I’ve been playing more and really believe that the set piece needs more work, especially the lineouts. However, these suggestions are secondary to my other posts about rucks, structure and so on.
As a forward, I have always really enjoyed lineouts, both as a player and coach. Firstly the animations need work. They feel too fast and unnatural. There is too much leaning in the air and defence is non existent.
Certainly work needs to be done to make this part more appealing and less clunky.
Another aspect should be movement in the lineout and use pods in here as well. Not like Rugby Challenge where moving a pod was just its location but also fake jumps and movement between pods.
Again, rugby slate is a great resource to tap into for examples; please ignore the excessive lean it was probably a result of the throw.
I would love to see more options than just the numbers and off the top or maul in attack. Variation is the trick in rugby, paint a picture in attack and then do something different. Set piece moves from set piece are a must, potentially set by the D Pad but also simple things like bring the ball down, to look like a maul, and pop to the 9. This simple play normally draws in forwards, especially if a few attacking mauls have happened before. Peel moves can be another option of players coming round and popping to lined players. Obviously, the normal jumps must remain as well and work in conjunction with the advanced options.
The next aspect is defence. The thing I love about rugby is that everything is a contest, even a completed tackle is, so this is vital to put into the game as well. Players must have options!
Perhaps as a pre call to the jump, this is where it normally happens, simple options could be:
A - Sack Maul (High Risk high reward. Will also need to work a mechanic that this may not work, for example perhaps a player with poor discipline will try and do it illegally. It happens, trust me. This will result in very easy yards)
X - Blitz towards touchline
O - Split the maul and try to get to the ball
Y - Stand off Maul (Again, high Risk high reward. Will also need to work a mechanic that this may not work.)
Perhaps sweet spot game options, similar to the jackal could be used to help users feel involved and to reward players with high stats.
Some of these moves, if performed, should not work as well if a player is put in the air.
And of course just simple compete in the airs: