Rugby 25 Megathread

Definitely not today bud. Let’s see what they can cook up for Tuesday.

Something I have been thinking about recently, and especially since the updates arent making major strides, it is fair to assume we will be waiting months for the game to hit its potential. Within months, we will have a new season upon us, with new squads and new kits and the game will not reflect it. Similarly, if it takes months to get up to scratch, we wont have an active playerbase.

It seems a smart strategy by BA might be to let us keep beta testing this game for them, then re release it once its up to a good standard as Rugby 26 with updated kits and teams. This would allow a fresh look at the game from a review standpoint and might attract a bigger playerbase to facilitate online competitions. Of Course, us beta testers should not be paying for this re-release but I feel like since we gave our cash over, we should get the reward eventually if the gameplay is good that there is an active playerbase.

4 Likes

Well at least it can’t be a bad patch, let’s hope

GotBy

I don’t know if it is the case but Super rugby has the “3 or more try of the opponent” type of bonus point.
Try to see if is consistent with that

1 Like


Seems a legit url…
Always knew Super Rugby used this bonus point system.

Yeah i mean, the gameplay falls apart, but the loosing bonus point is a must​:joy::sweat_smile:

1 Like

Trying to stay positive! It may be just coincidence but I play games on the easiest difficulty and switched to medium…and I reckon the game plays better. Less accidental offsides…I can manage to win the occasional ruck/maul when defending…less forward passes. The downside (there always is one) is that the game occasional freezes when there is a ‘gameplay situation’ that occurs a metre or so from the AI teams goal line…such as a tackle or a ruck or a player lying on the ground and not willing to move.
Oh yes…also I watched an AI v AI came and the teams scored points (tries and conversions)…all previous comp v comp games ended scoreless.

3 Likes

@ Gillymore

I was wondering, what difficulty did you have your ai v ai game set to? Also what sort of scores were you getting? Hopefully a little better than a scoreless draw or a 5-0, 7-0.

Hello,
I’m making a request regarding licenses.
Could you please make an effort for the RCVANNES TOP 14 team, which is licensed… The stadium name isn’t correct, so I created the stadium myself, but it’s impossible to change it in Manage Team (RCVANNES).
By default, the team plays at the Stade de France… it’s a joke ^^ . So please replace the Oyonnax stadium (currently in pro d2) with the real RCVANNES stadium (Rabine stadium)
It would also be good to add the players’ faces, and especially their real skin color.
PS: The names of players in matches (TOP 14) still don’t appear (only their positions). thanks

Today’s update on PS5 couple of things I’ve noticed from a couple of games.
Side cam, the right stick moves seem to be applied consistently now. Bump off works, and you can use them in both halves! That’s a win.
Though now it’s even easier to spank the AI.
AI seems a bit quicker, but still not posing a threat.
It may be fluke, but the stupid aerial dive to score seems to be less frequent. :+1:
And the transfers in career now let me make an offer for my out of contract players before another club gets them as default.
Small steps, but positive progress.
PS5, side cam, hardest difficulty. Having fun.

2 Likes

5 minutes halves on medium difficulty. Newcastle Falcons 14 Exeter Chiefs 7. (Both teams fairly evenly skilled overall). All scoring being try/conversion. No drop goals…no penalty kicks to the sticks. Newcastle and Exeter are my 2 ‘test teams’ for trying gameplay stuff out. As a footnote…all the other comp v comp games were played on very easy difficulty and all were 0-0 shutouts.

Addendum…just to clarify…this game was AI v AI.

3 Likes

I’ve just had a 7-7 between Stade Francais and RC Vannes. I play on 20 minute halves and easiest difficulty. This is AI v AI by the way. I’m not playing the game in Play Now, I’ve started a Top 14 competition. My aim is to hopefully play all the main leagues in AI v AI format. I’m very much into the stats that sports games can produce this way. It’s not been too bad a start for Rugby 25. It’s very early days and it will take many updates to get the game playing really well. But I am enjoying it which is the main thing.

1 Like

GotBy

Yeah jokes aside i still enjoy this game and the process to let become good just because i love all the “not in game” features. I have more fun making logos and teams than playing actuall game.

1 Like

The players take often to much time to pick the ball when it falls to the ground and in a unatural way aswell.

Steam, updated today 13th March. @Lachie_BA @JNT_BA

Biggest “easy” fix I would love is in career mode, stats/overall ratings only work if in a game, but when picking lineup/squads for international it doesn’t.

Surely must be a quick fix to show when not in game as clearly training is working as the stats match the training when changing lineup during the game.

Yes, this has been an issue since updates last week. Or sometimes the players will kick it into touch while you try to pick it up. I have seen the AI do this multiple times, as if they are helping my 50:22 into touch…

Hope you made your created player as born in New Zealand then if you want him playing for Ireland

1 Like

Same issue on PS5 too. Players aren’t binding to rucks and when they do it’s too late and opposing team either turns over or if their possession gets ball out.

Trying to challenge for them is just button bashing at best and there no actual method to succeeding. Same for scrums. It’s somehow basic as can be and yet a goddamn puzzle.

Genuinely struggling to enjoy this game now as the basic fundamentals are so broken and yet nothing seems to be actually being done.

Rucks, scrums, forward passes and the ball bouncing off your players when stationary after it’s been kicked away by the opposing team. There’s so much opportunity for this to be a genuinely fun thing but it is going backwards.

1 Like

@bigant
Can we look to add man of the Match? Would be great to have

6 Likes

Have the no clearout ruck turnovers been removed? Haven’t experienced one in a long time, and this was a very enjoyable feature - gets too hectic when turnovers do occur as any structure is lost.

The new features for holding on when in possession are very well received, and would be great to see a way to in defence to be able to a) slow down play, not rolling away, maybe hold down bumper; and b) hold down tackler contest button too long and get pinged for not releasing ball carrier

To add effect to it, could incorporate player / crowd sounds, calling out for “holding on” or “not rolling away” to give player some indication as to when to stop holding the buttons, or, when the other player is using same methods

Also, hard go do grubber kicks without player getting tackled late. Can we turn on penalties for late tackles (both sides)?

Xbox X .2807

Finally thank you Big Ant for fixing the issue on Side Camera with the right to left fend not working! The bump off is still something I haven’t mastered but others are saying that it’s now working on Side Camera so I hope I can work on it!

Incidentally there is an issue with the Side Cam at Bath’s home ground, some kind of fogginess that comes and goes depending on what part of the field you’re in and in some areas (particularly the left side of the field) a weird effect pops up when you attempt targeted passing.

The clearout style of ruck pushover does seem to have largely disappeared. I think most players weren’t complaining of their existence, it was more the times it was happening with single players sometimes against up to 3 others.

If Lionmaul’s suggestion (a very good one) of 5 men in a ruck is added to the game, it’d be a great opportunity for a clearout turnover to happen as a counter ruck.

For one example:
The attacking side has added three men to the ruck, but you’ve gotten five in there before them, you could push Y (Or Triangle) in an attempt to push them off the ball.

The issue with adding five players to the ruck would appear to be that you’d run the risk of putting 3-4 backs in there possibly and the structure many people are eager for could disappear at many rucks.

I’d prefer the game only ever allows a maximum of 2 backs to join a ruck per side (other than a tackled player or tackler of course). I’d also like the 10 not to enter rucks at all unless he was the tackler or the tackled player. Surely that could be programmed in? (May have been already as my 10 hasn’t seemed to go MIA for a few patches now).

I know in real life there are occasions where more backs would be in a ruck, but in a game situation it’s very important to have structure where possible.

Also, I do see a lot more of these players on my teams cutting back in against the run of play from not just set pieces but rucks. It happens a lot and it’s almost never been useful in any capacity.

Finally, scrums. It seems very unresponsive at times after that final shove when it comes to passing to your backs. It seems messy and laggy and like the halfback doesn’t want to pass to them. Often causes the scrum to collapse attempting it! 9 times out of 10 I just pick up with the 8 to avoid any issues.

2 Likes