Just like the others are saying, best update so far. Really enjoy the offload fix and how risky attempts often lead to bad passes, going to ground, intercepts, etc. AI mistakes are great as well, a perfect opposition is not what the majority want.
Can not wait for rules to be implemented to lead to penalties, advantages being played, sin bins, and the end of grossly offside tries during kick tennis! As well as planned set moves, appropriate player positioning and increased calibration.
MLR players, kits, graphics and stadiums are brilliant. Can not wait for the Gallagher Prem - all these features are strong differentiators compared to previous iterations of the game, and gameplay is definitely getting in the right direction.
Gameplay Feedback
- defender responsiveness at lineout, often frozen and then 9 will run forward 5m with no tackler responding to tackle button
- AI kick receivers become very robotic and seem to have a tackle guard for first few seconds after receiving, makes kick chases redundant
- own players slow to react from kicks, no urgency to pick up the ball on a kick and chase, happy to stroll up to it
- Please explain scrums, have not won one in the latest 3 patches - follow the instructions and get âgoodâ timing but penalty every time. I am by no definition a seasoned gamer so I will happily take criticism for not being good, I just want to understand ha
- AI is capable of being tackled in the try area and doing an extra movement to place the ball, however if I am tackled in game area it is AI ball immediately (even if ball is grounded on the replay). This means it is not possible to score fun tries through rounds of forwards ball, eg pick and go or running short lines. Many tries are scored this way in real life and would be a shame for this to be limited in game
- difficult to tackle open runners as button to locate nearest player is selecting 2nd closest player and when selected they pause their running or defensive line
- line passing is super fast but offloads are slower and it is hard to capitalise on the gaps in space because players become static when receiving, when in games this is often at pace (dependent on skill stats)
- definitely a future request, but when players when standing near rucks or mauls or open play, it is very rigid. Adding variety of resting animations, or guard animations would increase lifelike aethetic
Glitches
- Bullet passes to touch
- AI mall lineouts often cause game to soft crash. The ball stays in maul but game reacts like it is out, so there is no free kick for not using the ball, the game just indefinitely rolls on - only solution is to exit the game and lose progress
- Pick and go from the ruck into open space sometimes difficult and player will become trapped or partially blocked by open space, which slows the runner or makes it impossible to capitalise on gaps in defence. Solution is to run a big semi circle around the ruck which isnât ideal
- Edit: Recently tried to kick from dead ball area to clear possession upfield, but my player placed the ball down resulting in 5m scrum to opposition


