New update - AI in expert is better now please dont change to much EDIT: Ai still make lots of unforced errors fix this and ai is great

Making them weaker/less powerful (again) is the solution, any time they happen occasionally? How many times Novak had those successful returns just against Federer’s serve (a few out of who knows how many examples all the tour wide). But of course, those shots are very risky and there’s a higher chance of them going out/to the net.

So, don’t you guys think introducing some random errors (long, wide, net) based on AI’s aggressiveness levels (serve returns included) would be a better route to go, instead of nerfing the power down but without making any errors (aside from a few net errors)? Some go in, some go out/net…

Look up a few posts and you can see the roadmap of the developers. They are fully aware of the return issues and the aiming is also been worked on to create more risk, so hopefully that will work both ways and the ai will have risk to . Like all big ant games they are a journey and usually about six months after release they are in decent place.

imagine if they add power and speed option or sliders , it wl solve the issue and everyone will chose his own pace

1 Like

Well i have been saying how much i liked the last update but after today i agree with everybody elso,on Hard difficulty today i was Shelton vs cpu Tommy Paul and Paul was playing like a maniac blasting my serves and even guessing his direction i could hardly get to the ball at all and when i did his next angle shot i had no chance getting even close to the ball even with sprint which i don’t use normally. Paul would blast every return of serve for a winner or hit it in the net which was the only way i would win a point along with getting aces. I am sure all cpu players are not doing the same but i had to check i was not on Expert but it was on hard. I feel now that the base running maybe a bit slower than it should be. I have to agree with the majority now as i could not even imagine playing on Expert what it is like.

man trying playing agaist khachanov he will hit bomb after bomb returns, left right, why all this shot overpowerment, they need to patch this, now almost one week, the better option is to add speed and power options , it wont work, they tried several times, also when the serve timing has zero impact of the AL returns this is basic gameplay msitake,

Even on Hard difficulty today for some reason i cannot even get to the cpu service returns and when in a rally they are using a shorter angled shot that never misses and i have no chance getting anywhere close to the ball . I am using World Tour Movement my usual but i seem slow,i trie the Tiebreak movement options and i was even worse. Yet when i am receiving i win most points easily going into a rally.

yes if u reach the return then u will win, otherwise u wont be able to reach, its very scripted now, they need to add randomness, 2 weeks ago ( 17 OCT patch ) was excellent then they took big stepback and reverted the intial gameplay of bombs and winners

good that we are finally on the same page again xD here’s a little trick how to handle those bull returns a little better! First of all don’t serve Flat wide…flat down the line sometimes work but sometimes you get the bull return too. Try slice services down the middle because your player has more time to recover after the serve to get in a good position to get the overpowered AI return back!

This tricks i already know, u need to use slice and kick severs in the middle with low speed then the AL will not bomb return, but this completey no sense and illogical and against the common sense, just patch the game and fix the serve/return gamplay

1 Like

Yes Connor i have found what you said works when serving,i just thought i could eventually get an ace wide but no success just bullets coming past me. It took me to play more different players to see there is a problem and that was on hard difficulty. Do you think the base running speed is a touch too slow now because it works both ways as the cpu as the rally goes on cannot run as many balls down or the speed of the flat and even the topspin which alone i can easily hit winners now after about 4 to 5 shots.

1 Like

no i absolutely don’t think the base running speed is too slow! I think it’s in a good state especially if Mike implents the changes to top spin and flat we suggested!(placement/more risk) whats debatable is the recovery time when you have to slide to a ball! It’s almost impossible to get into the rally again when that happens right now…but it’s a fine line to get the right balance there imo.

1 Like

either they need to increase the recovery time or decrease the speed of the overpowerd AL shots, the running speed is good and quite fast already

These are the steps i mentioned on discord

Serve

Problem: Serve got a lot better in the last update when it comes to visual representation of speed.
The Mechanics are still pretty boring because the only factor now is Release timing. Release Timing
is also way to forgiving! My experience is that i have first serve percentages around 95-100%.

Solution:

Option A: blatantly rip of FAT serve system!

Option B: Use your system you have right now but make the Left Stick Aiming have more impact on placing the serve in/out.
you have two factors to the serve then…Direction and Release timing! Make the Release timing less forgiving so the
users have to use “Safe Serve” sometimes too for second serve!

Return

Problem: In the last updates you definitely made it a little harder to return every serve. Auto Lock isn’t so aggressive
anymore. It’s still way to easy to return plus blast flat returns crosscourt or down the line!

Solution: Auto lock should be reduced even more. Heavy Flat Returns should be nerfed!

AI

Don’t touch the AI right now except nerv those Bullsh*t Return Bombs from the AI. Not every player is the same there btw.

Groundstrokes Flat and Top Spin

Problem: Both Top Spin and Flat are way to overpowered in the newest build of the game. It’s easy to dictate the point
without the fear of making errors! There is way too much Reward right now in the game and almost zero Risk!

Solution: First of all Power up Timing to 0.68 again like in the Okt 31 update!Then

Option A: Make the left stick direction/aiming have a bigger impact on placement. The goal should be that you can
go close to the lines with the risk to send the ball out but also play safer with non risky placement.

Option B: A few updates ago you nerfed the Top Spin. We couldn’t aim to the lines and we where restriced to play
around 1 meter inside the lines of the field. Execution of that idea was bad but maybe the idea itself wasn’t actually
that bad. Problem was you couldn’t go close to the lines even if you powered up to the blue blinking(perfect timing).
Sooo…why not implent a system where we are restricted with normal powered shots but if we go blue blinking we are
able to really aim close to the lines(winner shots too) and at the same time if we overpower(red) the ball goes out/misshit?

The player would be forced to really try to power up the shot if we wanna play aggressive but always with the danger that
we overdue it and hit out!

There is a downside to that Idea! The Danger of way to long rallies! BUT
you could counter if if the Fatigue system works! If the rally goes longer you are losing Stamina and Shots get less and
less accurate and it’s easier to misstime them and hit the net or out!
Cosmetics:

-i don’t wanna go in depth about loads of other cosmetic stuff right now but i want to add what i hear repetitively
and that is that players want more “punch” in the sounddesign when it comes to strokes and flat serves especially!
Lowering the audio from the Spectators etc. helps a little bit but the weak sounddesign is definitely backed into
the audio files of the strokes itself!
extra step: Divide into Arcade mode now and an extra Simulation mode and apply those changes to simulation mode! Why? Because then you won’t spoil the game for the people who like it right now! :wink:

addition:
so something like this(drawing skills aren’t up to par but its good enough for an example xD) green zone placements for normal powered top spins and Flats…blue zone for perfect timed shots and red zone for overpowerd shots! I would like to add the following–>it’s easier to hit long cross court shots because the distance there is longer…this could be reflected in the game in a way that you don’t get an immediate out/misshit with a misstimed crosscourt shot everytime!

1 Like

good points in general , but this will require full modification of the gameplay, i do not know if the developers will go that far.
One more point to be added is the AL lack of unforced errors and sometimes scripted gameplay, this should be addressed

Thoughts
just played in hard, me sinner against cpu fritz, when you serve flat unplayable, and then serve kick or slice, few rallies and angled shots, in AO2 it was different, i would like more rallies less corners ( increasing risks ) a bit more variety, i don’t expect real tennis, but watching atp finals on tv …

I hope “power” will be in sliders, its One of the most the most important ^^

I really don’ t understand why not adding sliders, one of the best and clever implementations in AO2

Instead of patching the game on weekly basis and using trial and error method to test the patch they can add 3 slider to solve most of their issues:
Slider for power
Slider for speed and recovery
Slider to shot accurary specially winners and serves
Someone should raise ticket for this

There is no need to keep bringing up sliders i am sure the devs already know. As a long time player of AO2 i changed court and ball speed for each surface for accuracy which was great but for some reason i have gone blank that AO2 had sliders for player and cpu power,speed etc etc.I downloaded about 400 players from community and did my own tuning for them but using sliders for other than court and ball speed i don’t remember that.

1 Like

To me AO2 offered more depth and realism, think of rallies and risks, didnt like the power shot, too unnatural.
Same developers…