Well who knows but the original release date was 7th September 2023, the CEO mentioned that he had been playing the game and it was good so Iād like to think so but I agree with you the basic foundations of the game are still not there.
Iāve always been of the view that they started developing the game in say 2022, got halfway done, and couldnāt get something major to work/something broke and they had to start over
PS5 just had a small update today. Only had one game on hardest (side view career mode). AI much tougher on first impression. I won 8-7 but it was a tough match.
How did the AI play in comparison to the last few weeks and what was their try like?
AI better. Chucking it about more. Offloads too. Old glitch of lack of tackling after offload present, but works both ways now I guess. AI also better in defence, seemed harder to break them down. I have been winning by 30-40 points on 5 min halves prior to this. Optimistic
Was only one game so not sure what else has changed..
Thatās encouraging about AI on attack. When you say chucking it about do they pass to unlock overlaps or do they just pass for passing sake. Seen so many times the AI will make one pass and then either pass to the winger, who is very deep or run it up and take contact when there is someone on the outside.
Not entirely cultured passing, but better than previous. Some different patterns it seems. But not using overlaps or anything sophisticated in this one match.
Yep and again, not throwing shade at the developers here cause I understand it is difficult but you cant expect to be immune to critism when the game doesnt even implement the laws correctly. It is probably tougher in rugby with how many laws there are but offisde is probably one of the easier ones to implement. Look at the backlash Cyberpunk got when it launched, I understand the scale is different but I believe it is not the right way to treat consumers.
I tried to remove a female Welsh player who has no face scan just wondering if this feature is coming because LB button says remove player
Ok, so I lost a game for the first time in forever.
0-3 Ulster v Glasgow.
AI had two big breaks, both when the game gave a late offload and the player suddenly became super fast and untacklable. On the first on (clock in the red for half time), they got to the 22 with noone in front of them and suddenly drop goaled it, which was weird. On the second one, after breaking from their own try line with the untacklable player thing, the game seemed to just tackle them automatically eventually.
Not massively fun tbh, but harder I suppose. It doesnāt feel like the AI actually got better though, more that the game was just glitching to stop me winning?
Also, whilst the jackals have obviously been tuned down, there are some scenarios, regardless of difficulty, where they should be happening, or a pen awarded. If I have a player over the ball for 4 seconds against no opposition whilst mashing steal, something should be happening.
So another game started. Gloucester v Saracens in my Premiership season mode. AI v AI on 20 minute halves using the side camera view and medium difficulty. So far, with your small update earlier, so good. Not sure what you tweaked but this is the best game I have had so far. Iām seeing proper rucks, offloads including offloads in tackle. End to end stuff at times. Two really good tries from great build ups. Current score is 7-7 after 10 in game minutes. Remember Iām on 20 minute halves. Iāll update with the final score shortly. But yea a definitive step forward with todays patch so far.
Update: Half time and itās 14-14. Both teams enjoying a lot of possession and regularly getting into each otherās 22. Iāve even seen a one hand offload in the tackle. Great game thus far.
Update: Full time 14-14. No more points added in the 2nd half for either side but it was still a solid game from both sets of players. Best game Iāve had so far in Rugby 25. Big thumbs up from me with todays patch.
V1.0.2999 on Steamdeck: not sure that the photogrammetry of Clermont has been added as stated in the patch note. @JNT_BA could you please check with the guys ? Looks like it is made with the creator only
See exemples below for
Urdapilleta (Fly Half) and Jauneau (Scrum Half)
Iām playing on Steam Hardest
There is clear improvement on the AI difficulty in how they move the ball, but the reality is it is still far too easy to beat the AI with 25+ points blow outs on 5 min halves.
Iāve said it before, but the AI desperately NEED a kicking game. They have no sense of kicking for territory and still try and run from their own try line, which is embarassing .
The AI need to be able to identify space and numbers in the open field, so they can attack the space, draw and pass to the available man. Done correctly this could really balance out the difficulty.
They also need to be able to kick into space to force the defence to turn and scramble.
i think these two options alone would make dramatic improvements in difficulty.
it also doesnāt help that attirbutes donāt really make a difference so mismatches cannot really be exploited across the field. For example i kick the ball behind and a lock forward is keeping up with my winger in chasing the ball. Whether it is due to stamina drain or not, you used to be able to exploit these match ups so i am not sure why it has been removed.
The rules still need to be checked, because i am being penalised for other sideās knock ons, penalties from forward passes and still no advantage being played for me.
In terms of offence, the game is still fun, although it seems like the hand off is the only real option, with the bump off and side step very hard to implement.
Again thanks for your work in getting us the upgrades.
Oh I agree, Iām not defending the state of the game, itās awful. Merely voicing my thoughts on why itās such a mess
Quick question for all, is anyone else having real problems with performance. It takes about 3-4 mins to load up a match then a further 2 mins to lag my way through the cutscenes. I may have times of smoothness in match, but things like a kick or conversion or passing will just freeze the game for minutes on end. This has only started happening within the last 2/3 updates and its making the game unplayable for me. Can anyone else relate at all?
Quick question for any of the devs tuning in. When are we likely to see names given to players instead of positions when in the match? I know the Gallagher Premiership teams have names and certain international players do. But from what I can see the other main leagues, those being the Top 14, URC, Super Rugby Pacific, MLR, and some of the Pro D2 teams, all just show positions rather than names when in the match. It would make it so much easier for folk to keep track on whose performing well, making carries, tackles, whose on the ball etc. This would be especially advantageous for content creators who commentate on their matches. As for the game line I said earlier a good step forward today.
I scored 100 points before the end of the match, he left as soon as it ended but I didnāt get the trophy for scoring 100 points online
After 3/28/25 patch, main points.
Rucks are getting better, but still need work.
More 1 on 1 ruck steals vs 1 vs 3 pushover, the simple steal animation looks so much better. The later timed counter rucks when AI fails to play the ball or only adds 1 or 2 in the ruck. Is really nice. (it creates a reason to keep trying to get a ruck turnover after the first initial jackal attempt fails. This is how the system should continue to improve.
Same tackler stand and steal/Jackle still does not work , though the Y press option is there. (The animation has to be much quicker , and vary on player rucking state)
AI , still very, very weak. Argentina (User) vs England (AI) 10 minute halves on hardest difficulty, USER wins by 2-3 tries every time , with no threat of AI scoring.
I like the flexibility in offloads, but some deep in a tackle, particularly high tackle should not happen. These should either , go to ground, knock on, or have intercepted by the opponent.
The fends should be timed, not just hold down run at an angle and it works 90% of the time , it like a cheat pattern. No need to use any other offensive skill, sidestep, barge forward, or dummy. The fend (down right analog) is better for every situation, making no point in the other skills.
Over all it really puzzles me how weak the AI is. Most of the other Big Ant AI Rugby league AI is really good , using every weapon in the arsenal for attack.
You would thinks some scripts that work for the other Rugby League games would help with improving the AI some. The only thing that I hope does not happpen is in RLL4 the AI can offload so much easier and in much more circumstances then the USER, this is the only part of RLL4 AI I am not a fan of. This did not happen in RLL3. In RLL3 they felt fair ,both for USER and AI.
But the rest of the AI intelligence in these past games were great, they used every weapon in offensive arsenal to attack, kicks, passing, offloading, sidesteps, fends, barges, dummies and variety type of play. Just weird that at this point, this has not translated over into Rugby 25 more. As long as the developers admit there is a long way to go for the AI intelligence to be up to Par with these best league games, and they will not stop until they are on the same or higher level. I am good with the improvements the are making in other areas of the game. But this game although getting better little by little, is still very far off from a finished product, when it come to AI being any kind of a challenge. Maybe I am old school, but one of my favorite thing is when the AI fairly defeats me and out plays me, this is what makes the game fun and challenging. If this does not happen in the end, nothing else in the game will matter. So. looking forward to the improvements.
AI Vs AI is good now!!! Thanks big ant! Just let us edit teams and we will appreciate it so much! Thanks