Seeing that the Lions squad was announced, can we perhaps get a Patch for adding and removing players from Squads, and improvement on the custom tournament (a series of matches:Test Matches, name change of tournaments) @JNT_BA , also my player in the pocket is still running forward just so by the way
I like the change in pace. However, i dont understand why player position and bmi are currently being used to modify player speed. But im a rugby brain that plays video games. Maybe that makes sence to video game developers.
This new forwards are priority to rucks isnt working for me. On hardest against a good side, im having to commit 5 to most rucks, if a forward carries, then im am effectively left with only 2 forwards in play. This isnt even enough to form a pod (if they were properly implemented). This means i then have 5 forwards just trundling back and forth going from ruck to ruck. Its pointless using a 1331 forward setup if this is how it works. I like that forwards are priorized, however i think we need a 2 button system. Nearest player and forwards. Rugby challenge had similar with the quick and strong binds. Plus, go back to 3 in a ruck. Most cases in actual rugby you have one player clear and one player secure and that would be it. A 3rd is only really used if its being contested.
I followed the afl23 release and it was a shambles, BA did get it to a playable state in the end. But from what i have seen afl26 is pretty good. Looks like they learnt alot. Maybe the next rugby installment will be the game we want. This is their first attempt at a union game.
@JNT_BA can you please fix the fact that if a ball is in the try/goal area that the AI picks it up instead of dotting it down for a 22 metre dropout, why would one start running from there, also, a âmark calledâ button should be in the game as well, fundamental stuff
@MattW please look at these as well, i commit players to the ruck, i removed one, the player with the ball gives the ball back to the opponent, yet I am still allowed to pass the ball, basically moving past the ruck from an offside position
@JNT_BA please fix this where no backline player rucks
@MattW also, please fix the trajectory of Box Kicks, how is Box Kicks further and higher than a normal punt, please man, and the kick off power, some players can kick off up until deep in the opponents 22 area
BMI, is the word we use internally. Unfortunately in this case Matt didnât check with me to see if it would be confusing. Itâs not the literal BMI scale which I know very well is not accurate but unfortunately still used in many cases. We do not know the BMI of every player.
BMI is just the variable we use for a weighted scale. We also have thousands of players in the game. Sometimes the things we scale are player wide.
Donât focus on the word âBMIâ just really think of it as a weight/body type scale of number.
Yep, hope so. FIFA has been releasing every year for over 30 years. The main problem with rugby games is after 3-4 games they stop releasing or the developer changes.
Rugby 08 was the 4th (and last) in the EA series that started with rugby 2004.
When trees, retractable roofs, gripsocks, Japan Rugby League One, goodies and good gameplay?
Hello, I bought the game on Steam three months ago and Iâve finally been enjoying playing since the last update. The update has put the game in the right direction.
I think the 5-man ruck is a bad idea, but now that itâs implemented, you could improve it based on inputs, as suggested above.
I discovered that we can change our defense and attack with the right and left arrow keys. Apparently, this was implemented some time ago, but you havenât communicated about it, which is a shame because I wish I had known about it sooner.
Thanks for reading. And thanks, BA!
Tonight 5 of us started a local multiplayer competition.
There was another bug which happened more than once. After full time, one side was running with the ball and the whistle blew and it was all of a sudden full time. In all instances, no one was in the process of tackling the ball carrier and he hadnât spilled it or any other situation.
The other players all had played the game many times (maybe 15-20 games average) and hadnât played the game since the latest patch though. They all felt that the forwards were at some times pitifully slow to rucks and agreed with the logic that 11, 12, 13 & 14 should be joining the ruck immediately, whilst 9, 10 & 15 not so much.
I noticed in the games others were playing that forwards were getting noticeably slower yet by the last 20mins of the games.
hello The big negative point is that AI hardly makes any passes, which is a shame, itâs the basis of rugby after all.
Do like the direction the games going, just think the forwards need to be a tad Quicker, and backs need to be allowed to join the mauls too if their nearest
The defence drifts towards the ruck aiming for the attackerâs outside shoulder instead of the complete opposite. I am not very familiar with rugby league and this could be another inherited feature from RLL but it clearly doesnât work for union, where the gaps are normally outside and the defence moves from the ruck towards the touchline.
Actually when you change player the computer automatically selects the player in the outside shoulder of the atacker rather than the inside. In my case this sometimes results in me pulling the defender away and creating a gap. This needs to change.
It would also be great to see more frequent knock-on, specially after passes coming from late offloads, that come out wobbly. Also more high tackles.
It is a bit more challenging to score now, which is good, but AI is still not good enough to score themselves.
As I did in RLL4, adjusted speeds according to position or exceptions* such as players renowned for blitzing speed in those positions:
Props: 40-50 (60)
Edge forwards/hookers: 50-60 ( 70)
Outside backs: 60-70 (*80)
Speed Freaks: 90- 99
This can give feel of true disparity between slower and faster players, creating attacking opportunities and ways to open up the match⌠but as I have said with fatigue I would like it to effect and reduce these caps as players become more fatigued in the match. The proportionality of how much it is reduced and affects the player behaviour and likeliness of injury or error needs to be balanced.
This happened to a few of us playing last night. Checked the replay and it was a forward in my defensive line. Playing on Side-Cam I was trying to pull him down the screen and he literally resisted and drifted up screen away from the attacking player I was trying to aim him at. Perhaps he was trying to join an old ruck. This game has so many bugs and it seems like the last patch introduced a couple of new ones.
Totally agree, player selection is always a battle to get someone useful !
But the AI since the last update IS passing lots now, how are you not seeing this? Unless its due to me watching only AI vs AI, but certainly the passing is back from the AI bigtime, albeit still needs to happen a bit of course.
Have you ever seen a rugby match?
Currently, AI almost passes after contact. One in five times, it will chain together three passes before contact.
AI doesnât pass enough.
How can you say otherwise? It doesnât spread out on the outside. Thereâs been some improvement, but itâs far from enough
When October 127th ?
Agree, no way near do they pass enough or logically. For example, AI could have a 3 man overlap on one side and they will pass it the other way. Also, the AI could make a break down the wing but they will just stay alongside the line as opposed to cutting in, making it easy to put them into touch. Lots of logic has to be created, as of now we have 0.
@JNT_BA
Can you please ask the team whether it would be possible to increase the height of the box kick.or at least give us a option to kick a normal box kick that would be aimed at getting territory(for example a kick to touch) and then a option for a higher box kick where your players can chase down the kick to compete for it in the air. We see plenty of high box kick in real rugby that it feels like itâs really something thatâs missing in this game. Thank you!