Rugby 25 Megathread

I’ve been wanting to mention this too, small detail that’s annoying. Also Stade Nice as a whole is not finished.

And watching people play Super Rugby it doesn’t seem like that tournament and squads are complete either.

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Patch Feedback - PS5 - Hardest Difficulty

Brazil :brazil: Super 12 Coach Career - Farrapos Team

Bug Crash at halftime. Choosing Subs , made two changes. Exited menu to resume the match to start second half and the game crashed.

Not sure if anyone else has had crashes doing the subs at halftime in other competitions?

Dude are you well? You’re more irate than the people genuinely criticising the game

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Can we add real players into cutom teams in the new update? :pray:

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For all those wondering, the new unexpected patch for today has fixed the AI passing

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Good day BIGANT team.

We as fans thank you for the continues updates and work on rugby 25.
Has potential to be the best rugby game to date with in the next few weeks.

Tips from me… That is a must!

  • new try animations, make it more “real life like”
  • I’ve never seen a bump off in R25. We need to have a bump off animation. Bump off and hand off are not the same thing
  • new side step animations. Go look at YouTube vids and see how someone like Cheslin kolbe steps, its either right or left juke, rugby Challenge 4 had it slightly better but also not 100% yet.
  • when kick for touch in a penalty the communtating team says “oh he’s overcooked it” but then the ball is not overcooked and nicely in touch.
  • all players faces scanned?? Will that be done?

Thank you

habosi and tuisova are both tall ginger blokes

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100% a lot better imo AI passing and its making the Game more competitive Thanks BA

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Haven’t had it on steam yet!

Can we please get an “edit” button on these screens?

Could you share the code or creator for the Cheetahs logo? Is there a Leopards one too?

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New update has totally made up for the two rubbish ones this week. Ai passing is much better! Can we please just have a look at the number ten when recieving the ball off the scrum half after a line out. They seem to run towards the line out everytime and can’t get ball away.

Much better tho, enjoying this update!

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I have noticed that while defending my players tackle with out my control. I feel that if tackling and defending was completely in my control and wasnt assisted it would create a much more attacking game and create a more competetive game. Even if it was an option to have assisted defense or unassisted it would be great

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XBOX- s version 3/6/ patch V1.0.2750 had a similar experience on the steam version patch V1.0.2746. Main points.
Needs work

  1. Been said, AI passing and offloading not there, played on hardest difficulty and AI is no challenge, so predictable, Winning by 3-4 tries. ( I know big ant will fix this, because all of the league games have challenging AI.
  2. Still have the one player bulldozer ruck over 3 players sometimes, maybe up to 2 not 3.
    Just switch out with the simple steal animation that was added (but more of it) simple steal animation is good. Thank you for implementing Big Ant , now need to fine tune.
  3. To easy to win the scrum, AI is terrible at scrums, many times you don’t even have to push on the first graph, just time the hook good and press x for possession. Too simple to easy and not enough reward for executing a great scrum, should be able to gain more meters if you do the perfect scrum, keep the ball moving, or have the opponent infringe for a penalty. AI never gets penalized at scrum. “Lets make scrums fun again” by rewarding with good meters gained or causing the opponent to infringe.
  4. I have not gotten the forward analog offensive moves to work at all, only back/down on analog when fend or Bumb of animation triggers and sidesteps work but have to be anticipated way to early. (need to speed up animation)
  5. Dummy pass only works to one side, dummy to left works, dummy to right does not.
  6. AI still choosing scrum on steam version every time, on x-box s also with occasional kicking, but still making wrong decisions at penalty time.
  7. One hit wonder ( it seems like you only have one chance to pull off a special move) have not been able to string two together. Example side step, then fend.
  8. Kicking for points, not challenging, way to easy, (suggestion, make the first graph move side to side, the better the kicker the slower the graph moves)
    **9. In order to feel like a complete version of Rugby need to be able to add up to 5 in the ruck,
    make the scrums more rewarding if played well, by gaining meters in the scrum, or by forcing the AI to collapse the scrum or scrum penalty.
  9. Y contest the tackle still not functional for rucking, need to be able to isolate, tackle, and same player tackling attempt the steal, or force the opponent to hold on penalty.
    The good things from the latest 3/6/ patch
  10. You can pick and go at the ruck, but I believe can only happen if you bind at least one at the ruck, at times when the AI does not have ruck support or the tackler does not stand to try to steal, offense should be able to pick and go without someone binding to the ruck. For the occasional pick and go quick ball.
    I use quick ball pick and go a lot, but I have to always bind at least 1 to the ruck . Should be able on occasion to just pick and go from the tackled player setting the ball back.
  11. The passing feels much better, still needs some wild glitches fixed, but if you time your runs with occasional sprints, you are getting some really good running rugby with great linking of passes. Wish AI could do the same.
  12. Offloads are very good for the User, but for the AI non-existent even on hardest difficulty.
  13. The ruck turnovers amount and anticipation when they are supposed to happen is feeling better with each patch but still needs tuning. On an Argentina vs Wales Xbox-s had a good amount of ruck turnovers my 7 all game vs Wales 5 on Hardest difficulty, take in mind I play fairly conservative as does the AI, so it felt good , just need more simple steal animation instead of bulldozer animation 1 vs 3. But I am seeing more variations which is good. Just eliminate entirely the 1 player smashing through 3 for the steal, the 2 on 3 or 3 on 3 ruck over is ok. There should be a few different scenarios at the ruck with different animations. But rucking is improving. Add ability to add up to 5 to the ruck, this will change the dynamics for the game for the better.
  14. The visual of the player faces and the animation for running and doing things in game are some of the bests in a Rugby game.
  15. Overall, it does seem like Big Ant is making improvement, there is a long way to go, but I get the feeling, they will not stop until they have a great Rugby game in their hands.
  16. Grubbers are working good, small chips are working ok, have not tested drop goals, Up and Under need to be fixed they have to have a higher trajectory win kicking with a player with a good kick rating and the animation must be quicker so you can get it off. Currently the only offensive players able to retrieve the ball are the ones offsides. This should be a simple change. (This is not AFL)
  17. The systems are in place; they just need a lot of tuning and added animation to support the tuning. Looking forward to more updates.
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I can only laugh at this stage. I went out of my way to try and let AI score and they still could not. This needs to be fixed

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PS5
Version: 1.02764

Super rugby competition.
Easy

Credit to the updates where it’s due! The latest update today’s seems good.

AI passing the ball around.

Passing for my own attack felt crisper, zippier and support runners were there.

Have only tested with one games, but it was the most enjoyable game I have played to date on R25.

Hopefully the updates keep heading in the right direction from here. :clap:t2:

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Playing on PS5. Version: 1.02764

AI passing is the best it’s been since launch, but rucks are broken more than ever. Players don’t commit and turnovers are non existent. Unfortunately, this new one has killed them and they weren’t the best then either :grimacing:

The scrums need an overhaul as it’s just an AI dominated thing.

But happy to see a lot of feedback is being taken onboard.

When it comes to career, I do wish the coaching and training were more in depth and the UI is basic yet can be a bit unwieldy. I’d love the ability to sign players and renew also sooner in game. And an academy system.

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I really want this game to work and be good.

I wonder If people are having significantly different experiences on different platforms.

On the ps5, only playing on the easiest setting, I’m still losing a significant amount of rucks and therefore possession. I have tried varied team levels against each other and seen no change. I would say the AI steal far more than me. Could be a skill issue on my part?

Some on this group are apparently thrashing teams to nil on the hardiest setting.

The AI breaking tackles is ridiculous, they literally do it at will, particularly after the last couple of updates.

Scrums make no sense. I have the timings all in green, including the hook. The scrum just collapses or is wheeled in a funny way and then collapses. I may have won one or two since purchase with 10+hrs in the game.

Passing has gone backwards, pardon the pun.

I do wonder if big ant test these updates before releasing them.

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Playing on Series X

Best update so far. The game feels very good to handle at the moment. Passing is spot on except for the odd vertical pass. Today was the forst time playing it where i fell into the ‘Just one more game’ trap. A few notes and issues below.

Offside penalties need correcting. Also, advantage should be played before a stoppage in play.

AI is performing much better (they even slotted a drop goal!) but still need to sort tactical kicks, and passing to different players.

Tackled over the line always results in held up call.

There needs to be a way to cancel your pass selection, if i hold down LB or RB and end up not needing the support runners, i end up crossing the tryline but having to pass

Need more handling errors

ADVERTISING IN STADIUMS :pray::pray:

Mark Telea (All Blacks) being reffered to as the wrong player by commentators, I think Penaud from memory

Cant kick to the nearest touchline 10m out from tryline when awarded a penalty. Instead i have to kick across (example below)

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As mentioned above, the kick to the nearest touchline is still an issue. It has been mentioned countless times before, hopefully the team is aware and will fix this soon.

Would like the scrumhalf to be a bit quicker to get to the ruck and pass the ball, to take advantage when the opposition are not in position to mark the wingers by the touchline.

  • Scrums
    I noticed when winning the ball after the hook, if you time late on a drive the scrum collapses. I understand the concept, however after timing the 1st drive perfectly and then the 2nd drive I’m a bit early the scrum sometimes still collapses. Then the scrum is retaken and it becomes a tedious process of doing the whole scrum mini-game again just because of one mistimed drive and the ball is already at the back of the scrum but my team decides to a break and collapse the scrum and not play the ball lol.

(I might be in the minority here with this suggestion) - When the ball is hooked, it’s already at the back of the scrum and I think one drive is enough to have the option to play the ball then having to time 3 drives just to play it.

It would be nice to have a reward system in play where you can potentially win a penalty if you decide to drive longer but you would need to perfectly time all steps in the mini-game to win the penalty.

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