be a lot more challenging, it’s harder to miss than it is to score atm, would love a slight bit majority in kits but I assume that is coming later ? Also as a Welshman we need Wales (and possibly the principality stadium ) added !!
The game keeps on crashing does anyone know how to fix this? Does anyone else have this issue
Will we be able to play the officially licensed 2023 Rugby World Cup when the game fully releases?
Hey guys, fantastic update for EA3. Gameplay feeling so much better. As a player I am finally in the position to say I want to sit down and play for fun, as opposed to just wanting to spend time in the game to provide feedback. Head and Shoulders above any other update the game has had in EA.
Obviously theres more broad things people will talk about, but ill try and focus only of the different things ive seen due to this updates implementation.
Positives:
- Players customisation if fantastic, gonna have to put some real time in to the academy and see what I can come up with, veryu excited for the logo and stadium creation tools too.
- MLR teams all look great, and awesome to have a full competition in the game.
- General play of a match feels so much better. Whole game plays faster, is more open, AI are running great attacking lines.
- Mauls fixed, players not running away, people commiting to maul fully. (maybe requires more depth as its very stationary at the minute but im sure will come with time.
- New stats are great, aswell as the board at half time and in the pause menu.
Round of applause to the team because theres so many positive inclusons.
Obviously you guys want constructive feedback too. So.
Problems:
-
Crashing - This is one im sure you will get a lot. Really high rate of crashing. From chatting with discord and comment section, biggest compenent seems to be the targetted passing system. From rucks and lineouts, specifically around selecting “A” and “B” pass can crash the game. I have also experienced crashes from the AI calling the Mark in their 22. Other people have told me they are crashing on kick off too but ive not had that.
-
Fullback not catching the ball - had a number of kicks that just sail passed his head, or bounce basically through him as he doesnt catch the ball. sometimes there just isnt a full back and the ball bounces all th eway up the field. Happens for the AI too so it is an issue accross the board.
-
Ruck freeze - had it a couple of times where if you tackle the opponents full back and attempt to jackal 1 v 1, ball will get stuck and ref never says “use it” and softlock occurs. Doesnt happen if you wait for others to join ruck first before attempting the steal, seems to be an issue specifically about being th eonly one at the ruck.
Honestly theres not much else that stands out as a BIG issue in terms of playability so far with my 4-5 hours of play. But I have some nit-pick ones worth pointing out.
Things for next update:
-
stats location - love that stats pop up during tries and conversions, however the stats appear on the left hand side of the screen and normally cover up your player, im sure the screenshot Matt put up on the other FAQ page had it bottom right, which would be a MUCH better place for those stats to go.
-
stats length - sometimes the stats stay on screen for a bit too long. Conversions, i think should be present during kicking distance placement and maybe during the animation showing setting up the ball on the tee, but kind of distracting to have for the whole duration of lining up your kick. During a try, fun to show up once try is scored and during celebration, but feels kind of in the way when watching the highlights play out of the try being scored. Could maybe be worth adding an animation after the highlights showing the player running back to the halfway line with the stas on screen (before conversion has taken place)
-
stats included - Conversion stats text box looks like it has extra room, think a “success %” could be a good stat for throughout a game you can see what percentage you got through. During try scoring, not sure we need to know the “players age” , think it would be better to replace with “meters made” or “try assisted by [player name who gave pass]”
-
Full time stats - noticed at the end of a match a few of the stats arent tracked very well (im sure you guys already know this but thought i would mention anyway) had a number of games that show “kick meters gained” as 0, when i kick constantly. Handling errors also in double figures even though 0 scrums in a game. “Tackles missed” also records as 0 a lot of the time. There is also some remaining room in the stats box, I think “linout stolen” and “scrums won on opponents put in” could be good. Im not sure if you will add lines for yellow and red cards eventually when they are implemented. Suggestion could also be to have a named Man of the Match on the full time stats screen too.
-
stadium dead ball line - noticed on the northampton stadium the AI can run over the dead ball line and carry on playing. Have also seen the ball bounce off the back wall back in to play. When the AI kicks the ball to touch after this they are also awarded a drop out. If the ball is kicked over the deadball line it should be a scrum from where the kick was taken. If the AI kick to touch, it should be your lineout.
-
AI just play on after calling the mark - if they dont kick long, sometimes they just pass the ball and start running, or just run themselves, then they need to tap the ball first off their foot before they can play on.
-
quick linouts can cometimes break - the player meant to throw in in dives on the floor because Y is also used for tackle, and then a random player runs to pick up the ball, will walk to the 22m line and just stand there and game softlocks.
-
kicking cameras - been messing about with the different conversion cameras. Noticed on the “low angle” camera, if you score in the corner your camera for the conversion is behind the advertising boards and you cant see.
-
A lot more high tackles have come back in to the game, i would say theres a good 20 or so in a 15 minute game. Just something to look out for when those are added as penalties.
-
Utah Number 10 is like 3 feet tall
Ive no idea how big he is in real life, but I feel if hes actually that height he might die in contact.
Been a long old day, and nothing else jumping out at me to include from memory at time of typing this up.
Ill leave it there for now and do another post once ive had some more time in the game and if anything else jumps out at me. But big positive steps which is great to see.
GotBy
Totally enjoying the update!
The game is FUNNN!
Of the are still some problem.
For the know the main concern is rucks.
Still is a mess, there’s no way to counter attack a ruck. You can only do the trick 3v1, where you commit only a player and the AI use 3, so the 3 clean the one and the free to pick up.
Other people already wrote about this, but there’s a problem with the box kick, so aiming with the left stick actually trigger the pick and go even if box kick.
There are problems with finals cut scenes, camera go through walls, the players enter the stadium from inside the walls. Especially Miami stadium.
Agree, Yes it is, When you play simple its ok, but soon as you try macros in button presses it has higher chance to crash, example, icon passing or shuffling and hand off at same time seems to have more chance of crashing. The last patch improved the games flow tremendously, the tight passes and offloads are starting to be dialed in but still need polish, the rucks at times seem great at times and at times it if feels like I am just smashing buttons, some of the best ruck clear out animations in a rugby game, just wish the developers would explain the rucking system better, at what moment is steal, contest, bind supposed to be pressed. And if an offensive player is isolated in a tackle, can a tackler get up and contest, can the offensive player try to hold on with chance of penalty, if they can, how do you do this? Game is playing considerably better, the passing is much improved and offloads are finally in, the flow is much improved, just don’t dumb down rucks and we will have a pretty darn good Rugby game base. Allow up to 4-5 players to bind if you keep smashing bind, this is part of the strategy, although rare, there is a time to throw in the kitchen sink at ruck time and add 4-5 players smashing into the ruck, risk vs reward system. Rugby challenge 3 had a good feel for when to send 1 player in and when that odd moment of sending 4-5 players smashing into the ruck to try force a turnover. I like where the game is going but still needs much polish. Good job developers for a much improved patch.
PS Please explain the controls for the ruck system!
Is there going to be team management and editing tactics, this update is definitely an improvement and is looking ok, just need team management like changing the starting 15 and tactics like line depth and different pod structures. Also is there going to be a manager mode where we can make transfers and play through multiple seasons. These are needed things to make the game good and also the game crashes a bit too much.