habosi and tuisova are both tall ginger blokes
100% a lot better imo AI passing and its making the Game more competitive Thanks BA
Havenāt had it on steam yet!
Can we please get an āeditā button on these screens?
Could you share the code or creator for the Cheetahs logo? Is there a Leopards one too?
New update has totally made up for the two rubbish ones this week. Ai passing is much better! Can we please just have a look at the number ten when recieving the ball off the scrum half after a line out. They seem to run towards the line out everytime and canāt get ball away.
Much better tho, enjoying this update!
I have noticed that while defending my players tackle with out my control. I feel that if tackling and defending was completely in my control and wasnt assisted it would create a much more attacking game and create a more competetive game. Even if it was an option to have assisted defense or unassisted it would be great
XBOX- s version 3/6/ patch V1.0.2750 had a similar experience on the steam version patch V1.0.2746. Main points.
Needs work
- Been said, AI passing and offloading not there, played on hardest difficulty and AI is no challenge, so predictable, Winning by 3-4 tries. ( I know big ant will fix this, because all of the league games have challenging AI.
- Still have the one player bulldozer ruck over 3 players sometimes, maybe up to 2 not 3.
Just switch out with the simple steal animation that was added (but more of it) simple steal animation is good. Thank you for implementing Big Ant , now need to fine tune. - To easy to win the scrum, AI is terrible at scrums, many times you donāt even have to push on the first graph, just time the hook good and press x for possession. Too simple to easy and not enough reward for executing a great scrum, should be able to gain more meters if you do the perfect scrum, keep the ball moving, or have the opponent infringe for a penalty. AI never gets penalized at scrum. āLets make scrums fun againā by rewarding with good meters gained or causing the opponent to infringe.
- I have not gotten the forward analog offensive moves to work at all, only back/down on analog when fend or Bumb of animation triggers and sidesteps work but have to be anticipated way to early. (need to speed up animation)
- Dummy pass only works to one side, dummy to left works, dummy to right does not.
- AI still choosing scrum on steam version every time, on x-box s also with occasional kicking, but still making wrong decisions at penalty time.
- One hit wonder ( it seems like you only have one chance to pull off a special move) have not been able to string two together. Example side step, then fend.
- Kicking for points, not challenging, way to easy, (suggestion, make the first graph move side to side, the better the kicker the slower the graph moves)
**9. In order to feel like a complete version of Rugby need to be able to add up to 5 in the ruck,
make the scrums more rewarding if played well, by gaining meters in the scrum, or by forcing the AI to collapse the scrum or scrum penalty. - Y contest the tackle still not functional for rucking, need to be able to isolate, tackle, and same player tackling attempt the steal, or force the opponent to hold on penalty.
The good things from the latest 3/6/ patch - You can pick and go at the ruck, but I believe can only happen if you bind at least one at the ruck, at times when the AI does not have ruck support or the tackler does not stand to try to steal, offense should be able to pick and go without someone binding to the ruck. For the occasional pick and go quick ball.
I use quick ball pick and go a lot, but I have to always bind at least 1 to the ruck . Should be able on occasion to just pick and go from the tackled player setting the ball back. - The passing feels much better, still needs some wild glitches fixed, but if you time your runs with occasional sprints, you are getting some really good running rugby with great linking of passes. Wish AI could do the same.
- Offloads are very good for the User, but for the AI non-existent even on hardest difficulty.
- The ruck turnovers amount and anticipation when they are supposed to happen is feeling better with each patch but still needs tuning. On an Argentina vs Wales Xbox-s had a good amount of ruck turnovers my 7 all game vs Wales 5 on Hardest difficulty, take in mind I play fairly conservative as does the AI, so it felt good , just need more simple steal animation instead of bulldozer animation 1 vs 3. But I am seeing more variations which is good. Just eliminate entirely the 1 player smashing through 3 for the steal, the 2 on 3 or 3 on 3 ruck over is ok. There should be a few different scenarios at the ruck with different animations. But rucking is improving. Add ability to add up to 5 to the ruck, this will change the dynamics for the game for the better.
- The visual of the player faces and the animation for running and doing things in game are some of the bests in a Rugby game.
- Overall, it does seem like Big Ant is making improvement, there is a long way to go, but I get the feeling, they will not stop until they have a great Rugby game in their hands.
- Grubbers are working good, small chips are working ok, have not tested drop goals, Up and Under need to be fixed they have to have a higher trajectory win kicking with a player with a good kick rating and the animation must be quicker so you can get it off. Currently the only offensive players able to retrieve the ball are the ones offsides. This should be a simple change. (This is not AFL)
- The systems are in place; they just need a lot of tuning and added animation to support the tuning. Looking forward to more updates.
I can only laugh at this stage. I went out of my way to try and let AI score and they still could not. This needs to be fixed
PS5
Version: 1.02764
Super rugby competition.
Easy
Credit to the updates where itās due! The latest update todayās seems good.
AI passing the ball around.
Passing for my own attack felt crisper, zippier and support runners were there.
Have only tested with one games, but it was the most enjoyable game I have played to date on R25.
Hopefully the updates keep heading in the right direction from here.
Playing on PS5. Version: 1.02764
AI passing is the best itās been since launch, but rucks are broken more than ever. Players donāt commit and turnovers are non existent. Unfortunately, this new one has killed them and they werenāt the best then either
The scrums need an overhaul as itās just an AI dominated thing.
But happy to see a lot of feedback is being taken onboard.
When it comes to career, I do wish the coaching and training were more in depth and the UI is basic yet can be a bit unwieldy. Iād love the ability to sign players and renew also sooner in game. And an academy system.
I really want this game to work and be good.
I wonder If people are having significantly different experiences on different platforms.
On the ps5, only playing on the easiest setting, Iām still losing a significant amount of rucks and therefore possession. I have tried varied team levels against each other and seen no change. I would say the AI steal far more than me. Could be a skill issue on my part?
Some on this group are apparently thrashing teams to nil on the hardiest setting.
The AI breaking tackles is ridiculous, they literally do it at will, particularly after the last couple of updates.
Scrums make no sense. I have the timings all in green, including the hook. The scrum just collapses or is wheeled in a funny way and then collapses. I may have won one or two since purchase with 10+hrs in the game.
Passing has gone backwards, pardon the pun.
I do wonder if big ant test these updates before releasing them.
Playing on Series X
Best update so far. The game feels very good to handle at the moment. Passing is spot on except for the odd vertical pass. Today was the forst time playing it where i fell into the āJust one more gameā trap. A few notes and issues below.
Offside penalties need correcting. Also, advantage should be played before a stoppage in play.
AI is performing much better (they even slotted a drop goal!) but still need to sort tactical kicks, and passing to different players.
Tackled over the line always results in held up call.
There needs to be a way to cancel your pass selection, if i hold down LB or RB and end up not needing the support runners, i end up crossing the tryline but having to pass
Need more handling errors
ADVERTISING IN STADIUMS
Mark Telea (All Blacks) being reffered to as the wrong player by commentators, I think Penaud from memory
Cant kick to the nearest touchline 10m out from tryline when awarded a penalty. Instead i have to kick across (example below)
As mentioned above, the kick to the nearest touchline is still an issue. It has been mentioned countless times before, hopefully the team is aware and will fix this soon.
Would like the scrumhalf to be a bit quicker to get to the ruck and pass the ball, to take advantage when the opposition are not in position to mark the wingers by the touchline.
- Scrums
I noticed when winning the ball after the hook, if you time late on a drive the scrum collapses. I understand the concept, however after timing the 1st drive perfectly and then the 2nd drive Iām a bit early the scrum sometimes still collapses. Then the scrum is retaken and it becomes a tedious process of doing the whole scrum mini-game again just because of one mistimed drive and the ball is already at the back of the scrum but my team decides to a break and collapse the scrum and not play the ball lol.
(I might be in the minority here with this suggestion) - When the ball is hooked, itās already at the back of the scrum and I think one drive is enough to have the option to play the ball then having to time 3 drives just to play it.
It would be nice to have a reward system in play where you can potentially win a penalty if you decide to drive longer but you would need to perfectly time all steps in the mini-game to win the penalty.
Hi there,
Itās created by Bapean.
I know we need the gameplay sorted asapā¦
But Iād love some of the more cosmetic things seen too very quickly too. Eg
- Youāve done all this photogrammetry. Please can we get it all in the game? Particularly Fiji, springboks, top 14, japan
- The ordering of stadium names when selecting is a shambles.
- Even if we canāt currently amends rosters for licensed teams, please can we amend the default starting lineup?
- Why are the assigned stadiums wrong for nearly all teams and not selected as standard when doing quick play
- The player names are so annoying when itās just Fly Half, Lock Left etc. It being for unapproved photogrammetry feels really weird and feels like an excuseā¦
- Could we get stamina appearing above the player name when playing a match?
- Could we also get the player name for the opposition player who has the ball?
- Please can we have advertising hoarding having adverts on? Looks a bit cheap being blank, especially when playing during a licensed competition
- As per other requests, please let me tinker with the stats and positions for licensed players? Many are just wrong
- Please add players selected in 6N squads to their national sides, especially as we canāt add any ourselves.
Incredibly minor oneā¦but please can Cassius cleaves and Ben waghorn be added to the harlequins squadā¦?
Enjoyed the most recent update, the constant selection of scrums for penalties is a bit of a nightmare and I dont understand the influence I have on the ruck outside of button bashing. But the passing is much improved
My big requests gameplay would be
A) having forwards predominantly join rucks
B) the alignment of the backline after the ruck is still really messy, players hover round the ruck like itās under 11s
Minor, but annoying one - when you look at the stats screen in career, players playing for intl sides have that listed as their logo, rather than their club team
Re teams, a number of Quins players are the wrong age/position (isgro isnāt 31, and a load of the props and centres are the wrong way around)
Iāve only just thought about it but it would be cool to have a ref kit designer. Also there is no ref maker.
I think the game needs sliders and made easier itās really really hard
- passing is hard
- Rucking is hard
Please help us out BigAnt I havenāt scored a try in 2 weeks
Latest update is such an improvement, most playable even compared to the EAs. No more floaty passes, knock ons are occuring, AI passing and opting to kick to touch at penalties, high tackles happening, āYā tackle is functioning, passing to winger actually works
Still definitely work to be done, noticeably on AI behaviour, but this seems to me a big step in right direction. This patch needs to be the baseline moving on, or at least offer us an ability to reinstall this current patch in case future updates skew the functionality as this is best yet (in my op).
Xbox X .2766