Launch (EA1) Patch 3 Notes

Agree with most comments above. There is still a step forward animation after removing the ball from the ruck which “kills the momentum” .
This is like the 5th time asking this. Can we please have a description of what each action buttons intention is? Mostly in Rucks, like bind button , sometimes I press once I get one player in the ruck sometimes I get 3, why,
are we supposed to hold the bind button down or tap? Does it matter? At what point can we hit steal? After binding before binding? Before contest tackle, after contest tackle? In order to test properly we need to know what the intended function of each action button is. If we know what we are doing, we can test much better. This is a must to test the game correctly, otherwise we are just smashing buttons. Good rucks are the key to a good rugby flow and dictates the strategy in the game. And you should be able to sometimes in rare instances throw 4-5 players into the ruck. Got to know when(risk vs reward) Variety and dynamic rucks play is huge part in rugby strategy. Otherwise, it is dumb down rugby. In saying this, thank you for accepting request to help better the game, the game has lots of potential but a long way to go. Please, please, give us instructions on what the idea behind the rucks controls are, so we can better test.
Cheers and Salud

Hi everyone,

My feedback on this patch.

  • Kicks options are good I have tried them but too hard to execute without slow motion mode on easy and medium Difficulty. I have tried some various ones but Ai defence is too quick and it’s a challenge position a kick marker on the field and let the button execute the kick in time before being tackled. I noticed the kicks maybe need a bit more height /power such as the Bomb / Touchnline kick for field position with a clearance but does that depend on the player skills kicking the ball ? I am unsure.

  • Pressing L2/R2 to pass- I tried this once from Scrumhalf in my 22 area and the ball just went straight to no one behind the Scrumhalf and hit the boundary fence into goal into touch.

  • General passing is better with less wild passes going from ruck to sideline missing players.

  • One serious match breaking Bug, if Ai win a counter ruck the ball stays on ground, All players in both teams stand around don’t pick up ball and play can’t continue. I have video evidence and sending a Bug Ticket request this morning.

  • When Ai kicks the ball down the field, I can’t control any of the back 3 players individually while the ball is is in the air. It should allow me to choose any of those players to follow the ball and run to it or let it go into touch or the ball to stop moving.

Can’t think of too much else. Really happy to see the community is picking up a lot of issues and also giving great feedback.

2 Likes

Overall it seems that there has been some good progress with how the game flows but still think there is a little way to go. Some things I have found.

Scrum half picking and going
Still not as free flowing as I would like particularly if there is a break by a player then there should really be a gap and an opportunity for the scrum half to pick and go. Currently they run through the ruck and then back and then try to make a break.

Kicking Positions
This is my main point really, I would really like there to be a dedicated button for getting the 10 or 15 to stand in the pocket to kick the ball away. Currently it seems very random over who the ball gets passed to and there is no dedicated button to reposition so you could be trying to kick the ball out with your flanker who is very flat. It is quite annoying.

I also feel the kicking needs a little more time like in rugby challenge where it goes into slow mo before punting. Also drop goals do need higher trajectories.

Scrums
Still unable to win a scrum which is very frustrating - so far a scrum is always resulting in me losing the ball regardless if I put the ball in or not.

Referees
The referees arms when blowing the whistle do not seem to move which I feel is definitely something that should be brought in. Also the TMO seems to be a little odd as it goes to TMO for a try but when you press A to move on it just skips to kicking a conversion so i’m assuming the try was allowed but nothing was said to confirm it.

While we are on the subject of referees is there any chance they could have actual world rugby referee kit on in the game.

2 Likes

In this case you should follow the indication on screen, LB+RB when he ask to, then A, the repeat LB+RB until you win the scrum. When you win the scrum you either press X for a 8 pick up, Y box kick, left stick to run with 9 or LB or RB to pass.

1 Like

In regards to the scrum, I was losing it every time until I figured out I was pressing the wrong button to hook, as well as not timing the pick-up during the “drive phase”.
It’s one of the best features in the game.

2 Likes

Hey guys, havnt had as much time to sit down and play this patch in order to give another full chunk of feedback. But reading other peoples feedback it seems a lot of the areas I experienced in my limited time have already been mentioned.

A new issue that arose today I would like to make you aware of becuse its the first time Ive ever encountered it.
I attempted to go for a drop goal in the oppenents 22. My player got interrrupted by a tackle before getting the kick off, so he just kind of grubber kicked the ball softly.
The AI then picked up the ball and was awarded an “offside” penalty. A full on offside penalty, ref blew the whistle and “offside” appeard in a grey text box on screen (I havnt seen any other instance of Offside being in the game, but the penalty wasnt even an offside offence, they just picked up a loose ball after a bad kick.)
My player then tackled the oppenent before they could do anything with the penalty, and was tackled to ground. Where a similar issue to others occured where no one could enter the ruck, and ref never says to use th eball and they all just walk around aimlessly.
Going to be very difficult to replicate, but if offside is built in to the game it seems to just break the next phase instantly, and not actually stop the game for the penalty.

1 Like

Hi everyone, seeing as there is so much great feedback about the gameplay and, of course, the gameplay and flow of the game is crucial, but I would like to talk about the atmosphere of the game.
I have always believed that commentary can make or break the enjoyment of a game, and from what i’ve heard so far with the updates, it can still improve a lot. I truly hope that this is not it for the commentary where i’m going to hear how I “fired out a torpedo pass” from every ruck. Commentary should be part of me getting excited for building phases, gaining momentum, getting more and more excited with every meter I get closer to the tryline. It should make me feel like I need to score the winning try or convert the 2 points or even the penalty to win it. So many times i’ve kicked the penalty to win the game and the cutscene and commentary makes me feel like there is still plenty of time left in the game and then comes the cutscene where my team celebrates a little. It completely takes out the wind in my sails.
Thank you for all the hard work already put into this game

7 Likes

A simple request to developers to explain what each action button does in the ruck would be good so we can test properly. (B Bind) tap or hold does it make a difference same thing for (Y contest tackle) and ( X steal). Does the number of times you tap matter how many go into the ruck? Once you bind can you still steal or contest tackle ? What is the idea behind the ruck system because it feels random at the moment, with isolation or pods behind the ball in hand. If you can get the rucks to play well, the rest will fall into place. Looking forward to helping improve the game. At times the rucks look completely random, at times they seem great with good looking clear outs. Ruck strategy is a huge part of rugby gameplay and momentum.

5 Likes

@JNT_BA @RossSymons first big update this week or next week?

2 Likes

@RossSymons Before I buy an early access, is there a roadmap for SteamDeck compatibilty/offline play?.

is the SteamDeck an active target platform? (It works currently)

Is offline play available? I use the steamdeck for periods where I have no internet access. Once I have downloaded the game I will need the game to launch and play in offline mode? (Except for online matches) Will this change after launch?

I purchased Don Bradman Cricket 14 above Cricket 24 based on an initial review that it can play offline. Unfortunately the developers removed offline play with a late update way after launch. I only discovered this on a 10 hour flight after my refund period expired. I want to know upfront before I support the product based on that learning.

Thanks. EDITED based on new information.

2 Likes

Hey team, curious about the large patch release date. Should we expect it this week?

3 Likes

50 hours + game play. Massive improvements needed. The Passing needs to be more sharp, Direct and instant. With the option of a miss pass on double tap. And not the floaty delayed feeling that we currently have. Player’s directional movement, still very poor and clunky
The Hand off and side step needs to be added easy accessible attack & defence in game options.

Kicking needs to be clear and direct with a clear indication arrow. Scrums need to be kept simple but functionable and contestable. The same with the line outs.

Goal kicking needs a distance accuracy metre, the same for penalty Kicks
Rucks need to be game reactive for smoother game experience
I’m not sure what’s going on with the Maul, I have not experienced one in over 50+ hours of gameplay

Taking elements from some top Rugby games such as Jonah Lomu rugby
Rugby challenge 3 EA Sports Rugby EA rugby 04 EA Rugby 06. This current version of the game feels more like a Rugby 98

player models & kits are decent stadiums and grounds look decent, that’s all they really need to be with an emphasis on smooth consistent gameplay
instead of spending and grinding hours on player models & stadiums, focusing on a smooth, consistent gameplay is key. Also a system formation setup would be good just like FIFA’ we’d have a rugby version 1331 and able to run pod systems or something similar

In-game cameras still require a lot of work, broadcast far behind more camera angles required. Current game status for me is nothing really works, every aspect of the game still feels clunky, and it’s a repetitive grind which becomes apparent within minutes of playing. Button reaction time still sluggish, trying to exit with a kick is nearly impossible in this the early access game. To be continued…update game still crashing. Too desktop.

6 Likes

No update this week big boss Ross said big update happening next week

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Hi I’d be happy with a consistent playable game at this point :), but the early access looks really promising fingers crossed

just a quick one. maybe changing the whistle so it sounds more like rugby union than league

5 Likes

Do we know what date this week we will be getting the big update?

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Well when I look at the roadmap what is planned for this month as major does not really get me excited at all. I really hope a major update is major. Adding new stadiums and players faces is pretty meh at this stage. Fingers crossed it will be a major improvement.

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Im really hoping it isnt just what you mentioned that is added. They need the player roles to be assigned and stats implemented at least so theres some impact on gameplay

1 Like

Non of visuals matters if the gameplay is not improved. That is superficial and easily added.

3 Likes

That is true and also why I am concerned by what is listed in the major update for this month ( On the roadmap ). It’s mostly focused on visuals and let’s be fair even the current photogrammetry looks bad. The disconnect is evident.