Early Access 6 (EA6)

I know that people probably said it before, but the penalty kick needs to be more complexe, it’s litterally impossible to miss it, and it didn’t change since day 1.

7 Likes

please listen to this fix line out animation it doesn’t look normal make it slower cause it just looks like there getting thrown not lifted

fix the kick off animation again it just looks odd when he’s going to kick the ball it doesn’t look natural the ball is dropped way to far ahead and to high up less air time

and most importantly fix the rucking animation it just isn’t a ruck it’s closer to a maul it should look more like one behind the other

i am rally happy that you are trying your best and i just hope this gets acknowledged cause it has been bugging me but i understand it isn’t the final tging sp keep up the hard work thank you

3 Likes

the scrum half seems lost sometimes (so far from the ball) and also take so long to come. Same goes to the the support players when it’s about a ruck, quit often it’s not the one next to the tackle that come to creat the ruck, but players that are so fare from the ball/action. It’s make the action feel slow, so the ball is taking so much time to come out of the ruck.

4 Likes

Got it , understood.

Please, please address player moving around when aiming to kick at goal. It is not realistic for a kicker to be moving around for many reasons … one being, any foot movement can be a trigger for a run to charge down the ball… not to mention a kicker being focused and in the zone when looking at the goal post. If the aim is towards being practical and realistic, please keep player still while aiming.

… Maybe apply authentic kicking / run-up towards the ball animation… just trying my luck…

3 Likes

Hi all, I’m sure this has already been asked but I have an Xbox series S which is sans disk drive. Will I be able to download the game from the microsoft store on the release date? or will the release only be for systems that have a drive?

Please consider the option of creating oval stadiums

3 Likes

Just a bit on rucking/pods.

Love the idea of pod/backs selection from the breakdown, when implimented correctly and the obvious bugs fixed this seems like the natural progression from rugby 08/rwc 2011 system. Apologies if this is something you guys are already working on, but i think it needs a risk/reward system. Using your pods usually isnt a strike move or an option to make huge meters, usually to secure some safe possesion, gain easy field position or slow things down. So when a ball carrier makes contact, they have players on their shoulder ready to jump in and secure the ruck. Currently the players are committed from further out meaning the pod is actually pointless. Its also too easy to secure a ruck even when you have isolated players out wide, i think you should be punished or at least challenged if you allow an isolated player to get tackled. Rugby 22 did this well i thought. Banging foward pods up the middle was easy to secure rucks, however if you hit a player out wide, even though if you beat the man a huge gain in meters could be made, it often resulted in turnovers if tackled. Another thing on pods, id love the ability to use the pod players with ‘tip’ passes or ‘dump’ out the back passes. Im not sure if the is feasable with real time play, maybe a tactic option.

Jackaling is huge, and this needs to be implimented, isolated players need to be punished. Maybe having a discipline stat determine the likelihood of holding on/not suppoting weight etc.

Just some thoughts. Good work so far

6 Likes

Anyone else bothered at how sometimes the ball spins the wrong way from passes? Haha

3 Likes

Agreed. the rucking is key to a good rugby game, and rugby 22 did a fairly good job. Would be great the best of Rugby challenge 3 rucking and rugby 22 rucking. A hybrid version, and please don’t limit 3 players in the ruck, even though 80% of rucks have 3 or less, we should be able to control how many. Anything else is dumb down rucks. The rucking stat should affect players ability to get back to their feet or stay on their feet, and this is where high tackle and low tackle would come in as part of the strategy going into the ruck. Risk vs reward systems, make for rewarding game play.

2 Likes

Thanks for sharing information.

I’d love there to be some set plays, including one being the wrap around pass.

GotBy

Another Translation suggestion.

When the referee is saying “taking back”, when the ball is brought in the 22s in Italian should be written “Portata”

Thanks

1 Like

I’ve been playing more and really believe that the set piece needs more work, especially the lineouts. However, these suggestions are secondary to my other posts about rucks, structure and so on.

As a forward, I have always really enjoyed lineouts, both as a player and coach. Firstly the animations need work. They feel too fast and unnatural. There is too much leaning in the air and defence is non existent.

Certainly work needs to be done to make this part more appealing and less clunky.

Another aspect should be movement in the lineout and use pods in here as well. Not like Rugby Challenge where moving a pod was just its location but also fake jumps and movement between pods.

Again, rugby slate is a great resource to tap into for examples; please ignore the excessive lean it was probably a result of the throw.

I would love to see more options than just the numbers and off the top or maul in attack. Variation is the trick in rugby, paint a picture in attack and then do something different. Set piece moves from set piece are a must, potentially set by the D Pad but also simple things like bring the ball down, to look like a maul, and pop to the 9. This simple play normally draws in forwards, especially if a few attacking mauls have happened before. Peel moves can be another option of players coming round and popping to lined players. Obviously, the normal jumps must remain as well and work in conjunction with the advanced options.

The next aspect is defence. The thing I love about rugby is that everything is a contest, even a completed tackle is, so this is vital to put into the game as well. Players must have options!

Perhaps as a pre call to the jump, this is where it normally happens, simple options could be:

A - Sack Maul (High Risk high reward. Will also need to work a mechanic that this may not work, for example perhaps a player with poor discipline will try and do it illegally. It happens, trust me. This will result in very easy yards)
X - Blitz towards touchline
O - Split the maul and try to get to the ball
Y - Stand off Maul (Again, high Risk high reward. Will also need to work a mechanic that this may not work.)

Perhaps sweet spot game options, similar to the jackal could be used to help users feel involved and to reward players with high stats.

Some of these moves, if performed, should not work as well if a player is put in the air.

And of course just simple compete in the airs:

10 Likes

Additional languages to consider:

-Latin/Argentine Spanish
-European Portuguese
-Brazilian Portuguese
-Georgian

There’s been a lot of improvements to this game from the start so I’m happy to know we’re working behind a team ready to take advice but here are my thoughts and changes that should be made to the game.

3v3 Rucks?
Why is every ruck a 3v3 ruck where both teams just lie in, it’s not realistic and it needs improvement. Rugby 22 did a very good job with their rucking system and animations in the ruck where it was very enjoyable.
To make the rucks realistic there should be a poaching threat able to come in if the opponent is slow to the ruck. Where the poacher can win a penalty or the opposition can win the ruck and clear him out and to make it realistic there should be an animation of the poacher getting cleared out and put on the ground if he fails to win the turnover, to simulate realistic rugby.

Passing.
The passing is way too floaty and is always behind the players ruining the play and making it hard to properly play and making the game feel incredibly Arcady.The passing needs to be fast and direct and not taking speed off the players off the players so we can have realistic and enjoyable counter attacks.

Bump-offs
The bump off animation is horrendous and is very unrealistic, it’s clear to see that it’s just been taken off rugby league live 4 and had no effort put in.
A satisfying bump off animation could be so rewarding just like how rugby challenge 4 did it, it was always extremely satisfying when executing a bump off.

Attack and defence width.
Both teams are so narrow and only take up half the pitch, this is frustrating because it’s something else that is very unrealistic as we see teams having wide attacks in real life, improving the ruck system could also help this instead of wasting unneeded bodies at ruck time.

Line outs.
I’m not a fan with how the line outs are right now not just because there not working properly but mainly because there’s no detail been put into them at all. The animation is unpleasant to watch too and there’s no movement or detail in them either.
Lineouts are such a key part of rugby and so much detail goes into them within teams but in rugby 25 the animations are sloppy and there’s no movement and it just feels very Arcady., I’d like to be able to see the addition of movement detail and better animations put into the lineouts.

Graphics and photogrammetry is important but what’s more important is the gameplay that’s why after 16 years rugby 08 is still known as the best rugby game of all time. The animations were very fluid and very satisfying too, I’d like to see work put into improving side step, hand off, bump off tackle animations passing mechanics, lineouts and player positioning to make the game more enjoyable.

I’m confident that this game will continue to improve and hopefully we will have a better product for the full release.

Thanks for taking all the feedback.

3 Likes

Nice update!
The first things i have to complain about the New contents would be that you can’t chose your player on the field/bench before the game, but only during. Would be nice to have this option in the next update.

7 Likes

The new kicking mechanics don’t seem bad at all. Although the bar should indicate when you exceed your kicking power, either by changing color or blinking.
Now, if you want something even more challenging, make the aim controlled by the left stick always stay in the center, at least until you use the right stick to powering up, just like Madden games.

3 Likes

The game still has small details that breaks the fluid of the game:

  1. Passing - to a player the receiver always seems to move his torso to the side where the ball is passed almost if the pass is passed behind his back. Then he jumps to catch the ball. Which breaks momentum in play. Usually players runs full speed and catch the ball infront of them not at the back.

Here is an example ingame from a youtuber:

  1. Tackling animation - the game feels like you have 4 or 5 tackles and it is randomly picking a tackle animation and applying it. The one animation where the player falls onto his knees first and then fall does not feels realistic i have never seen that in a rugby game. More animations need to be implemented to create momentum. For example when you run fast and hit a player from from a good position you might still run forward with momentum causing the defender to nove backwards with you before you get tackled.
3 Likes

I feel we need to just accept what we have now is pretty much what we will end up having rucks will be a 3 man scrum seems like we ain’t getting any improvement there.

Tackling seems like it will stay the rugby league tackles most of the game even though they will tell us there isn’t any because that’s all I pretty much see most of the game.

Passing will stay the same. All honestly feel since pretty much since EA3 the game hasn’t much improved gameplay wise feels the same with minor changes that doesn’t make a difference we just need to start accepting this is what we pretty much will get at the end.

Even with “tactics” the game feel still the same it hasn’t change anything really

4 Likes