Early Access 7 (EA7) (Active Feedback Here)

Main issue seems to be ruck control, still far away from a decent system. May need to be revamped. Just finishing playing several games of Rugby challenge 3 and 4 and Rugby 22. All 3 games have far superior ruck management risk vs reward system. A hybrid ruck system of those 3 games would make for a good ruck system. Absolutely hate the 3-player maximum in a ruck system. Rugby challenge 3 let you control how many, Rugby 25 let you control how many, and this plays a huge part in Rugby Union flow of the game. Rugby challenge 4 started good, would work similar to Rugby challenge 3 but then they had to dumb it down by limiting to 3 players in a patch. I know that the argument is most rucks today only have 2-3 players, but it is the occasional full commitment that makes rucks fun and the management of rucks fun. The rest of the game is playing fairly good and in some parts better then Rugby 25 and Rugby challenge series. But there is possible room for improvement, and the system allows for these improvements, the ruck system I am not sure allows for simple improvement, In the meantime will continue to support the game. But developers have to accept by now that the current rucking system needs a lot of work.

Hi Team,

It’s great to see Yellow Cards finally issued in the game.
I watched Mad Dragons’s YouTube video , the one with the Yellow Card Issued due to 3rd high tackle incident.

  • Referee issuing a warning prior to Yellow Card which was on the second high tackle incident, this was enjoyable to see.

  • What I have noticed is the offending players disappearing when talking to the referee.

  • High tackle animation replays also have the high tackle victim dissapearing when we see replay of offending player that made the illegal tackle.

  • No Yellow Card symbol at top of screen in general play to indicate a player is off the field.

  • Will it always be a Yellow Card issued if 3 high tackles occur ? ( Previously 3 high tackles would cause a Sin Bin in RLL4 , Send off for same player then re-offending)

  • What conditions or incidents will issue a Red Card ?
    For instance could it be a player that already got a yellow card then getting a Red card if he re-offended ?

  • Will the Red Card only be for 20 mins or the entire match due to rules in different competitions. For example Super Rugby Pacific has a 20 min red card rule. But offending player can’t go back on field. It must be another player. This is a bit complicated. If you simply program it for the entire match and no 20 min rule maybe this is easier but there could be more competitions with this 20 min rule now.

Thanks for all your hard work on the game. To be completely honest, I haven’t been playing it much to be honest, 25 mins, 1 match since EA7 3 weeks ago but I have not given up.
I just haven’t been really enjoying it and it’s simply due to lots of issues people raising on here. I not finding the game challenging enough to even start a season with a team at this time. Part of the reason I have not been playing it. It very predictable, easy to win matches from my past experience and watching other YouTubers playing, rarely do any of them lose a match.

Thanks Team

2 Likes

Hi Big Ants,keep up the good work still alot need to improve on the gamplay just feels more like RLL.The tackle animations and rucks.
Passes needs to be fixed.
What i do not like is when players kick for touch when awarded the penalty why every player kick the ball out on they left foot does not make sense.Players who are left footed can kick the ball in to touch with they left,but players who right footed needs kick the ball into touch with they right foot,just fixed that please does not looks realistic the same tweaking like Rugby22.
But thank for your dedication and efforts.
Looking forward for the new road map or next major,interim and minor updates

Actually think the grass did look better in the previous access

i have grubbered the ball forward into the try line then jumped on the ball only to have no try awarded then a player just pops me up and then tackles me back down and it gets classed as a held up in goal…?? can this be fixed please to where you are able to ground a loose ball for either a try or touch in goal.

Hi everyone,

Have put an interim update out, sneaking it past JNT while he takes a day off…

Balanced Break Tackles
Balanced AI Offloads
Balanced Ruck Steals
Resolved Competition Logo Issue
Resolved Place Kicking Tutorial non-progression
Stability Improvements
10 Likes

Fixing that bug where you couldn’t tackle after a line break makes a big difference :clap:

7 Likes

Don’t know what you’re playing but passing is terrible every pass your player has to stop to catch the ball behind them and not running onto the ball. In rugby players rarely do the behind the player one handed catches and that’s all this game does

2 Likes

:eyes::eyes::eyes:

1 Like

I think there should be 4 or 5 custom place kick run ups for some big kickers (pollard,libbok,Ramos) etc. and perhaps 2 or 3 different licensed tees that are randomized in games.just to make the game more authentic

3 Likes

I will take what he says with a grain of salt he told us in 2023 game is done all that needed to be done was photogramity and than when EA started we all saw that was so far from the truth

All I will say to this is can we keep this on topic or the feedback, including the interim?

4 Likes

Id still love for the players names to be under the player, instead of the corner, half the time I have no clue who im controlling

Goal kicking is a little more challenging but still far too easy in my opinion, could do away with the initial aiming part and make that rely on accuracy of your flick, like rugby 22 ish

Defensive line speed still feels to be on you too fast or maybe it’s the attack isn’t deep enough but it feels if you don’t immediately pass you have no time to do anything else

In play kicks are too hard to get off and too hard to control if you do

And the difference between players seems negligible, why look for the winger when your lock will make the same break

But I do see it shaping up and looking better with every update, can’t wait to do a career mode as a coach and look after a squad

3 Likes

Just had a quick game of the new update - wanted to share immediate thoughts around the ruck, when doing a pick and go it is quite sticky and players are getting trapped and not running into gaps.

On this note, would be great to have an option to elect a forward to pick and go, or a run by the scrum half, rather than simply whoever is there at the time.

2 Likes

Played an 80min match to see what I can see, at halfway line it seems like to be a stealing fest at the rucks had moments where me and the Ai keep stealing the ball from each other I would say pretty much 5 counter rucks in a row, happens a lot when there.

AI doesn’t offload as much but they do some crazy has passes before you tackle them,

With stealing I feel steal button doesn’t do anything but smashing the Add player to ruck does.

Also there is a glitch where player will stand up than roll and just repeat it on one spot still a stop in play happens. Other wise all other issues still there

Also when AI team gets injured player they don’t do any subs even the whole game went without any subs from them,

But have to say most fun I had was when my players where out of stamina it actually felt like I’m playing a rugby game

1 Like

Everytiime a player gets injured game crashes

4 Likes

I get that bug every few games as well, has pretty much been there since the start. Didn’t realise it was meant to be an injury though.

Also @MaD_Dragon_Rugby fav bug is back in with can’t always sim games again

Is there plans to add more pass receiver animations? Players always seem to be catching the ball behind them which slows them down and the flow of passing the ball out wide, it also gives time for the opposition to close the gaps you are looking to exploit.

I like the idea of having passes going behind the player from time to time or by players with low passing stats but at the moment next to every pass is being caught behind the player which slows down the pace and fluidity of play.

5 Likes

The players need to actually look where they are doing the pass, because in some case they look like robots programmed to pass.



3 Likes