The rosters ain’t the problem at the min the gameplay is unplayable
Justice for Jarrod needed!
There are different teams: data team (rosters), art team (jerseys, photogrammetry…), development team (gameplay) etc…
Just played my first 3 games since the patch. I’m on PS5 and play on the side view. The side cam is slightly too low to show the depth across the field that you’ll see in games Fifa, it makes it very hard to read gaps that I’ve been able to read well in other rugby games.
I see the improvements to players and rosters which is good, but agree with others who think the lack of being able to edit or add in players from Fan Hub is very disappointing.
The rucks seem marginally better, but when I play as Ireland against Germany (ON EASIEST I MIGHT ADD), I shouldn’t go for about 25 phases of defence trying to get a turn over. The only reason it wasn’t 40 was because they scored. I’ve noticed it’s a problem that seems to get worse as the game goes on. Almost as though my side fatigues throughout the game, but the AI side isn’t.
The improved line-outs are better, you have a chance to win one, but it’s a guess and very little to do with timing it would seem.
Passing is still diabolical. I’m not one of these people who typically thinks a development team owes an apology to their customers all the time, but in this games case I absolutely do. The passing is the number one reason why and it has varying reasons, such as:
- Passing is often sluggish, sometimes I can’t get it away before being hit by the opposition.Actually at times beyond sluggish, there are times it just won’t happen!
- Often times the receivers are in a terrible position with players from set pieces sometimes being too shallow and receiving with players already on them and players from broken play or on an attacking move who are too deep and not there for a pass.
- Longer range passing options often do not come up.
- Longer range passing options sometimes flicker off and on.
- Longer range passing options are sometimes not in order of closest to widest option.
On easier difficulties, players from the best international sides should be able to fend or side-step almost anyone from 3rd to 4th tier nations. This often does not work.
Kicking is still ludicrously hard. Rugby World Cup 2011 had a simple option to put someone back into a good deep pocket (left on the d-pad). Some similar option has to happen.
As these patches are making such small incremental fixes to problems that should NEVER have been released as a finished game, I really think Big Ant needs to issue some reassurances that they intend to continue the fixes for however many patches or months it takes. I think that’s entirely reasonable.
I do appreciate the improvements that have happened, thanks for those.
Gameplay team need to get the finger out then it’s a total mess at the min
Gameplay feels relatively the same still bar a few little changes and to be fair is becoming very frustrating as I’m not sure why the game has been released if it isn’t finished because the passing and the ai is making the game very boring and not a challenge and not realistic I really hope the team get this game to where it can be
I spent over an hour and a half on this game tonight (once game had updated which took 20mins) and one good thing is, no crashes this time so that’s a positive :).
I was also managing to win turnovers but the AI was rushing up on me, I just couldn’t go anywhere and the passes aren’t any good either, especially with the AI so quick to get to the player with the ball . I get that is realistic but come on, at least let me pass or make a decent clean line break! I did manage to score a couple of good tries on the easiest difficulty (go easy on me, I’m new to this game so for now I’ll use that difficulty
) but it was mainly with players just running down the wing and touching down, one was with Tom Curry too
.
I’m not going to criticise because I fully believe that with future patches, the gameplay will improve and I’ll actually win a game (I haven’t won a single game in 2 days of game play ), I follow what the prompts ask me to do, I just struggle to steal though I have at times managed that.
Any tips on how to win lol, I’ve tried the tactical kicking but more often than not, kick out on the full. Either that or an opponent picks up the ball and runs right at me. I’ve tried the bulldozing through the defence when picking up from rucks but, again I’m shut down as soon as I try and find a gap. I’ve even tried the passing game but passes don’t come off :(.
I have faith though so keep up the patches guys :D.
One small addition which could help with passing is to have a small indicator showing who the pass will be targeting when doing basic passes. Simple but would really help the user/debug passing issues.
Steam update V 1.02568 rucks are much improved but still need work, finally if you out bind your opponent with the correct players on defense when the offensive player lacking rucking support you can by binding(like the tutorial dictates) you can finally win the ruck this way with an overpowering push over. You can also win the ruck by binding 1 -2 player and having the 2 or 3 player steal the ball, or if you bind a push over. The rucks are starting to feel like it matches the game play, and if you want to quick ball on offense bind 1 or 2 only you have to be careful the AI defense doesn’t over power you in the ruck. What needs work now in rucks is the isolated standing tackle jackle the Y button, have not got that to work. But at least we went from only 1 ruck action (steal) working to now 2 ruck actions working stealing and binding , just got to get that third contested tackle working if your able to stay on your feet in the tackle. Although would be good to try to hold on on offense in risk of holding on penalty. That and add the ability to add 2 more players in the ruck for up to 5 and your going to start having a pretty good system. The running lines also seem improved , but need more work. The latest steam patch has been one of the best yet, but still lots to fix,
Ai still needs to pass more to be more unpredictable and also use sidesteps and dummies more, the fend is used decent on hard difficulty. We need plays and pod control for this game to match Rugby 22 or Rugby Challenge simulation caliber, but at least we are moving in the right direction. The player that does the up and under should have a smoother animation if his stats are good, so he has a chance to recover his own up and under, for now there is a pause that does not allow you to recover your own up and under.
Sliders, Sliders, Sliders, let us help with fine tuning the game.
Only way I think people will be happy with rucks is with a slider for rucks, as it seems some people enjoy doing like 30 ruck turnovers where some of us think this update was a major step backwards in rucks as we don’t want to do a turn over in pretty much every ruck.
Not sure if it happens to others but there is a glitch at the ruck when you pass that the ball will teleport back to your scrum half or who passes from the ruck and they get tackled, happens about 4/5 times a match in 5 min halves
Someone make b&i lions, and the mcg.
Andy , what system are you playing it on? I have both steam and xbox-s version the two latest , play differently , steam version plays better for the rucks, more simulation, xbox-s is more towards ping pong rucks. It seems like the steam version is a little slower,(in a good way) rucks felt really good. I am using the same teams to test on both. There is a difference between the way the steam version plays and the xbox-s , in the patch notes forum, that was closed and our comments , seemed like removed, I was arguing that the current version of steam was playing very good in the rucks, still needed work with the Y contest while standing, but you could win rucks on particular plays by just out binding your opponent, no need to press steal for the push over, you could do that as well, but it seemed like depending the circumstance you could have a better chance doing one or the other, the xbox, was similar but with a lot more ping pong rucking, it seemed like in the steam version the attacking team had the advantage, like it should be, Were in xbox-s version it was more even at the ruck. On the steam version you could play conservative and retain the ball more, and it was harder to counter ruck the AI. Definitely feel different on each system. So rucks have been improved , but on the steam version. More simulation feel and xbox-s more arcadey.
Quick note the one good thing I saw on the xbox-s version is the AI did do a standing tackle Jackle, no pushover,(looked like the rugby challenge jackle) I got isolated and the AI did a standing tackle with a quick animation to steal the ball before anyone else arrived. Would of been good if I could of held on, with a chance for a penalty. This standing steal/jackle with Y has not been added on either version to were it is useful.
Hey mate
For the rucks bind three players immediately with A and then spam the steal button X the duration of the ruck, I’ve never really found the opponent have the ball for too long if anything steals are too frequent
Pick and go and use one out forward pods by holding down the TRIGGERS, use the fend to break the first tackle, down on the left analogue stick
And then hold down the bumper and use the buttons to do a selection pass to offload, this almost feels too overpowered
Once you’ve got them condensed spin it out to the backs, again using the hold down the bumpers and use a button to select pass,
quick tapping the bumpers seems to be a glitchy nightmare
Keep using that fend to break the first tackle, it seems to work 80% of the time
When you find yourself in your own 22 I just use box kicks to get it down field
Not Ross, what version are you playing and on what difficulty. Because the newest steam version plays more simulation, then xbox-s latest patch. Offensive teams retain the ball more on steam version. I play on hard on the steam version. And the rucks have been playing the best yet. The only thing , they have not implemented the Y contest the same player tackling , stand up quickly and jackle/steal. But you don’t have to hit the steal button, all the time , there are time you can just overwhelm the offensive team when they do not have good support and pushover on the ruck by just binding 3 quickly. Have not had this work well on xbox-s version though. Even though it has a lot more ping pong rucks.
This is on steam, I haven’t done the latest update yet but I’ve played through a season and a half as harlequins
Competition as Bermuda, Uganda and a couple as South Africa
I only lost 2 games, one was my very first one and the other was the game kept crashing when trying to do SA v NZ so had to simulate it and lost lol
Try version V1.02568 version on Steam on hard, I think by far the rucks work the best in this version thus far. Now in saying this they still have to implement the standing jackle Y button after the tackle better when you isolate the offensive player. The animation is faster on xbox-s but could not get it to function as intended on either system playing on hard. And well all the other aspect need improving, passing, mauls, lineouts, ect, ect, but atleast the rucks seem to playing considerably better on the latest steam version.
I have issues with online play ,you cant defend when opponent run pass you .impossible to win a game ?
Hey for the next update can we focus on some of the fundamentals on attack, player positioning, patterns, passing, running lines off the ball carrier etc
-Player positioning in the backline is crucial. 10 needs to be standing outside half back with 12, 13 etc outside him. If the 10 is in the ruck the 12 or 15 becomes the first receiver. Too often the 10 is joining the rucks and you have a front rower or lock standing where the 10 would be placed. Playing the game the backline is all over the place, 10 is often standing out the back not involved in play or on the blindside which is crazy because they are like the quarterback of rugby, directing plays, feeding the outside backs and forward pods unless the pods are running off 9. They probably touch the ball the most than any other player except the 9. They have to be more involved in the attack to make the game feel authentic to rugby
-On PS5 Press the left arrow on key pad once for a forward pod running off 9, twice for the pod to run off 10 or 3 times to run off 12. These are some ideas to how you can run the forward pod system.
-You need to be able to adjust the backline depth & width, the defence is coming up too quick and you can’t do anything on attack. That leads into the kicking, 8 times out of 10 the button doesn’t work to kick the ball and when it does you knock the ball on as you don’t have enough time to kick as the defence line is already on you. Surely a slow motion set up or option to put your 10 in the pocket will help combat this. Kicking is a big part of rugby, particularly in the northern hemisphere comps and in International rugby and at the moment it basically doesn’t exist in the game.
-Support players are running to lateral and are not keeping up with the ball carrier. They need to be running straight and at gaps so as the ball carrier you can take the ball to the line and put support players through holes in the defence. Need to have an option for a short ball or long ball/skip pass. Is crucial that the support player keeps up with the ball carrier when they break the line as then you can draw and pass the last defender and set up a try, as at the moment the ball carrier breaks the line, is isolated with no support and if you pass the ball it either goes straight into touch or the ball gets thrown behind you and a support player 20 metres back gets the ball, which is incredibly unrealistic or the ball is turned over
-Passing needs to be direct, again a big part of this is support players running good lines off the ball carrier and keeping up with them, not being 20 metres behind the ball carrier. Again having an option to throw a short ball or long ball with help this, as low as support players are running straight and at gaps.
Awesome to see regular updates etc happening but this stuff needs to be a major priority to fix the attack and add shape and structure to the game. There’s so much you can add like set plays, cross kicks etc but this stuff is the basic stuff that really needs to be implemented into the game before you can progress with any of the other stuff. The gameplay is the most important and in my opinion needs to come first before career modes, competitions get modified.
Cheers!
on the other hand the fact of not being able to transfer players to the official teams and a shame for the duration of the game. Most of the championships end within 3/4 months and we will no longer be able to keep up to date with the squads. This is the only licensed game I know of that doesn’t offer the ability to transfer players. I hope it’s temporary, the lifespan of the game depends on it
I know there is much bigger issues than this, but its actually more of a question.
In CAP can you select head tape as headgear or is it not possible yet?