Rugby 25 Megathread

So I just tried out the updated passing mechanics. I dont really see much improvement, so much that is wrong with passing is positioning (and obviously the balls to the winger just dribbling out) and I dont see any noticeable changes. Played an online game, still cant tackle a player running even with my player right beside him, its really luck of the draw. Then, 78 Mins gone and the game crashes. I had hope considering the wording in the patch but I am losing it unfortunately, as I played I asked myself was this salvageable and I am no longer sure.

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Just out of curiosity have you ever lost a match in your coach career ? Just trying to understand if it’s challenging enough for some people to lose matches.

Will we be getting some other jerseys? For example for SRP they have their heritage jerseys or another alternative kit? Just like they did with AFL 23

Cheers

Yeah lost a couple without simulating. I found some teams I’d score quite quickly and easily, then go on to batter them. But one or two teams felt totally different where I really struggled to get the ball back off them and when I did, they would turn me over again quite quickly.

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I haven’t started one yet because I don’t see the point in starting a career if I can’t win :roll_eyes:.

It’s just because the AI are so quick to get up on the players, as soon as I win a ruck the scrum half is grounded as soon as he picks up the ball, it shouldn’t be that I can’t even do anything after picking up the ball, I can’t even pass because the player is grounded so can’t offload the ball.

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Stop using the analogue stick at rucks. Players for some reason join much quicker if you leave the stick alone and so you will win more rucks. But the scrum half won’t run off with the ball then either. Hold left or right pass buttons and select someone who’s in a better position to take the ball so you have a bit more time on the ball. Then try and get used to drawing the defender and passing each time rather than passing it super fast along the line as you’ll end up just going side to side making no ground.

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Will give that a go next time I play it :slight_smile:

I really need to spend a good bit of time learning how to do bump offs/fend offs etc. I know how to kick and grubber kick etc so I’m getting there at snails pace :rofl:

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No I haven’t AI only score against every once in while and those scores will either be an offside penalty for me passing the ball to a guy in a gap or the invisible glitch

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Hi mate ,

Yeah I wish I found it near as challenging as
yourself.
I been reading all your feedback. The rucks particularly. I win them pretty frequent now. Too easy at the moment.

I just haven’t lost any games playing as Stormers in URC yet and not even close and that is hardest difficulty. I just finding the Ai not doing enough variation or multiple passing, offloading in attack.
I will say though I played part of a saved coach career match this morning and I could see the passing mechanics had improved for me controlling my players. So the update I think has included saved coach career modes with its new changes.

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Give us sliders so we can fix things and tweak.

Gave it another go after the most recent update and it’s definitely added a little bit more life to the game, there may be light at the end of the rainbow. In order to be more constructive a few easy additions and fixes that’d help:

  • 50/22’s don’t work. Not one has registered yet.
  • More variety in the penalties, had a high tackle for the first time today. Hands in the ruck and Off your feet penalties in the ruck for spamming ruck buttons would be great.
  • Upgrade of defensive and attacking tactics. Something as simple as being able to decide what pod structure in attack (1-3-3-1, 3-2-3, 4-4 etc + having an option for arrowhead pod and flat-line pod would be cool) aswell as defensive structures. This only works if -
  • Players STAY IN THEIR POSITIONS!!! Why is my fullback and wingers always in the ruck in the middle of the field and Taniela Tupou is sea-gulling out on the wing? Maybe the game is more realistic than I first realized.
  • Timing of lineout. It is VERY rare the ball gets past the 9 off the lineout.

Get rid of:

  • Touchy always sticking his flag in the hookers face
  • Try animations should be a normal dive and slide, or just the standing put down. Sideways diving only in the corner, looks horrendous anywhere else.
  • Left and Right Lock, rename Props to Loosehead and Tighthead.
  • Any button pressed inside the 5m line scores a try.

Career:

  • Players asking for 2x salary to resign in first season and unable to afford them
  • No Free-Agents or ability to sign someone in the current season?
  • When you’re filtering through available players by position and select a player to offer a contract, if you back out it resets the filters and you have to re-enter them every time (might seem nit-picky but it is hella annoying.)
  • No ability to see what progression training gives? Players have 0 stamina by halftime, I’ve been training them in stamina for a whole season and nobody has energy by half time. They also seem to take 3-4 weeks without playing to get back to full stamina (and that’s with 4 star Fitness Trainers.) So by round 8 I have no fresh players left in a 40 man squad.
  • Can’t view News in the inbox tab?
  • Ability to change player positions?

Realistically the player movement, animations, logic and game physics need a total overhaul. But these are what I feel could be patched to make the game that little bit more enjoyable

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After the last Update 2/25/25 this is on Xbox-s on Hard difficulty with 2 fairly evenly matched teams.

The rucks are starting to feel much better (sliders would be good so players can play how they like. (I personally like limited ruck turnovers) more simulation style. The passing seems a little improved except for shoulder buttons work but the trigger buttons do not work anymore and a slow-mo effect or drop-in frame rate happens when hitting the left/right trigger buttons for passing.
The breakdown steal animation is the same as push over animation, rucks need more animations. The steal should be a quick grab without 1 player becoming a bowling ball and running over 3 rucking opponents and knocking them down like bowling pins. The Y contest button, were the same player tackling gets back on his feet to contest, should be effective, but it does not work, cannot get a quick steal this way. You should be able to B tackle then Y stand up for the steal and either hit X for the steal or B again to quickly bind and form a ruck. The players rucking/steal stat should determine how quick he is able to do this. Y contest is in the tutorial, so I am hoping at some point for it to be implemented into the game, and be implemented with a pickup the ball and steal animation, not with a bowling ball animation that runs over 3 incoming players. In the end the rucks seem like at least it is giving the correct results to some level now but with the wrong animation at times, you can sort of feel when you are going to get the steal or turnover, the problem is the correct animations are not there yet, and Y has not been implemented yet. When Y is implemented correct in the ruck the offensive player should be able to hit a button to attempt to hold on for ruck support with risk to be called for holding the ball. This and the possibility to add to 2 more players to the ruck total of 5 for those rare rucking stalemates, could create a fairly deep rucking system. This system can be a good system just needs more animations and polishing and have things work how they are shown in the tutorial. Thanks Big Ant for the improvements starting to enjoy the game a little more , but still have a way to go. I don’ t even touch on the subject of AI passing because , there is no-way that is the way the AI is intended to play, every other rugby game ever created had more than just 1 pass rugby and offloads, it was often the problem of to much offloading in past games, some offloads are good though, and definitely more passing, this will come no doubt.

Mauls ? there are no points to mauls, they have to have more influence in the game, in Rugby Mauls play a huge part of game strategy, they are worthless in this game, the most perfect maul you only advance like 1 meter, and on defense if you add no one to the maul the AI opponent will only advance 1 meter max, so no point in adding any players to the Maul defensively, you are not penalized and you have more players on defense to defend, why would you add any players to the maul opponent is only going to get 1 meter max? If you are going to do Mauls, make them a factor in the game. Developers should really come out and say , we still , have many, many, areas to improve, and we would be a little more understanding. The visuals, the running animations, the multi-player tackles, the impact feel of tackles are good, the overall look is very nice, so there are many positives, but there are many areas that need improvement.

there are too few penalties. Shortly after the release this was the case even more often. An important component is therefore missing

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AI that needs addressing:

They need to string more than one pass and use the backs especially the wingers who I don’t think at the minute touch the ball.

Subs when injury’s occur.

More knock ons - high tackles to make it feel and look more realistic.

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Can someone please confirm if trigger pass to forwards work on ps5 please.

For me it’s not working at all.

Time the additon of additon of players to the maul and you can move at least 20 metres.

Not working on xbox-s either. And a slowdown or drop-in frame rate happens when you do hit the trigger buttons.

Yeah same here. Thanks for confirming.

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Did the streched logos on the custom kits get fixed in the patch because they need to be fixed.

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Really, on what build? On hard difficulty, will try, you are talking about mauls not scrums correct.? So don’t add quickly? Time adding the players? have not noticed that it works that way. In any case the AI will not go more then 1 meter even if you don’t add any to the maul, this I have tested. Unless Tonga doesn’t like to maul :slightly_smiling_face: