GameplayâŚ
For me the gameplay just still isnât hitting the spot. It doesnât scratch that itch I have for a good free flowing rugby game. It still feels too clunky.
A ruck should be won with 2 players⌠3 at absolute max. Why do I have to put my whole forward pack in just to keep the ball? Then there are not enough attackers in open play. If you are passing to a pod of 3 forwards then the 2 supporting players should be enough to secure that ruck.
Speaking of pods⌠the forwards are not in any logical formation. I want to be able to hit a pod of forwards with my 9 with option to tip the ball to my supporting inside and outside forward, or pull it out the back to the backs behind the pods. Have forwards running off of 10 as well. Right now I canât see any sort of shape or methodological system to play through.
Side steps - they are basically pointless, they slow you down so much that you are caught instantly. Watch any speedster in real games, when they side step they are quick and nimble and arenât then just caught by the next defender - the animation and speed could do with a revamp.
Supporting player runs, AI should get them to run where the space is, too often when looking to pass through the hands or execute a 2 on 1 or find edge of defence my attacking players run too short off the man with the ball and the same defender I am trying to fix can just tackle them with ease - they are either too deep or too flat as well.
CPU players breaking tackles constantly without even using fends or steps. Yet my players NEVER break tackles without the use of a step or fend etc. itâs completely unbalanced. It is a nice feature as big ball carriers etc will break tackles but it just needs balanced better.
You need to add in more things that cause penalties or knock ons. I can go whole games with no penalties or scrums for either team on a regular basis. If you watch rugby, there are constant penalties- ruck infringements are the main one. Can there be a balance where too aggressive or going for turnover on a secure ball results in ruck? Something like that.
I probably do have more stuff that I could talk about that would drastically improve the games experience, but these are my main points, as for me gameplay is the most important thing. Donât get me wrong some of the animations are good, and at times the game play feels okay, but it just doesnât quite feel like a game of rugby, and therefore as I said, does not scratch that rugby itch.