These are the steps i mentioned on discord
Serve
Problem: Serve got a lot better in the last update when it comes to visual representation of speed.
The Mechanics are still pretty boring because the only factor now is Release timing. Release Timing
is also way to forgiving! My experience is that i have first serve percentages around 95-100%.
Solution:
Option A: blatantly rip of FAT serve system!
Option B: Use your system you have right now but make the Left Stick Aiming have more impact on placing the serve in/out.
you have two factors to the serve then…Direction and Release timing! Make the Release timing less forgiving so the
users have to use “Safe Serve” sometimes too for second serve!
Return
Problem: In the last updates you definitely made it a little harder to return every serve. Auto Lock isn’t so aggressive
anymore. It’s still way to easy to return plus blast flat returns crosscourt or down the line!
Solution: Auto lock should be reduced even more. Heavy Flat Returns should be nerfed!
AI
Don’t touch the AI right now except nerv those Bullsh*t Return Bombs from the AI. Not every player is the same there btw.
Groundstrokes Flat and Top Spin
Problem: Both Top Spin and Flat are way to overpowered in the newest build of the game. It’s easy to dictate the point
without the fear of making errors! There is way too much Reward right now in the game and almost zero Risk!
Solution: First of all Power up Timing to 0.68 again like in the Okt 31 update!Then
Option A: Make the left stick direction/aiming have a bigger impact on placement. The goal should be that you can
go close to the lines with the risk to send the ball out but also play safer with non risky placement.
Option B: A few updates ago you nerfed the Top Spin. We couldn’t aim to the lines and we where restriced to play
around 1 meter inside the lines of the field. Execution of that idea was bad but maybe the idea itself wasn’t actually
that bad. Problem was you couldn’t go close to the lines even if you powered up to the blue blinking(perfect timing).
Sooo…why not implent a system where we are restricted with normal powered shots but if we go blue blinking we are
able to really aim close to the lines(winner shots too) and at the same time if we overpower(red) the ball goes out/misshit?
The player would be forced to really try to power up the shot if we wanna play aggressive but always with the danger that
we overdue it and hit out!
There is a downside to that Idea! The Danger of way to long rallies! BUT
you could counter if if the Fatigue system works! If the rally goes longer you are losing Stamina and Shots get less and
less accurate and it’s easier to misstime them and hit the net or out!
Cosmetics:
-i don’t wanna go in depth about loads of other cosmetic stuff right now but i want to add what i hear repetitively
and that is that players want more “punch” in the sounddesign when it comes to strokes and flat serves especially!
Lowering the audio from the Spectators etc. helps a little bit but the weak sounddesign is definitely backed into
the audio files of the strokes itself!
extra step: Divide into Arcade mode now and an extra Simulation mode and apply those changes to simulation mode! Why? Because then you won’t spoil the game for the people who like it right now!
addition:
so something like this(drawing skills aren’t up to par but its good enough for an example xD) green zone placements for normal powered top spins and Flats…blue zone for perfect timed shots and red zone for overpowerd shots! I would like to add the following–>it’s easier to hit long cross court shots because the distance there is longer…this could be reflected in the game in a way that you don’t get an immediate out/misshit with a misstimed crosscourt shot everytime!