Yeah, this is true. As mentioned in the EA video, we discussed how the back-end systems were expanded. Unfortunately, sometimes we need a foundation to build upon. Most of the month was building out many parts of the game so we could continue bringing new things. The disappointment is understandable, adding to the lack of interim updates it may have appeared that it would be a massive update. While we can’t go over exactly what will come during the month we’ll always do our best to say what we can or show what we can with significant front-end changes, which we didn’t do much this month, going “10,000 lines of code added” doesn’t mean anything if you don’t see the fruit from those changes. I can see it cause of course I have a completely unlocked version and see all the tools and reports about each time a play happens on my screen. Much like the things that were in one of the Dev diaries when you can see some overlays on how some plays happen.
As well as really addressing lots of stability issues. Not everyone will appreciate “stability” I personally would take a much more stable build than a massive update that’s even more unstable any day. But that’s just me, dropping out during a great play just ruins my fun when I get really into a long session.
Is there more to come? Of course.
Clearly, some rules are not implemented, yep we know and that is one of the next steps is to get more of those sorted.
Not everyone will appreciate how development works and that’s ok. The game has come far for many of the systems that we worked on this month but unfortunately, those are not public-facing, you won’t see thousands of lines of code changes behind what could be considered a “small” graphics update and that can be a downer, it can look like we did nothing. People mentioned “Why would you even add a logo creator? Focus on gameplay!!” All I can say to that is… they’re not the same team, they also have been working on it for some time which I think is a good example of foundation, with the last EA the logo creator skeleton was there it just needed more work, it wasn’t completed like the next day it took quite some time to finish off by the UI team, again nothing to do with gameplay programmers. The team that does gameplay doesn’t do UI stuff like that. Someone working on gameplay works on that, gameplay. But they also need tools and a foundation to help work on gameplay.
Lots of skeleton was added to this update to assist going forward. There are things that get worked on that you may not even think about that can take time such as reporting and logging systems that help us diagnose gameplay issues, they have to be built and implemented as well.
Sure from the end user perspective, it may not look great and I get it. I read all these and the discords and the Reddits, the Twitter stuff, and Youtube comments in which we should check notes focus on updating TDU, you know, that game we don’t make but someone else does. Just because the changes that you would like to see don’t happen straight away doesn’t mean we don’t listen or they aren’t being worked on.