Immediate feedback on EA7, will repost when the new thread comes
We still have the bug where an opposing AI player becomes invulnerable for like 3 to 5 seconds after fending off a defending player. This ruins the game
Game is extremely laggy, notably in general play when large portions of the crowd are seen. Please introduce a setting to reduce the crowd quality, AND a match setting to set the crowd size.
Still no notable penalty infringements or knock-ons. This will have a major impact on the flow/realism of the game. Please introduce with next update.
Still no ability to select custom teams in competition creator.
In stadium creator, please add another pavilion type, where you have a large pavilion, without the small first tier, i.e. the way most large stadiums in the world are designed. You still have the option to add 3 tiers, but each tier also adds the option to add small hospitality stands right above.
Played a game and team management is locked. Had an injury, but could not make a replacement
Game crashed 35min in
2 Likes
I downloaded the latest version (EA7), but the excessive number of intercepts is detracting from the gameplay, as is the frequency of tackle breaks (bump-offs); there needs to be a balance.
Upon breaking the line, the man in possession of the ball will pass it to the player positioned further back (very frustrating). The ball continues to become lodged in the scrum, necessitating a game restart.
The tutorials needs to be narrated, some of the tutorials makes no sense!!!
Please guys rather concentrate on the game play rather than esthetics.
2 Likes
I may be going against the grain here but i’m really pleased with the direction the game is headed:
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the extra animations look and feel fantastic and add to the atmosphere of the game as a whole
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the ability to successfully steal at the ruck has also improved for both the user and AI, although the animations do need varying and really the system does need some reworking in terms of showing the momentum as well as giving certain players the trait to jackal the ball
3.the tactics option is a step in the right direction, but i think we need a bit more
- the overall ‘feel’ of the game and intensity has increased as well. In the heat of the battle i feel more of a sense of urgency to play in the right areas and do something with the ball, before the AI just steals it
Now for the matters that need a bit of work:
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Some players look like they are gliding, whereas some actually pound the ground when they run.
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The kicking mechanic is better but still too easy. The player should be wrestling with the left stick whilst kicking to make it harder. The further out, the harder it should be to maintain aim through the sticks.
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The AI is still too easy on the hardest level. Whilst they do present more of a challenge, they do tend to just use the bump off option, and then float through to score, or just intercept. (btw the intercept option is fine for me personally as it works for both the player and AI). It would be nice for the AI to identify overlaps and draw and pass,forcing the player to scramble.
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Passing to the winger still seems to result in a pass into touch, which can be very frustrating when drawing the last man.
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The bump off option still does not work, although side steps do. This needs to be balanced.
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There urgently needs to be an single, permanent option to pass to the fly half at first receiver, so he can direct the play. maybe simutaneously pressing L1 and R1.
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the line out is very basic with no option to steal
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it would be really nice if players held the ball in two hands except when sprinting.
8 Likes