Rugby 25 Megathread


The sin to win one seems impossible to me too. Is the only offline one left for me to collect. I have not even seen a yellow card for months to be honest. Not sure they exist at the moment?

800 tackles is … well 800 lol, but I know there were issues with some achievements showing up on some platforms from memory? Log a ticket maybe?

For collector just play a URC. TOP14 final and win it etc. You just need to win 3 of them.

Again if you have done that and it isn’t triggering I would just log a ticket with support.

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You have to hold y and wait to complete the empty slot, then the drop is Ok and you can score easily

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Don’t know if anybody from big ant can answer this, but is ai passing and kicking actually been worked on and just isn’t at a place ready to be implemented yet ? , it’s pretty jarring playing a rugby union game were the backs and wingers just are zero threats because the ai can’t string 2 passes together. Maybe it will be a sliders option but it really needs to be a main focus if it isn’t already because it a massive part of the sport the game is trying to replicate and it’s just completely absent.

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I managed to get the sin to win on the xbox version, so atleast the achievement pops.
Just very hard to get, its still 3 high tackles in 1 half to get yellow card (Or was before wednesday update, who knows now, as ive not seen a single high tackle).
In update 17 i realised you could short box kick over ruck to make opposition 9 run back slightly, then sprint in to them and tackle and seemed to force same high tackle penalty that blitz defence tactic used to.
I also think when you have a yellow card the AI defence ramps up for some reason, took me the full 10 minutes of my yellow card to get the try, because the AI became unrelenting and seemed to win constant turnovers even as a lower rated team. :joy:

800 tackles worked for me on PC, but not Xbox, so not sure what that issue it. Achievement potential seems to change depending on patch and platform.

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This is the aspect of the game that I find most disappointing, and the reason I’m tending to play a few matches after each new patch before consigning it back to the shelf in the hope that the next patch will address this.

Okay so the bad news, for xbox users who lost previous playfaces, all at once, if you redownload the players, they somehow return, the overlays somehow return so it is a workaround, took me time to work out but does work.

Good update
I’m just wondering why Ireland keep on getting international friendlies against lower ranked teams and not fixtures like New Zealand and South Africa

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Quick match with female teams always makes the game crashes on pc

Alright, game is back and fun again! Dynamic play is here for first time. Rucking now a chess match. If you commit too few you may lose ball, too many, you have fewer options to pass to and If you turn the ball over, committing too many to ruck leaves gaps in defense. Game speed is best ever, passing is best ever!

Big Ant @@JNT_BA PLEASE use this build from here on out to improve. Destroy the rest. I would be happy now with bug fixes, sliders and further camera and other options to flesh out the game.

ONE BIG MINUS is I’ve had two crashes now but they may be because I’m using older saves. I will try a new save and report back if this fixed it. Another minor issue is the Rocket pass and the conversion kick bug is back with no power to the kick

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@JNT_BA good update bugs here and there. Can you please speedup the 360 and sidestep animation???

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Ok… I’m willing to eat humble pie. I fired the game up tonight. Uruguay v France (me Uruguay). Played a game on medium difficulty.And for the first time that I can recall…I had an enjoyable gaming experience!

Rucking is much improved. AI offloads seem to have been toned down. Box kicks works (if you like a longer type box kick). Drop goals work. AI kicks ball away in their own 22 rather than try to run the ball. Different types of AI kick offs. Body swerves works…as long as you do it early and don’t hit the speed trigger. Line outs still a bit meh… can’t comment on scrums as there wasn’t any during the match. Improvement noted.

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I cheer when the AI scores a try.
They really need to be more challenging.
I want to be outsmarted kept on toes
Obviously please fix the basic like them kicking out when game is over and they are loosing.
The game also ends if you or AI gets a penalty

Seems the colour issue has moved beyond the Stade de France on xbox. Eden Park is now experiencing some very heavy shading issues. First 3 games have had the same problem.

Very interesting to read some people have noticed a big difference with the hotfix. Ive just finished my 5th quick match, and personally not seeing any difference in the rucks. Feel like I can just choose any ruck I want to win and take it. 5th game i just played portugal vs new zealand and I was able to kick them the ball and just take it off them in the next ruck. And march up the field.
Still seems very influential about speed of first players in, so you just commit 0 players in the first ruck while AI commits 5, then tackle 1st reciever and swarm 5 players in before the AI can recover from the last ruck and just take it off them.

  • Theres also the ability to commit 5 players (which the AI always wants to match) and once youve got the ball, just remove players, and they get back in the attacking line, while the AI is still stuck with 5 players in the ruck and suddenly you have massive overlaps.

  • Specifically only putting in 4 players also seems to mess with the AI defensive line. From about 10m away from the touch line if you commit 4 quickly, the AI wants to put 5, and the rest of the defensive line seems to bunch around the ruck, leaving a huge gap either on the wing, or a winger far wide with no support, so you pass wide once and just hit the gap.

  • If you only put 3 players in the AI can get turnovers really late in to the ruck animation, so you win the ruck, the ball is placed on your side, your scrum half gets ready, you set up target passing… but then before passing your guy on the ground rotates a full 180° and hands the ball to the other team, 5 seconds after you already won the ruck which looks so bizarre visually. (Have noticed using X allows push pver ruck animation which fits the purpose much better, but never happens if you just spam B)

  • The AI also seems to be able to occasionally cheat the ruck animation timings. Screenshot below NZ tackled me, tackle isnt complete yet, yet Beauden Barrett is already entering the ruck animation from the left.
    After the tackle is on the ground (picture 2), Beauden is already locked in, whereas my guys are only just starting the animation same as the 2nd NZ player entering from left. We both went to 5 players in ruck, but NZ got the turnover, becausethey got the first man in, before the ruck actually was possible.


-Noticed a tonne of issues on line breaks, where 2 AI players chasing you will kind of merge their sprint animation, then glide along the floor in a straight line, while you just run on to score.

  • Have noticed the AI pick some nice choices of passes, but if they break the line, you just tackle with your fullback, and because of the speed element at rucks, its basically a guranteed turnover.

  • Have also had 3 instances where the AI makes a break after the 40th or 80th minute at full sprint and they could run to score a try, but randomly stop andxjust kick the ball to touch to end the game even though they couldve scored.

  • Had a few issues with 3 person lineouts, that the players no longer seem to move when you pick your type of throw, they just stand in default position, and sometimes win, sometimes lose.

  • AI got an injury but didnt take him off (or atleast i dont think they did because theres no animation for subs to know) but player was running with injury marker below them, then the marker just got stuck on the grass and stayed on that specific part of the field for the whole game.

I also think “turnovers won” would be a good stat to have at the end of the match in general, but would also be good just to see for updates like this how rucks are impacting turnovers.

All my games tonight have been on the xbox version not the PC, and played hardest.

Yes I can confirm I’ve had a couple of crashes when playing my season modes.

I don’t really want to as I’m into rounds 4 and 5 of the big leagues as I call them. But, is it best I start over with new saves?

I’m quite satisfied with the fix to rucks. That needed sorting straight away so I’m glad Big Ant :ant: got on that one. Thank you guys for the fix so quickly :+1:

I’m noticing better offloading when in the tackle. However, will we get offloading or passing the ball out of tackle back at all?

Like someone has already mentioned, stick with this build and improve and add things to this. Yea sure there are a lot of things missing atm but I can’t imagine any devs being able to produce the perfect Rugby Union game as that’s impossible.

However, you guys are giving it a damn good go. Please stick with it. I feel that this game could, I say the word could tentatively, become a really good game for us all to enjoy if you stick with it and continue updating it.

There’s bound to be ups and downs. That’s just a fact of life, but I believe in you guys.

Many thanks to Big Ant :ant: and @JNT_BA for giving us regular updates, and continuing to improve the game we all enjoy playing. :+1::+1:

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I deleted my old saves and started new on Xbox. No crashes since.

Had the best match to date with latest minor update, AI was competitive on Hard, Having said that. Big Ant ! you have a big advantage over Rugby challenge 3 and 4. You have better push over counter ruck animations, use them! Don’t use the passive add 3-5 players turnover, use the push over animation for the counter ruck. Split the counter ruck button, up from the steal button. Let us determine which of the two to use, or if we fail at quick steal/jackle, we can pile on players for a counter ruck if the offense takes too long, I don’t know how it happened but twice in the last game I played , i did not get the steal but I sent 4 defensive players in to their 3 in the ruck and we pushed them over for a counter ruck because the AI was taking to long to play the ball. (This looked great) I see the meter is helping with knowing when the turnover is going to happen, can be as simple as pressing a counter ruck button at the right time when you have the meter in your favor, different button from the quick steal, and if you do try a quick steal while the ruck has formed and while more players joined the ruck, you either get hand in ruck penalty or a cheat steal, (this is when the rare passive ruck turnover animation can happen, even with 1-5 players) otherwise the better choice once the ruck forms would be a counter ruck move, (if you do the counter ruck while the meter is low then you could be called for a ruck penalty, coming in from the side or a crocodile roll, again would not have to have the exact animation, just a way of adding some penalties at the ruck breakdown. Rucks are coming along, just a little more matching the correct animation with the correct effect. The animations are there , they just got match the action. But still have to fix the (tackle B) (contest Y) and (steal x) (on xbox)combo , in the history of playing this game , have only had it happen once, the animation for tackle, stand and stealing has to be faster (like Rugby challenge 3 or 4) and if your able to stay standing while tackling with Y high tackle or left shoulder button , you should have an even better chance at the contested tackle success. ( of course the players stats would come into play as well).

Not so sure removing player from the rucks should be added at this point maybe in the future, because if it removes to quick, it sort of takes away from the gamble to throw 4-5 into the ruck. If it is added the players should definitely remove at a slower pace, then joining the ruck. There should be a handicap if you add to many players into the ruck at the wrong time. If your able to erase your mistake by removing them quickly, it sort takes away from the decision to gamble adding more to the ruck. Can be done, but will need lots of tuning.
Great stuff, Big Ant team, looking forward to next weeks updates. As you get closer and closer to improving the rucks, I while start moving on to my next target, Scrums, they need a better reward system if you play them perfect, either more meters gained, or force the AI to commit a penalty in the scrum. This would make the scrums more fun to play. The penalty for playing them bad is fairly good, the AI gets a free kick or kick to the corner, but this should happen when you really mess up the scrum, not when you make 1 bad graph timing, but every now and then allow the AI to gain some good meters in the scrums if they out play you, because you timed the 1 graph wrong.

Cheers

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PC Hardest

This is probably the first update which i think has been abit of a disaster

Ok so 5 man rucks have been implented but it makes absolutely no difference. The AI are turnin over the ball it seems every 2 - 5 rucks no matter how many players you try to commit. This would be ok if it worked with you, but nope, the AI can still go 10 - 20 rucks again with no chance of a turnover. Is it really that hard to implement some logic with rucks? Grade players on their propensity to turn over the ball along with the amount of numbers you add. It really just feels absolutely random and annoyingly biased towards the AI.

It’s incredibly frustrating that the rules of a licensed rugby game still have not been correctly implemented. The AI kicks into its own player form a kickoff, you pick the ball up and its offiside against you. You pass the ball to a team mate and its a random offside againt you. The AI carries back into its own ingoal and its a drop out instead of a 5m scrum out. At the stage of this realease this is a crazy state of affairs.

Why so many pens against the player now? High tackles, penalties, offsides all against the player, but none or very rarely against the AI. It just feels like a cheap and easy way to keep the AI in the game, instead of the suggestions people have been making like to have a tactical kicking game and to exploit the width of the pitch when appropriate.

There is now a crazy passing bug where the ball rockets out into touch for no reason.

Finally the conversion kicks have been wrecked. Almost everykick now seems to be scuffed, and the AI have lost their accuracy too. Can this please be looked at.

Hoping for a better update next week, cause this is the worse update i’ve seen.

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Sorry Man, do you have the latest update, I think you are doing something wrong then. You can retain the ball, and if you get isolated ot they have a lot of players near the ruck, you have to hold the ball until your ruck support gets there,(it works) but if you hold to much , you can get penalized, and I had no problem turning the ruck over, this is on Hard with two evenly matched teams. And it does matter if you put 1, 2 or 3 , or 4 or 5 in the ruck. Just depends on the circumstances. The animations are a little off, but over all the rucks are playing much better. Now, saying that , it still needs considerable tunning.

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I don’t think @sinbad06 has today’s (Thur) update…

Hello very good last update! Great to play now.!
Some détails still missing but for me WE have to correct ASAP the difference of speed / pace between the players… All the players run at the same pace.. of we change that, will be a huge improvment

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