Early Access 6 (EA6)

Kelvin striked again ! @JNT_BA , could please ask Ross to increase Kelvin’s salary ? #mole

3 Likes

Why we can play in Dublin stadium and Johannesburg stadium in the URC championship but they aren t available in the stadium list ?

What was the mini 20mb patch today ?

If there is a patch without notes. Usually means stability or sponsor updates.

2 Likes

Hope they will fixe it

Consider allowing quick online game search to run in background like rugby 22.

3 Likes

So new experience tonight. I managed to put in some awful tackles. Must be new animations as not managed so much dangerous play before. Not on purpose, I hasten to add, just poor timing on my part. Anyway the second time I got warned by the ref which was something I’ve not seen before. The third time he issued a yellow card which is the first card I’ve seen. I forgot to actually count if anyone was taken off the pitch though sadly. Also graphics wise there was no indicator of there being a yellow card / sin bin count down or anything. Would be really cool to have this in as the game develops.

4 Likes

Can u please upgrade passese not to float or delay

3 Likes

First time playing properly in a few months!

Gameplay has made some huge improvements since the start of early access, love seeing all the work and effort being put into the game.

Content additions are fantastic as well, such as all the academy features, online play, new competitions etc.

Haven’t had any major bugs, only thing is penalties are very hit and miss at the moment. One will be a high tackle and a few phases later the same tackle animation will play but won’t be pulled up for a penalty.
Had this funny 1 person lifting 2 players glitch today:

Appreciate the work Big Ant! Waiting patiently for set-plays and Super Rugby.

3 Likes

Thanks for the write up. Enjoyed watching your new video this morning in studio.

3 Likes

In some instances from the one side of the field 50/22 kicks don’t work and kick directly into touch within your own 22 and not taken back results in line out from where it was kicked from.

2 Likes

the posts are blurred during transformations when there is no real reason for it to be, feels like it’s more desturbing than anything.

Apologies if these have already been picked up. Just a few little things, not going to talk about the mkre obvious stuff.

Been playing english premiership in the competition mode as random teams in random stadiums and seem to have some recuring bugs.

  1. Player cards when scoring being incorrect. Seems to get stuck reshowing the same card over and over for trys and conversions.
  2. Kicks to touch. A few different bugs, kicking directly to touch from 22 sometimes gets called back (breakdown deffinately within the 22). Also had a few instances where the wrong team is awarded a lineout. Theres also a random bug where the whistle will continuously blast for 5 minutes or so, even after carrying on play. Had one occurance where a player caught the ball in touch, the commentry suggest it was in touch but play carried on.
  3. Being tackled over the try line. A few things, tmos always say held up, regardless of what the ball is actually doing. And some tackles on the line, the ball being placed backwards will also call for a dropout.
  4. Had some penalties for high tackles, i know penalties are not fully added yet so im not sure if this is relevent yet, but the ai when kicking for touch dont seem to understand what they are actually supposed to do. Sometimes not even attempting to kick to touch, sometimes kicking real short.
  5. Commentry calling names of players not on the field (or even in the game) ardie savea being one. Making some huge tackles for saracens apparently.

Some good stuff going on tho. Enjoying it.

1 Like

Anyone having problems with custom teams ?

I can’t even get through 10 mins of match time on the clock without the ball stuck in the ruck.

Played twice. Same issue.

2 Likes

Allow contestable box kicks at strategy in order for wings to chase and contest

2 Likes

GotBy

Hello team.

Just to point out two things.
I’ve played some games in competition mode and there are some difference in a “play now”/“quick match” and a “Urc/…” game.

In the Urc (so i assume Premiership and MLR) there is no 50/22. Every time i kick one, or my opponent do, the ball is not given to the kicking team.
Also the Bonus point is not in URC/prem… but does in the personlized competitions…
Edit:
Bonus point is in Personilzed competition but does not work properly.

Another suggestion i have is:

For the logo creator would be great if we have a visual suggestion for the optimal form for stadium sponsor. So i can place it well!

4 Likes

have it happen every now and then, fixest itself after 10 in game minutes but frustrating

2 Likes

Things that I saw game needs

  1. Set plays and would be cool if you can costume set plays. Example there are 20 set plays in the game you can choose 5 a game that you want to use
  2. If box kick need wings to chase the kick
  3. Pod opstions to play in the inside and outside from the first reciever
  4. Can steal line outs
  5. Jackal the ball from a ruck ,before players seals at a ruck
  6. Goal kicking must be like RLL4 with the stick , goal kicking looks to easy
  7. Deph career mode player and coach
3 Likes

Hey guys little late ot the party on this one, been away last few days some time in game massively decreased for EA6. But have been keeping an eye on the forum to see other peoples thoughts, and have to say almost anything I came up with has already been mentioned. @Italeo48 got so many good points on the response at the top of this thread, really mirrors my own experience and thoughts that not got much more to add.

Ill specifically try and touch on things I havent seen in the FAQ to stop repetition, but lots of good and not so good things. (if others have mentioned it feel free to ignore)

Stadium Creator

  • Really enjoyed the stadium creator, cant wait to see even more options like lighting, pyrotechnics, and maybe even ability to design tunnels and assets. By far been the most enjoyble experience with the ease of use out of all the “creators” implremented in R25 for me.
  • saw what JNT said about the budget restriction used to keep frame rates steady. So fully understand the need for th eimplementation at this stage, but I found a work around the budget limit and was able to keep adding more assets and didnt notice the game suffering at all, so would like to see that budget increased or maybe even scrapped to allow players to get really creative.
  • Only downside for me was after spending the time to create the world around the stadium you never get to see any of it. Not sure what you already have planned. But if there is a career mode in the game and you need to keep the budget system for performance. I would personally love the career to incorporate the stadium creator, and you have a set budget to create a stadium (that will look rubbish to start) and as you progress thought seasons and competitions you earn more money, your budget goes up, and as such you can design a bigger and better stadium. And that way the budget makes more sense, but also would be much more engrossing for the player to interact with the mechanic.
  • I would also add to pre-match cinematics that use cameras to show off the outside of the stadium, and allow players to create a world outside the stadium using the available assets, and then show them off in a realistic manner in game.

Gameplay

  • Personally still finding the gameplay similar, played a few games tonight on the hardest difficulty with different teams and every match is a 40 point blow out in a 5 minute match if im playing properly. The AI are attacking undefended sides more which is nice, but they are only really scoring a try through (1) spamming the “bump off” to a level I cant as the player, (2) offloading like crazy so doesnt matter if you make 20 tackles in a row they still get over the line or (3) they litterally walk through a tackler and there was nothing I could ever do about it. Almost every try scored by the AI just feels like they are cheating. And yet im still winning every match with ease.

  • Player setups, im noticing far more that players are just stood in a bunch in EA6. AI can have some quite nice attacking line positions, but feels underwhelming when my 15 man team are within arms reach of each other and 90% of the pitch is unmarked.

  • Forwards target selection - I like the concept, but at the minute missing the mark for me. Obviosuly will be tweaked going forwards, but at the minute I just find no use for it at all. The way the Rugby 25’s gameplay works, its all about going as wide as you can as fast as you can and running over for a try, so specifically picking out a forward next to the ruck doesnt give you any advantage. And when going wide its better to just go through the backs.
    I would like to see how it feels with player stats involved, where maybe a carry with a forward might make a few more meters after the tackle and put the defense on the back foot to keep them guessing. But at the minute, the switch between forwards and back target selection is tricky, targetting backs is better in every circumstance, and targetting a forward normally results in a tackle 0.1 seconds after the forward collects the ball any way.
    Personally a fix for this for me would be to scrap the “forward target selection” and just have LT/RT be pass to the nearest forward on the respecitve side. Make LB/RB passing to the nearest back on the respecitve side. And have target passing be its own thing with each button choosing a versy distinct number of players away from the ruck. And then once set plays get added to the game, allow the player to select a set play, and have the XYBA buttons assigned to each player in the set play and let the player choose the target on the fly.

Commentary - I have left the commentary on for a few games now after turning it off in EA1. Im still finding a lot of lines just not refereing to whats happening on pitch. “ball going in to touch” and all its varieties, seem to play when the ball is near touch without going out, or when the ball goes over the dead ball line. And just isnt whats happenning in game. Ive also had the go to the guy in the ground to ask “about the atmosphere down there” about 6 times in the opening 20 minutes of a game. They also refer to players who arent on the pitch. “Ben Earl” specifically (as im playing a torunament with saracens) constantly gets refered to as “Marika Koriobete”.
I have also heard the stadium voice over guy say some odd things. like a prop will score a try and over the intercom the guy says the players position “give it up for the try scorer loosehead prop” as opposed to saying the players name.

  • Passed player running lines - By FAR the most frustating thing in open play for me, when you are passing 1 direction but you support runner runs the other direction, and so just runs in to the tackle. You can have a 3 on 1, but as soon as you press pass, your support runners change their lines to be the worst possible option in the opposite direction and run in to defenders. You can even hold the analog stick the other way and they still do it. Costs so many tries in games because they choos a completely unrealistic line for the situation, without any input from you as the player, and theres nothing you can do to stop them.

AI kicking - the AI still seem to have no wind up for a kick which I find very weird, they dont even need to swing their leg, and can get the ball away mid tackle. Which leads to them being saved from some very tricky positions. Would really like to see this change, or for a player to drop the ball for a knock on if they get tackled mid kick.
kick issue

Have also had a couple of instances where AI perform box kicks from mauls, and if the ball bounces and then goes in to touch, they get the following lineout which isnt correct. They are not 50/22’s and would be a horrendous exploit in online matches.
Also seen issue with AI carrying ball over own try line in to 22 and kicking dead, awards me with a lineout in their 22 from where they kicked it, which isnt correct.

  • Try line not being a try line - Find it very strange players falling 1cm of the try line cant reach out and score a try. Aswell as the amount of tackles over the try line being “held up” . Got tackled tonight, and was still able to play in this position as an actual ruck. Couldnt pass wide, only option was to pick up with the 9, who got tackled instantly by their 9, then held up and no try.

Animations - some of the new tackle animations have been great, the last 2 weeks has been the only real time where tackles have happenned that i let out an audible “oof” after a big shot. The more animations the better. Something ive not seen a lot of is tackle animations where the tackler actually makes meters. They run with the ball in to a stationary play and come to a dead stop and get driven back. Would like to see more where a player running at pace in to a stationary defender sees them run over the defender and dragged to ground over the next 1-2 meters. Rewarding the player for targettig a weaker defender, and pushing the offside line back.
The AI also seem to be monsters at the tap tackle. They hit 100% of them successfully for some reason, yet I as the player maybe only land 1 in 20, but I have no idea what the difference is between what im doing and the AI is doing.

Stability issues - have experienced crashes and ball stuck. Most consistent one for me is picking the ball up with the 9, sometimes the sound of ball being picked up happens, but ball gets knocked back in to the ruck, and then everyone just stands there and nothing happens and no ref call to use it.

Personal Inquiry - Has the ability to select the full back / players outside the ruck just been removed from the game now? I can never seem to select anyone outside of the ruck once all 3 of my guys are in the ruck. I would really like to be able to select players outside the ruck once I know I havnt won it, in order to position my line to stop the next attack. Currently the only way to do this is not commit to the ruck and move players, but then cant get any turn overs. So feels like you have to choose between being able to defend but not win the ball. OR. Challenge for the ball and leave huge gaps in your defence with noting to stop it.

Overall pretty mixed feelings on the EA6 release. Looking forward to see what direction the target passing system will take. Set plays, ability to drop the player in the pocket, and ability to shift your attacking/defensive setup in the game will all bring big boosts at some point which I think would be good to have implemented to gauge a bit more how useful things like the target passing will be.

6 Likes

So as I mentioned it’s more about compatibility than anything else. So the stadium I made and uploaded used the trick you did to copy-paste assets. I did a monstrosity of a stadium doing the same thing to see what would happen to older devices, safe to say it didn’t go well. As we are crossplay and the academy is cross-play, until we stop supporting the older generation this needs to be kept to a minimum. The copy-paste has already been stopped on our end for the next patch as we certainly don’t want people going into stadiums and dropping out.

2 Likes