Early Access 6 (EA6)

Regarding Stadium Creator:

  1. We need more assets and more customisation of the pavilions, such as different sized grass embankments, including first tier grass embankment with second tier pavilion, also stands as option rather than seating, and wooden pavilions (small, medium, large).

Wooden Pavilion:

First tier is small 5 row seating, second tier is Grass embankment and third tier is pavilion:

  1. Some small buildings such as in your cricket games to place next to field, where a hand full of people are sitting on balconies etc. More residential, single family homes.
  2. Budget needs to be at least double what it currently is
  3. Option to select on which pavilion the broadcast camera is. I created a stadium and camera was on the wrong pavilion, then swapped the two pavilions around and it was still on the wrong pavilion??? (NB)
  4. Option to select North, or sun orientation. The same stadium I created had the sun in the wrong direction, so rotated the stadium and the background and it was still in the wrong direction??? (NB)
  5. Option to choose broadcast camera height (low, medium, high) NB
  6. Option to add field logos
  7. More town/city options, or custom option
  8. How do you add the stadium capacity?
  9. Select crowd size, but at pre-match settings
  10. Option to add replacement benches
  11. Addition of athletics track around the main field as option, with colour customisation
  12. Addition of secondary sports fields, such as rugby/football/athletics/tennis courts, etc.
  13. Larger/higher pavilions, possibly with the option to adjust the angle of the pavilion (steeper or flatter), as well as option to select how many or how few rows a pavilion has, as currently all the pavilion options have rather few rows in comparison to IRL stadiums.
  14. Different pitch conditions, as in the cricket games, such as lush vs dry, prestine vs poor, good drainage vs bad drainage.
  15. Would like to extend these small stands below, to cover the whole section, i.e. be one linked pavilion right around. Also, player got a thigh strain injury, but had to play for another 45 minutes :laughing:

  1. Both for some licensed stadiums and community stadium, the players are running out of the wrong pavilion. So the camera is usually situated above the main pavilion, which is where the players run out, but when creating, you set the main pavilion to the same side as the camera, but then the payers run out the opposite pavilion, where there is not even a tunnel. The players should run out the same pavilion as where the main broadcast camera is. Just swap the players, not the camera.
4 Likes

I’m very excited by the introduction of pods and the stadium creator. Have downloaded EA6 but not had a chance to play just yet. Hoping to get a few games in this week. I did play some online games after the EA5 interim update this last week. The game is shaping up really well and very excited to see this come together now.

Since EA1 I’ve been keen to share this journey with my two sons who both play age grade rugby a bit and play FIFA / EAFC on the PlayStation quite a bit. They enjoy dipping into Rugby 25 and are excited by the promise but it’s obvious to me the draw back to fifa and the replayability is strong. I’m so keen rugby 25 is a commercial success as this sport is crying out for a good game to engage younger generations and to this end creating players / teams / stadiums / competitions is huge.

What I’ve increasingly noticed is they often go for player career mode or manager career modes. I’m sure this has been asked and I think the game could stand on its own without these if there is a way to programme these in it could really add to the longevity and enduring appeal. That being said the community’s ability to share their creations is amazing.

Will give EA6 a play and feedback I. The coming days. Thanks again to the devs for everything

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Tackling

  • I feel has gone noticeably worse since the start of early access 5, I’m regularly having attacking players running straight through my defenders bodies and the controlling of a defender feels less responsive than it used to be.

  • I’m also wondering why Rugby League 3 (a game that’s almost a decade old) has way more options to control the tackler/defender than this game? I remember some options to tackle on rll3 : high, low, diving tackle, you could drive the tackle in a specific direction but playing Rugby 25 I only use B to tackle as I find double pressing Y doesn’t really work as intended.

General gameplay

  • I feel the overall gameplay in a match has dropped in quality in this patch. There seems to way more crazy unrealistic 30+ meter bullet passes by the ai (felt exactly like playing rugby challenge 2), Incorrect rules being called, AI running through players, Ai running through rucks and tackling being less responsive has made this patch extremely less enjoyable than the EA5 patch.

  • I wanted to spend a few hours today to check out new game modes such as stadium creator but due to the gameplay being so underwhelming after 2 matches I turned off, i just didn’t feel it was worth spending my time playing this game.

Thoughts on future patches

  • The idea of a stadium creator, game modes etc are really impressive, But I can’t help to think you need to focus on the fundamentals of gameplay first. Do we really need a stadium creator when law book is not even correctly implemented yet?
    I feel you need to prioritise fixing certain core aspects of the gameplay first then bring in all the fun game modes that will keep us returning to the game for years to come.
4 Likes

I really like the use of triggers and bumpers for forwards and backs, it could become a really good system. Problem I’m having issues when using the forwards I’m pressing say for example B for the closest forward and it always flys past him out to a back. I cannot get the ball to my closest forwards using this new method, only by tapping the pass buttons.

2 Likes

When the player taps the ball to score a try and is tackled by an opposing player (half a second later), he stop himself to score and stands up as if he wanted to be tackled.
You can see it more clearly with the screen shots bellow :



GotBy

To add to the translations.


“Nose Root” Should be “Radice Nasale”.
“Nose Bridge” Should be “Ponte Nasale”.


The side of the beard should be called “Basetta” - Right now is written
“Lateral Irritation”


The slides for “Highlighting” some face parts should be called “Risalta (Name of the part)” - Right now is written “Reflection (Name of the Part)”


Hand and Foot side preference not translated.
Hand Right - Left = Destra - Sinistra
Foot Right - Left = Destro - Sinistro
(It change the last letter cause of genders … yes Italian is that Language :joy:)


“Tackle” should be just “Placcaggio”.
“Stiff-Arm” can be translated as “Frontino”.


Here should be
“Precisione del calcio”
“Potenza del calcio”
“Calcio tra i pali”
(We use the term “Palo (one), Pali (2+)” to translate “Posts/Poles”)
(“Porta” is more of a Football/Soccer term)


“Offload” is ok as it is but could be translated as “Riciclo” “Riciclo del pallone”.
“Jackal” we use the term “Grillotalpa” (Don’t ask why)


Would be better written “Preimpostato 1”

Thanks Again!

2 Likes

More of a minor issue. When exiting the replay option, the match continues and all on screen graphics disappear. At the moment, I have to pause the match and then resume for it to display again.

GotBy

Hello Team, Again…

I would like to suggest an addition to the Stadium Editor.

There’s no High/Steep option for the stands.
Would be a great add 'cause there are a lot of stadium that have similar stand/s as the one we have in the game but with a deferent Steep.

To be as much similar i could be with the stadium above, i had to use the Fifth option with the second level added.

Yeah we were hitting this as well. It really depends if it can find a active approved target. This will be further tuned in upcoming patches.

3 Likes

Hi, new player here. Would it be possible in future for there to be tutorials available, especially when it comes to winning opposition lineouts and winning the ball in the ruck?

Most likely it’s a skill issue on my side, most of the time it’s just me hoping to win the ball again in these situations.

While there are plans to bring in tutorials, as we are continually tuning and modifying mechanics, having a tutorial that is constantly changing means we have to take significant time away from actual futher improvements to the game, which then puts more and more delays in.

But they are certainly planned for a little later to give propper explanations of how the systems will work. In TIEBREAK we have them pretty early on since they were basic ones like how to aim. Rugby proves much more complicated systems wise and they need more time to develop.

5 Likes

Just a quick questions with passing will best passing always be the selected passing system or will we see improvements with normal passing? Because selection passing think will be great for tactics but normal passing for that getting ball out fast, as atm using selective passing is pretty much just bullet pass to the guys at the end where the gap is

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Latest patch seemed to increase stability, had 2 full game on 10 minute halves and 2 full game on 15 minute halves and no crashes. Well done, on that front passing , grubbers, coming along nicely. The games over all feel is getting better and better. Sidesteps, shoulder barge, and stiff arms working better, you can also dummy. The only core gameplay that seems to need a good upgrade is the rucks. Was told to be patient, so I am thinking something is in the works. Maybe to late, but would be nice to have the option of up to 5 players joining in extreme circumstances. Again this adds a greater risk vs reward system. Limiting to 3 brings back bad memories when rugby challenge 4 had a fairly good system were you could add up to 5 players initially and then they patched to 3 limit in the ruck, which felt like they were dumbing down the rucks. For that reason I still will play rugby challenge 3 over Rugby challenge 4. More control in the rucks, really brings the simulation part of rugby out of the game. The Jackle in rugby challenge series works fairly well and at a good pace. The best attributes of Rugby 22 and Rugby challenge 3 rucks would be great. I think the best rucking system has yet to be designed. Rugby 25 has some of the coolest clear-out animations I’ve seen in rugby games, just needs more variety of them and more control over them, and who knows, maybe Rugby 25 could end up having the best rucking system to date.
And agree, with the post above about the Spanish, I to am Argentinian and the Spanish is of some, but will let it slide if the rucks are done correctly :slight_smile:

This one is to maintain FPS, as we have to consider all devices. I will have a chat with the engineers to see what may be able to be done. (Shadows are expensive)

As we have to consider many hardware types this is there to make sure it’s not overly loaded on older generations this will most likely not change too much as we have to accommodate as many as we can.

Always half time crash for me …

Played the new update last night, and I was pleasantly surprised by how much the game has progressed. Congratulations to the team, it truly looks, feels, and plays better than ever before.

Positives
The improved graphics and cutscenes are particularly impressive. The player models are excellent, making it easy to recognise players at a glance, which adds a lot to the experience. The lighting, player movements, especially in cutscenes, sound design, and overall atmosphere make the game far more enjoyable and immersive. The stadiums look fantastic too.

Previously, I mentioned that Ulster’s home ground resembled a generic stadium. It was a wonderful surprise to log in last night and see a stunning Ravenhill, complete with detailed player likenesses under floodlights. Even small touches, like the war memorial near the entrance, were present. It was a real pleasure to see and a feast for the eyes. I’d be happy if these graphics were used upon release; others might have different expectations, but I was thoroughly impressed.

Gameplay
There are definite improvements here, and it’s fantastic to see feedback and suggestions being taken on board. This engagement with the community makes the process of offering feedback feel both rewarding and crucial to the game’s development.

The stadium creator is a lot of fun, and I’m looking forward to more assets being added in future updates to expand the options. For example, I tried to recreate Rugby Park in Invercargill. While Ravenhill’s main stand is quite similar, I couldn’t access it for my creation. Additionally, there were no hill or large terrace options, which are essential for many rugby grounds. Hopefully, these features can be added over time.

Forwards
I was really pleased to see forward pods and passing options implemented, but there’s still room for improvement. Many of the options aren’t labelled correctly or feel unrealistic in a real game. Passing needs more variety to enable manipulation of the defensive line. Creating space for teammates is a fundamental part of rugby attack.

For instance, holding RT or LT could trigger a straightforward carry, but additional options should keep the defence guessing.

For example:
Y and B: Different options within the pod to exploit gaps or defensive errors.
A: A pass out the back to the fly-half in the pocket.

The timing of these actions should be critical. The player could delay the pass to draw defenders in, but if no teammate is positioned correctly, the ball should go to ground.

Structure
There is currently no real structure in the game, and it’s vital that options like 1-3-3-1, 3-2-3, or 3-2-2-1 are implemented. These formations dictate how a team plays and would add depth to coaching modes, especially if users could customise their structures.

Passing
Passing has improved significantly, but there’s still work to do. Making breaks feels rewarding, with support players arriving more effectively. However, I encountered two or three situations where a break resulted in the ball being passed directly into touch, despite minimal pressure.

An optional visual aid, such as faint passing lines that strengthen when a pass is more likely to succeed, could help users master the mechanics. This feature could be turned off as players become more confident.

There’s also a need to improve 9 and 10 positioning. These are key playmakers and should stay out of unnecessary action unless deliberately involved. Additionally, backs tend to run directly into defenders, wasting overlaps. It’s frustrating when passing to a back (e.g., using RB or LB) results in them charging into contact instead of exploiting the space.

Defence
The defensive system needs significant work. At present, I feel like a passenger rather than an active participant. Defensive manipulation should allow space to be created or closed. Teams should be able to transition their defensive shape depending on the situation.

For example, the D-pad could be used for:

Left: Narrower defence.
Right: Wider defence.
Up: Deeper kick coverage (dropping wingers back).
Down: Line speed.

Using line speed should drain player fatigue faster. Activating this could allow the player to time a defensive rush, with good timing yielding rewards, while poor timing creates gaps or incurs penalties. This would be activated by pressing the Down button on the D-Pad and then RB+LB being pressed together at the right time to put on line speed. Incorrectly, as stated, will result in gaps or penalties - especially if activated before the ball is out of the ruck.

I would also potentially change the attacking options. I would have options that can be activated and use L2 to enter the kicking stance. This would free up the face buttons rather than the generic toggle stick.

A + Right directional stick - Side Step
X + Right directional stick - Offload
B + Right directional stick - Fend
Y + Right directional stick - Hard carry

This would then allow for tackle options, similar to FIFA’s system, to add depth. The player could choose specific tackles based on the situation:

Y: Big hit.
X: Chop tackle.
A: Smother tackle.
B: Choke tackle.

So if a player goes for a big carry and the defender reads the situation well, perhaps with distinctive movement, then this becomes more satisfying as a defender. This would make defence more meaningful as a player. I have to watch the player and the width and narrowness of an attack.

Kicking
Kicking could benefit from more preparation mechanics. Players with higher kicking stats should react faster and perform with greater accuracy. For instance:

L2 + A: Spiral kick.
L2 + X: Grubber.
L2 + B: Drop goal.
L2 + Y: Bomb.

When L2 isn’t held, players could use the face buttons to prepare manoeuvres like sidesteps or offloads. These actions should be limited to prevent overuse, with player skill levels dictating success rates. But when L2 is held the player enters the kick stance, as hitting drop goals are hard, very hard. This should be reflected.

Jackals
There is nothing more satisfying than ripping the ball off a player in a jackal. This is a big part of the game and should be in there more. I have noticed that the steal option is back but it is hard to see. The X button, or some icon, should appear over the ruck. When X is hit, then the player latches onto the ball. Another user suggested this and upon reflection I think this is the best option. A slider with a sweet spot that a player must get in to steal the ball, using the Y button. The higher the skill, the bigger the area. the referee could give verbal cues indicating if the player needs to release. Ignoring these cues could then result in a penalty.

Crowd Reactions
I loved playing as Ulster, but crowd reactions felt lacklustre. A Friday night at Ravenhill has a unique energy, and it would be great to see the crowd leap to their feet with loud, prolonged cheers when tries are scored. This isn’t a critical feature but would enhance immersion.

There is also work needed on the Set Piece and a few of these suggestions, like kicking stance and visual passing lines I can live without. However, the others are a must.

Great work, more feedback to follow.

12 Likes

JNT mentioned that it could be linked to french commentaries. Do your commentaries are in french or english? Will try this tonight

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Oooooo i try it now and its work !!! Thank you so much !!!

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This also happened in rll4

@JNT_BA is a player career in the plans for Rugby 25. I understand if it is it is a long way out. Just want to know if it’s part of full release plans. This is the only mode I really play and also what got me most excited when I saw Big Ant doing Rugby 25 due to the player career in your other games being amazing.

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