Had the best match to date with latest minor update, AI was competitive on Hard, Having said that. Big Ant ! you have a big advantage over Rugby challenge 3 and 4. You have better push over counter ruck animations, use them! Don’t use the passive add 3-5 players turnover, use the push over animation for the counter ruck. Split the counter ruck button, up from the steal button. Let us determine which of the two to use, or if we fail at quick steal/jackle, we can pile on players for a counter ruck if the offense takes too long, I don’t know how it happened but twice in the last game I played , i did not get the steal but I sent 4 defensive players in to their 3 in the ruck and we pushed them over for a counter ruck because the AI was taking to long to play the ball. (This looked great) I see the meter is helping with knowing when the turnover is going to happen, can be as simple as pressing a counter ruck button at the right time when you have the meter in your favor, different button from the quick steal, and if you do try a quick steal while the ruck has formed and while more players joined the ruck, you either get hand in ruck penalty or a cheat steal, (this is when the rare passive ruck turnover animation can happen, even with 1-5 players) otherwise the better choice once the ruck forms would be a counter ruck move, (if you do the counter ruck while the meter is low then you could be called for a ruck penalty, coming in from the side or a crocodile roll, again would not have to have the exact animation, just a way of adding some penalties at the ruck breakdown. Rucks are coming along, just a little more matching the correct animation with the correct effect. The animations are there , they just got match the action. But still have to fix the (tackle B) (contest Y) and (steal x) (on xbox)combo , in the history of playing this game , have only had it happen once, the animation for tackle, stand and stealing has to be faster (like Rugby challenge 3 or 4) and if your able to stay standing while tackling with Y high tackle or left shoulder button , you should have an even better chance at the contested tackle success. ( of course the players stats would come into play as well).
Not so sure removing player from the rucks should be added at this point maybe in the future, because if it removes to quick, it sort of takes away from the gamble to throw 4-5 into the ruck. If it is added the players should definitely remove at a slower pace, then joining the ruck. There should be a handicap if you add to many players into the ruck at the wrong time. If your able to erase your mistake by removing them quickly, it sort takes away from the decision to gamble adding more to the ruck. Can be done, but will need lots of tuning.
Great stuff, Big Ant team, looking forward to next weeks updates. As you get closer and closer to improving the rucks, I while start moving on to my next target, Scrums, they need a better reward system if you play them perfect, either more meters gained, or force the AI to commit a penalty in the scrum. This would make the scrums more fun to play. The penalty for playing them bad is fairly good, the AI gets a free kick or kick to the corner, but this should happen when you really mess up the scrum, not when you make 1 bad graph timing, but every now and then allow the AI to gain some good meters in the scrums if they out play you, because you timed the 1 graph wrong.
Cheers