Launch (EA1) Feedback

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Where has this been posted?

on @therugbygame twitter

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So the “official competition” we were told the game would launch with won’t actually come until August?

They wonder why we don’t trust them

this is early access, not the final release of the game

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Patch will be out soon.

Notes as above but also added;

  • Improved ruck join speed
    Attacking players will join the ruck faster.

I think there will be a separate thread for responses to the patch. @JNT_BA ?

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If you watch the interview with Squidge, Ross said EA wouldn’t launch until they had a full competition to give people to play.

Given they’d scanned URC and Super Rugby I would’ve thought one of them would be there?

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It takes time to put them into the game, also they gotta finish editing the scanned players faces

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That was definitely our hope - but it’s taking longer to make the heads and get approvals.

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It’s a pitty you couldn’t manage to be a… head of schedule. Ahem

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My thoughts on improvements on the game

  1. Would be cool to choose who referees the game so you can pick who you want as the TMO, AR’s etcs

  2. Ranking system when playing competitions would be good to see who’s in good form and who isn’t. It would add realistic feel to the game

  3. Organise pre-season games in career mode if in charge of team or player would be good and even international friendly

  4. Different commentators to add like they did in RWC 2011 video game did. Selection of NZ SKY or RTE commentary would be awesome to have.

  5. Different goal kicking animations to add more depth and realistic approach. Like they did in Rugby 08, you can add example like J.Barrett or O.Farrell etc

  6. Different scoreboards in competitions like Top 14, URC or even Super Rugby would be awsome to have or if you can choose a layout for a competition or friendly.

  7. Realistic crowd chants/Try score music like for England they use freed from desire etc and crowd chants like swing low etc

  8. Different rugby balls as used in SRP, URC or even Top 14

  9. Statistics on half time and end of game to show how you’re team went

  10. Realistic weather would be a nice touch, rain, hot or overcast

Fingers crossed for the next patch, love the work you’ve put in and I know you guys will make this game great. Appreciate the effort

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Update is live and ready to go

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BASIC ATTACKING CONTROLS SUGGESTIONS: (xbox controls for reference)
Note: L3 & R3 are the Analog Sticks
L3 – Player Movement
LT + R3 – Switch Attacking Direction
( Note: 2/3 Player Move over to the other side of the ruck to create Overlap Opportunities usually the nearest players to the ruck and the rest of the team shift accordingly)
LB – Pass One Player Left
RB – Pass One Player Right
Hold LB/RB for Pass Options = X – Nearest Player
Y – Skip Pass
B – Wide Pass to Wing
A – Behind the Back Pass ( Note: It passes to the player behind the above options for example the fullback)
RT – Sprint with Player
Kicking Controls = X – Drop Kick
Y – Bomb/High Kick
B – Grubber Kick/Kick Ball on ground
A – Punt
Note Hold Buttons to determine Power
Direction Pad/Arrows = ↑ - Move Attacking Line more Flat
← - Move Attacking Line Wider
→ Move Attacking Line Narrow
↓ Move Attacking Line Deeper
(AI adjust according to the ruck for depth and width)
R3 Movement = ↑ - Bump / Hand Off / Break Tackle
← - Steps to Left ( Steps of right foot and moves left)
→ - Steps Right ( Steps of Left foot and moves right)
↓ - Dummy Pass
↔ - Ankle Breaker Step ( Makes Opposition fall to the ground in the opposite direction)

BASIC DEFENCE CONTROLS SUGGESTIONS
L3 – Player Movement
A – Leg Tackle/Diving Tackle/Dive on Loose Ball
Y – Aggressive Tackle/High (Note this uses more energy, and drives opposition back)
Note: If receiving a Kick in the 22 allow Y to mark the Ball
B – Change Player to nearest to Ball Carrier
X – Change into FullBack
LB/RB – Change Player Left/Right
RT – Sprint
Direction Pad/Arrows = ↑ - Move Defense Line more Flat
← - Move Defense Line Wider
→ Move Defense Line Narrow
↓ Move Defense Line Deeper
(AI adjust according to the ruck for depth and width)

ATTACKING RUCK CONTROLS SUGGESTIONS
A – Secure Ruck (Note this will allow for rucks not to feel congested and make ruck speed a factor in gameplay. Further Note that a Ruck cannot be secured if there is no player over the ruck)
B – Add Player to Ruck
Y – Setup Pick Up and Drive from Ruck ( Note Allow one player to pick up and additional player to move with him just around the ruck )
X – Box Kick
Hold LB/RB for Pass Options = X – Nearest Player (Pod)
Y – Skip Pass (Pod)
B – Wide Pass to Wing
A – Behind the Back Pass ( Note: It passes to the player behind the above options for example the Flyhalf )
LT – Setup for Drop Goal/Pocket (Do not randomize who is in the pocket, Play Kicker should always be the option, if Play Kicker is in the ruck, then make and automatic second play kicker of everyteam decided by their Kicking Stats)
For Example in France if Thomas Ramos is unable to kick due to a ruck then Romain Ntamack takes pocket/Drop Goal
Press LB + RB = Pass to Pocket
R3 + Directional Pad/Arrows = Set Plays
Note: Add a Setplay where a chip kick is automatically chased by your next 2 players, as well as automatically going into a kick position – Tap A kick immediately OR Hold A to Determine Power/Distance
Note: Add a Setplay where the same as the above but instead for a Cross Kick and the winger automatically chases.

DEFENSIVE RUCK CONTROLS SUGGESTIONS
B – Add Player to Ruck
X – Jackal / Steal Ball
Y – Leave Ruck / Remove Player from Ruck
LT + R3 = Move Defense Over (Note: 2/3 Players move from one side of the ruck to the other side to counter Overlaps)

ATTACKING LINE OUT CONTROLS SUGGESTIONS
L3 – Moves Throw in option (Front Middle Back)
A – Pass After Ball is caught
B – Maul Option
X – Catch (Note this means that if the player catches the ball he will go to ground and then automatically pass to the number 9)
Y – Fake Jump / Mock Jump
Directional Pad / Arrows = Line Out Set Plays
( Note this means Set Plays which can only happen at a Lineout)
For Example: Over throw the Line Out for 12 to run in and catch
Over Throw the Lineout for 8 to catch
Throw a short ball directly for 3/1 with the option to pass back 2 to run on the line
Throw in set up a maul and pop the ball to the Hooker (2) who is running around the ruck.

DEFENSIVE LINE OUT CONTROLS SUGGESTIONS
L3 – Moves Throw in option (Front Middle Back)
A – Pass After Ball is caught
B – Maul Option
X – Catch (Note this means that if the player catches the ball he will go to ground and then automatically pass to the number 9)
(Note Allow for a small quick mini game to contest for the Line Out Ball)

QUICK TAP PENALTIES
Allow a small window / time period for Players to press A and take the quick penalty immediately and continue playing.
On the same note still configure the game to allow for the 10 meter advantage line.
If a player chooses to wait out for the Options at a Penalty and they further choose to Tap and play provide them with ½ Setplays from a tap to choose from is they so choose to do so.
For Example 9 Taps and passes immediately to a Pod
Or 9 Taps and passes behind the pod to 10 for a cross kick.

GOAL KICKING CONTROL SUGGESTIONS
Make use of a Power Meter / Bar that indicates how much Power is going into a kick. There are a lot of players who can easily slot a kick from 60 meter if they use enough power.
Use the Arrow Aiming System that allows players to choose a line and curve the ball if need be.
Goal Kicking is not that easy and should have some moderate difficulty to it.

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@JNT_BA are you starting a new thread for patch feedback?

Working that out now. I think I will, so hold off on more feedback. Just cause there are so many awesome responses here that I don’t want to lose but also do not want to miss anything.

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So a new topic has been created. So feedback there will be best. I’m going to “lock” this one to keep it clean but also for preservation to not cross-contaminate updates.

Thanks, guys and see you in the new thread!

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