@Lachie_BA is there any plans to inplement 7’s and to unlock the licensed content for use in custom teams in the future?
Can anyone please tell me what button to press on the controller to get the “substitutions mini menu” box up on the screen while playing on the field ? This is for PS5 button layout. I have done this before but forget what I was pressing. Thanks
This is on hard difficulty. Manage to score brace of tries. Games seems free flowing when you master the controls. Just bought the game today. Really enjoyed playing it.
Respectfully, I hope today’s patch isn’t another empty promise like the day 1 patch
Why when is it I create a player add them to a team and then when I turn back on that players not in that team and I have to re add them
So far, not great.
I’ve played and owned every rugby game since Rugby 06. It’s crazy to think there’s been nothing that compares to Rugby 08 since.
I’ll start with what I like, or don’t mind. Player likeness, not perfect but a step up to anything we’ve had before. Licenses, great, again not something we’ve had as comprehensively before now. Although, I don’t see myself jumping at the chance to play as Brazilian club teams or Belgian teams etc… Some of the animations and cut scenes are okay.
What isn’t great/needs drastic improvement: Gameplay, simply not good enough. For those who like a fast paced exciting game of rugby using width and attacking runners, this is virtually impossible to achieve. I can’t get more than a pass/2 passes if I’m lucky befit being tackled. It feels stiff, not reactive enough, and not enough attacking options to allow you to play anything meaningful or in any resemblance to actual rugby. They really need to increase the sensitively as right now it feel heavy and not reactive enough.
Passing - passing isn’t great, even the animations for passing is poor. As mentioned, there’s no much sensitivity to it. So if you click pass, you will be tackled before you can get a pass away. The players run too hard off of 9 meaning there’s no chance you can get an extra pass in. Not fun for those who want to try to play the ball to space. Not enough options ie pass to back line or use forwards - just seems chaotic with backs/forwards just playing anywhere all the time. Also, passes often are really inaccurate and just go out of play even when there’s a player in position to pass to.
Rucking, I do t actually see what the point is - you add players to ruck and it doesn’t mean anything as you cannot turn the ball over - you just end up defending for what feels like 100 phases with the CPU AI just passing to one off runners off of 9 over and over again until maybe eventually they kick the ball back to you. They should create a window for as soon as the tackle is made in which you can try to steal the ball. If you mistime it then penalty etc… the add or remove players should work - I add 3 to a ruck and they only have 1, then I should be winning that ruck… it’s just stupidly meaningless at the minute and doesn’t impact the game or possession.
Kicking, box kicks are fine. It’s trying to kick in open play that’s difficult. Similar to the passing, the sensitivity it’s not great so you are tackled immediately before you are able to get a kick away. Realistically in real life you’re 10 would drop into the pocket to kick away. If they can turn down the sensitivity of tackling I allow you more time to pass/kick - add in dropping into the pocket then it will drastically improve things.
Tackling, they recycled most of the animations from RLL4. So it’s not great and there’s not that many variations. As mentioned, the tackling is frustrating if you are anywhere close to an opposition player you cannot pass or kick due to a tackle animation starting - they really need to fix this and de-sensitise this animation as it’s killing the game and preventing you from playing actual rugby.
The game will never be 10/10, but if they actually fix the above, then who knows, this may just about be playable and/or enjoyable. But there’s just so much that needs fixed, I have no hope for this game.
Hi there,
It’s currently a major Bug since the patch over the weekend. The players you add will disappear if you play any kind of casual match or any coach career even if the teams you play with are not related to the teams you added players into the squads.
- Also if the game is switched off and then turned on again at a later time, all the teams and squads you added additional players into will remove them and go back to default squads.
I raised a Ticket on this over the weekend. I hope it gets fixed very soon as it’s quite annoying. Ticket #27999
Thanks Lachie the hard work out into the game is very much appreciated, must be so complex’s, think patience is the key
Has the patch come out already on ps5 and are there patch notes thanks
Passing options when holding in good, but feels laggy. Should also have the option just to pass normal hands to the player to the right or left. Dummy option works well. What about swith if you tap pass left and tap pass right. Tap both pass directly behind you to a player.
Kicking is good but should have option to put player or even 2 players left and right in pocket for drop goal, garry owen, punt down field or cross kick. If defense see it and take to long,should be able to pressure and force a rushed kick.
Defense. In EA 1 tackling with right analog stick was a option, that works great if you want a massive defense tackle and aiming where you want to hit. Bring it back, if players can’t master it they can still use normal b/o tackle.
At ruck time, should be able to contest and if player holds on to the ball for too long if no support then penalty.
Online game quits, player quiting should be penalised with loss. Allow for mutual quit option like in fifa
Think small fixes can really improve this game.
Whoever Bapean is you are a legend! thanks for making all the logos and such in the community makes it so easy to make club sides
Don’t really understand why the community feedback is that important to the game at this stage. I’d like to assume in the 3 years you’ve been working on this game that the issues and feedback given had already been mentioned such as; kicker in the pocket, ball spinning the wrong way, the passing hitting the ground when going wide, correct rules, having your goal kicker take kicks instead of a random forward etc would’ve all been spotted internally as these issues are obvious to the average rugby fan. I appreciate that you go through a lot of feedback and not all of it is constructive but honestly what did you expect?
The AI really needs to be able to do more than one pass, I can put the controller down and the opposition AI still can’t score and even gets pushed back
Hey what are todays patch notes? And also what time is the update? My rugby 25 says I’m on 2479 so have I already had the update?
Stability improvements
Improved passing
What about fly half taking penalties instead of the hooker lol
Asking for actual useful information about R25 that’s a good one
Why is the hooker not allowed to also play with the ball
They can do what they want but keep away from kicking goals lol
As always, Saulman55 preaching truth! Other thing to add is that they have seen this reaction numerous times before with AFL, Cricket, TieBreak… they know there is initially a lot of anger at release time as their titles lack gameplay, stability and content. They also know that they eventually fix it, and once all the rage dies down people are left with decent games and this noise is all but a distant memory.
The same thing will happen on their next title, whether that be Cricket 26 or, hypothesising, a Rugby League title
I, like almost all others, have invested emotionally in this game, along with investing time (and money, but that, to me personally, is a lesser issue). You have too. So the lack of communication is incredibly frustrating - but as you say, that’s more a Nacon thing than BA. @JNT_BA does a great job of getting in an around the community - and his no-response to a number of questions suggests that he is not allowed to speak about stuff, because it’s not his place to promote or justify. He sure puts in a shift.
I don’t think BA are the big villains they are made out to be - they have pressures and responsibilties coming from elsewhere that stops them having full control over communication.