The previous update solved the problem, you made a new update so that the problem came back. It really seems like a big joke to me, after so many updates, not to solve this problem once and for all. Until you solve the big problems that prevent you from having fun, relaxing and enjoying rugby, I will not play this game anymore. It is a big joke for all rugby and video game lovers, I have written to you so many times, I have attached pictures. You cannot play a match to the end if the player remains stuck on the ground with the ball and you can do nothing. Now I am starting to understand why some people asked for their money back, too bad about the graphics but I have never encountered such bugs in any sports game.
What the hell big antā¦
Weāve been asking for weeksā¦
I donāt care if you added women, aliens or ghosts to the damn game. Just make the game more playable!
AI still utterly useless on attack and we have been asking and asking and askingā¦keep on going like this and no one will be asking anymore because there will be no player base left.
Below is a screenshot of me playing as Canada Away against Ireland. Too easy even on hardest difficulty.
Rather focus on actually improving the gameplay before adding in new teams. That can come later when the game is actually playable and funā¦
What the hell random person!
Itās like adding new teams and art to a game has nothing to do with gameplay programmers.
I really donāt understand how many times we have to say this. My work I could spend weeks on doesnāt change anything a gameplay programmer works on. The entire ART team could work on something and it doesnāt take away programming time. Do you think the gameplay programmers are adding teams? Making the models and art?
Itās like two or hundreds of things can be done at once when they are separate. Crazy right.
I noticed some of Irish women players are bald is that just a hair needing to go on or something?
Oh interesting. I didnāt notice that when I went through them. Iāll check when Iām in studio and get that updated.
Aside from the bugs that have apparently crept in today with handling (ball going to ground weirdly and other buggy looking instances) Iāve heard some people asking for knock-ons.
I do agree that they need to have knock-ons become a part of the game. However theyāll spoil a lot of games if theyāre just random. They need to be for a reason or a failing of the user. Perhaps entering another command before the receiver has received the ball, or only lightly tapping pass briefly, or passing to a receiver whoās about to hit a defender. Some actual reasoning or knock-ons will randomly spoil games when they eventually fix AI attack, youāre behind late in the game and about to score.
As for AI difficulty, Iām sure Big Ant are working on that in the background, well part of their team is and I think itās probably not the easiest balance to strike. You donāt want to make an unbeatable AI that breaks every tackle and steps every defender whilst winning every ruck, as it could have the opposite problem of not just being too hard, but being impossible. Itād just be good to hear that they are making some progress in those builds the gameplay team are working on, though itās not ready for release yet.
If one person is bringing things up on this thread I can understand the admins not replying, but itās been probably the most discussed thing over the last 3 weeks, by a large percentage of the players talking here.
I appreciate the improvements, things are overall heading in the right direction, but I do worry that at the rate of improvements to issues relating to important aspects relating to gameplay, that weāll run out of patches before things are where weād hope them to be.
So many little things are just not happening with this game.
Will we ever see proper structure with backs mostly doing the role of backs and the forwards being forwards, or will we continue to forever see props running in tries like Centres?
Will the pocket player actually be available every time (not necessarily the 10, but maybe the 12 or 15?), or are they all stuck on the bottom of a ruck? Often I have no pocket player.
Will bump offs ever work effectively, whilst the timing of fends be made a little harder. Iāve described before that evasion moves need to basically be what I desribed as 6/10 effective. Right now it would be fair to say that the Fend is 9/10, the side-step 5/10, the bump-off 1/10 (for me at least, for others it might be 2-3/10).
These are just a few issues where the game isnāt functioning properly. Itās worrying for paying customers who are showing faith in the process and have no idea (because theyāre not part of the BA team) whatās going on, or if thereās any promise on the horizon.
When you have things like 3 trophies for Playstation that 0.0% of players have got and the platinum impossible, then you have a broken game in some aspects.
At the least though when BA have responded to us, it has been with courtesy and we need to afford them the same. Weāre all trying to get to a point where thereās an enjoyable game for all.
At least you guys are putting out 2 patches a week. There arenāt too many companies that do that. Itās improving slowly, itās going to take time. Rugby Union is a tough game to try and simulate fully in a video game. This patch has definitely been a better one than the last couple from the 2 games Iāve played. I like the fend off from the big front row guys, you need to add back in the side step for the backs especially the wingers. Iām not sure if you have restricted all teams to 3 offloads max but they could do with being able to offload as and when they can. Will you be implementing substitutions into the game via a stoppage in the game like what you have done with line outs, scrums, goal kicks etc? At the moment you canāt see whether there have been any subs made in the match itself. Certainly not in AI v AI. I know you guys have lots to do and am sure these will get added down the line. Thank you very much for the 2 patches this week and the addition of the womens 6 Nations competition.
While Iām usually a little hesitant to pull out specific things cause as soon as we mention them if they donāt happen immediately people get up in arms about why!!!?? You said something about it.
Yes this is something we were even discussing yesterday its one thing on a very large list and yes it has had work done on it. I was playing around with some changes made and it was working better. I had a game that wasnāt a complete defense-fest. So then we send feedback to that gameplay programmer they continue with updating it. These things are not instant. No I will not provide the complete list of things we want to update for the reasons above. But yes AI v AI is one of the things āIā am specially watching for.
I appreciate your engagement but infairness, when we dont have the pathways or promised communications, people are always going to negative when there are significant gameplay issues and they see a patch for unrelated items.
I donāt worry about the negativety that doesnāt bother me Iāve been doing this for a long time. Sometimes you are choosing the wrong target and thatās fine, you see my name and thereās a target. But when I donāt say anything, itās not my call to make. But I sit here and I read it and take it, and try my best to pass it on and get results.
Thatās fantastic. I hope other posters can respect the fact that any potential changes are an indeterminate time away, but itās getting some attention and potential progress is looking somewhat promising.
Maybe a few of us regulars can politely remind other posters that this is NOT an indication of such an improvement coming in the immediate future.
Thank you very much JNT!
Hi Big Ant,
Note: the below is based on playing womens matches, im unsure if it translates to the mens matches too.
Thanks for adding the womens teams, stadiums also look much better with the advertising (yasss!), really adds to the experience! Just noting that the advertising at the halfway mark, evident in MadDragons latest vid, is upside down on the field.
Additionally on the AI and rucks, the AI still cant score when i put the controller aside. It seems that the only hope they have is a fend-off rather than actually passing into space, offloading, or reading which side the overlap is on. As mentioned before, decosion making regarding kicks and where play is on the field still needs work.
With rucks, i can retain the ball on hardest difficulty without commiting any players to the ruck while the AI commits multiple players, this should result in a turnover. It would be good to have this system work on a players commited/timing basis instead of chance.
Edit: I just saw your previous posts as i was writing this but posted incase it is helpful at all.
Never donāt post about something that you notice. Even if someone on the team is aware of it doesnāt mean my team or I are. Letting us know is great, we look into it get a report done and pass it on.
Some things we can get done fast, somethings take a lot more time.
@ JNT I play AI v AI all the time so I can give feedback there. Like Iāve already mentioned todays patch was a step forward for AI v AI. Iāve managed to get a couple of positive results. A 7-5 and a 7-0. This is better than the 0-0 I was getting this past week or so. I play my games on 20 minute halves with the AI set to medium, and side camera angle. Not sure whether camera angle has anything to do with gameplay other than making it easier for some players to see the game easier or better. But as far as AI v AI goes I wouldnāt have thought it makes a difference. I thought I would mention my settings for the games in any case. Again thanks for the update today.
Hi Team,
Custom Womenās Teams are playable. Just did a test creating one team for Super Rugby Womenās and trying it out. Thanks for the update to add womenās teams.
Still seeing improvements week on week. Appreciate some way to go but above all the game remains fun. Itās a great addition to bring in the womenās teams and six nations looks great. I imagine there was a pretty big contractual commitment to get that in in time and now itās done hopefully more time for general developments and improvements.
Iāve been playing rugby games as long as they have existed and most have had flaws, itās a complex game and Iām sure very difficult to get right (most players of the real game struggle, and as for the referees⦠).
Letās keep the faith, and cheers Big Ant for having a good go at it.
I quite like the weekly updates to see what is changing. Donāt disagree with the majority of improvements needed, but how many games give you week on week updates?!?
Love the passion on here, keep at it everyone x
Hi, enjoying the game alot, only thing I will mention is the grass, it seems to have gone backwards, other than that keep up the good work
When you miss a pass, the ball bounces too much and goes across the field! Can you make bounces more realistic?
Playing devilās advocate.
Surely if some of the budget allocated to the art team was spent on programmers itād allow more gameplay improvements to be made, and offer us the chance of playing an enjoyable rugby game that has less licensed teams, photogrammetry etc, rather than a good looking game that is absolutely lacking in all aspects of gameplay.
Whatās done is done, but with staffing being one of the biggest costs in game development itās hard not to feel the resources allocation couldāve been better, licensed and properly captured players, teams, stadia are excellent additions, but only if the gameplay is great
When playing a tournament itās good to have the opportunity to play all the matches but why canāt we clearly choose only one team at the start of the competition?