Rugby 25 Megathread

Hi every one,

I saw BA moderaters answering directly few days ago. Therefore, I take my chance on 3 questions :

  • Is the developpers team having the intention or a plan to complete the lineout system, which is (really really) too simplist at the moment?
  • Is the developpers team having the intention or a plan to implement a maul system (where you can roll and counter)?
  • Is the developpers team having the intention or a plan to clarify the reward / risk system in rucks phasis?

Thanks for reading, and more for answering !

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Feels like I’ve bought a broken game Triangle Square and circle do not work all the time when binding into the ruck been button mashing circle and my players just stand there and do nothing even stealing the all absolutely nothing

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Hey all, noticeable improvement in the difficulty level after the mini-patch yesterday, long way to go but a few steps in the right direction. A couple of thoughts on the game below:

Turnovers
Would love to see a few more turnovers via penalty rather than always being clean changes of possession. Specifically in rucks, where the majority of turnovers these days come from ‘holding on’ infringements rather than an opposing player actually coming away with the ball.

Would also be great to see that :upwards_button: command triggering a much quicker animation, especially when the ball carrier is isolated.

While clean turnovers happen the minority of the time at rucks, they’re even more rare at scrums. A completely dominant scrum tends to lead to a penalty, whether on your own ball or the oppositions. I can’t stress how rarely a team gets a clean hook and turnover off opposition ball due to crooked feeds (rightly or wrongly). The animation is already there!

If you win a scrum penalty but the ball is playable, it would be cool to see that given as an advantage, but this doesn’t seem to exist in the game currently.
I always feel as though rugby video games shy away from penalties, but they’re a vital part of a more tactical game or building a score and should happen more often in my opinion, especially in these scenarios. An option to collapse mauls (more on this below) and offsides also would be nice to see!

Set Piece
We’ve touched on scrums, but I’d love to see more features added to both mauls & line outs. As above, a defensive option to collapse an opposing maul that’s built great momentum would be great. It would also be nice to see the CPU use this if you’ve got a good shove on and are near to their line.

Lineouts are just thread bare at the moment, vital this becomes a genuine contest with more movement, fakes & tactics. Feels very repetitive and boring currently.

Set Plays & Structure
I do hope these are coming soon, they’re a must for a more slick gameplay out wide. The addition of more penalties above would give a greater chance to showcase this system if and when it comes along.

The pod system could do with a bit of refinement too, forwards feel detached currently, though I think this has improved slightly. Essentially it offers a blank slate play to allow your forwards to control a phase and allow the backline to get into place for a more structured play.
An option to switch into ‘pick and go’ mode would be great too, get your 9 out of the way, forwards pick and go in packs. Runs the risk of penalty infringements for sealing off etc. Again, a big part of the game near the line!

Animations
Nice to see more added as patches have come out. One I would love to see a bit of focus on is passing animations, in terms of making the game look ‘more real’, it’s frustrating to see players pass across their bodies without curtailing their own speed, direction or even moving their shoulders. When you pass, your upper body inevitably twists in that direction. Would make the game look a lot more slick.

Adding speed to sidestep animations is a must too. They are currently exceptionally slow and not at all representative of the most elusive runners in the game, even if it’s not a clear break, just a sharp step to a loose shoulder would make the game feel much more fun out wide.

Goal Kicking
Would be nice to have a little differential between kickers ball flights. Some players tend to have a fade in their kicking trajectory, others hook/pull, some are generally straight down the middle. It would be great if we were able to assign trajectory’s to players, along with a specific kicking style (stance & run up).

The animations are in the game, but it would be amazing to create players from the past or present and assign styles that are most reminiscent of their own (I’m thinking Wilkinson, the clasped hands are already part of the standard run up, then a slight fade off the right foot!)

Last note here is that the player should always address the ball, not the posts in their run up. I.e. their shoulders should be square to ball, it looks strange otherwise. More of a ‘run up’ than a tentative ‘walk up’ animation would be nice too. Looks very rugby league at the moment.

Academy Suite
Similar to part of the above, are there plans to expand the editing & creation options? @JNT_BA
Cricket 24’s tools are so far beyond Rugby 25 currently, it would be incredible to see this integrated into the game. I’m sure the community would produce some incredible creations that breathe further life into the game.

With regards to logos, obviously it would be great to allow more detailed imported images, but I understand the need to control this for not overwhelming online play. I only ask if it would be possible to add logos to players entire bodies (including equipment), we’d see some amazing tattoos, along with greater customisation on boots, scrum caps etc. Obviously to control the file size, we’d expect limited slots, but even a couple would make a big difference!

Player creation also desperately needs options for stubble, textured eyebrows, greater skin ageing & textures. As mentioned, an update just to bring it to the level of Cricket 24 would be an incredible addition!

Player Ratings
I’ve played a couple of games with my created teams where the ratings are a little more realistic in my opinion and I’ve found the gameplay to be more balanced. Players are more vital in their own roles and feel more different to each other.

I completely understand the need to lock certain aspects of editing licensed players, and also the scale of the task to assign bespoke ratings to every player, but please allow us the ability to edit ratings and positions (at least!) in licensed players. I don’t know why it frustrates me so much that I see Scrum Halves with 90 strength all over the place! :joy:

Obviously with constructive feedback it can come across as negative, but I just want to say that I’m really positive about this game. It’s been a long road, but it’s easy to forget the history of rugby games and how much ground has had to be made up to get a game of any note. It’s not perfect by any means, but it’s progressing steadily into what I hope will end up a really enjoyable game.

I hope this feedback is taken on board and seen as plausible, as I think at least some of it could add a lot to the game, not only right now but to make it playable long into the future.

Cheers! :clinking_beer_mugs:

Note: apologies for the essay!

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I played a game this morning, won 28 - 21 on easy was a great game, I think easy difficulty is maybe possible for me. I am struggling to stop CPU fend off but apart from that it was a really enjoyable game, back and forth, really good game.

I think we might be getting closer with this, my passing is improving every day, even managed to get a winger to do a 360 turn haha

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Never apologise for them. I love reading them!

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Totally agree Chris with the AI improvement getting good matches now :+1:

GotBy

Played online some matches. And it’s cool, but the impossibility of tackling that sometimes occurs is frustrating… connection problem for sure but please find some solution

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I’m loving the gradual improvements in the game, and I was glad to see some women’s teams added this week.

I think it’s that you can add custom female players to custom male clubs. As someone with two daughters, I liked adding them into my team without having to create 21 female teammates for them. However, when you play a game with them, the kit doesn’t appear on the women. Is there a reason for this, and can it be fixed?

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Agree, I’m not sure it is connection to be honest cause it happens no matter if I have a green connection or really high, just worse on high connection. Really would appreciate if they could take a look at it and the online experience overall.

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We are over a month and a half since full release and 9 months since early access begun. How are rucks still THIS bad???

I was playing as Munster here and, needless to say, I somehow didn’t win the ruck.

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Okey I don’t know what was updated with the small patch from yesterday but I must say I am impressed.

Firstly I would like to say that I am not a fan of the Big Ant attitude towards my previous feedback. I don’t care if you can handle criticism or not, if you offer people a game at the current price that was half broken, prepare for it and take it on the chin.

That is if the BA response was even directed at me (which it seemed to be). If it wasn’t, I apologize for the rant and will accept looking like a fool for the above statement.

Never the less, the small patch from yesterday is great. The game is much more challenging. I am not getting over 30+ points against AI anymore. Now it is much closer. But it can still do with some improvements.

Positives.

• AI passes much more now and actually does proper offloads! Well done Big Ant! But I still think they can pass a little bit more, either that, or identify openings a bit more
• Scrums are much more challenging now too? Not sure if that was tweaked, but its good
• The AI actually identified my offside player and passed the ball to him from the ruck, resulting in an offside penalty against me. Was pretty cool. Not sure if the AI meant to do that but was pretty cool to see.

Negatives.

• AI still only goes for scrums 90% of the time
• I’ve noticed that when it is a scrum and its your ball, I get a penalty for collapsing the scrum even if I got every hit on “Good” timing. Maybe just a difference between the two team’s forward packs? If so, then that is pretty cool!
• When match time is finished, like Mad Dragon also mentioned before, the AI kicks the ball out but with little to no power. So the ball either doesn’t go out, or just makes it in touch.
• When AI has a scrum, they only run from the 9. They never pass to the backline.

What would be cool to add
• If we can get penalized for trying to jackle the ball too much maybe?
• Ai to do a bit of tactical kicking perhaps? Like making a line break, then chip over my defender or grubber past him? Would be cool.
• Making the box kicks off No 9 a bit more contestable maybe? Would be nice if our wingers can chase the box kick and contest in the air.
• If I can think of more ideas I will post them, but that is just from the top of my head in this moment.

Note that I tested out the game in career mode, and I deffinitely felt an improvement in AI difficulty. Hats off Big Ant. But just next time if we comment on something we’ve been asking for for weeks (which did not get actioned before yesterday’s update), then don’t come back and try be funny with us.

Overall, happy with yesterday’s update. Step in right direction.

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I read in some comments people are frustrated with the evolution of the game and I can understand it. But I think it’s not mean, we simply feel that this rugby game has the potential to be the best rugby game ever released and people know that hence this frustration. First of all yesterday’s patch is perhaps for me the best since I released the game. We feel a big progression in terms of gameplay. The AI ​​is better and more realistic but there is still a little work to be done on it but we are on the right track. We will have to apply the rules well from now on. I have had the game since June 28 in early access. The game has never been as good as it is today. Of course there are still adjustments to be made but the game is really on the right track to be the ultimate reference in rugby games, it already is for me in terms of gameplay. Big ant, you make very good quality sports simulations (tiebreak, cricket 24, afl 23 etc…) people know it and that’s why they want a title of such good quality. In any case despite the flaws of the game which I know will be corrected.. I love this game. Keep up the good work big ant.

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For me the same massive has existed from the get go in that every team plays the same from a players view. You don’t feel like there is a difference between players. This also leads to what feels like an incredibly bland offensive gameplay loop where you just do the same small things to make breaks and score. It’s just frustrating. You can’t crash ball unless or try to attack channels unless you want to use the fend and then youd ask what’s the point.

I never thought BA league games were good at this either tbf but they had more varied ways of attacking than what we are seeing today.

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Just a small thing , the filters under academy, player manager it would be great if custom created clubs appeared on this list too

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When the ball is not caught during a kickoff or dropped in play, it is very difficult to select the nearest player to recover the ball. On PS5, the L2 button works well in defense, for example, but on a dropped ball, it is more complicated.

Hi Team,

Feedback on 2 patches PS5.

  • Ai doing more fend offs. I think this is good , adds more opportunities for them to gain ground, break my defence. Adds some positive aggression and excitement to the game.

  • Ai doing more varied passing and running.

  • Ai defence has improved further but I still feel starts to get weaker as game goes on maybe due to stamina ? Again trying to get Ai to sub players might help but I understand it might be complex programming how they do this ? Hopefully you can get it happening in the future.

But just on Ai subs. I was able to select the Ai team in casual match or competition mode but not “Coach Career”. I did this to take control of Ai for a moment in the match only to make their substitutions of Ai players I could see tired on their team line up or if they had a player injured. This helped make them more challenging. I would then switch back to my own team. Screenshot below from coach career. Unable to move controller right to control Glasgow mid match. I raised a ticket yesterday on this issue.
Obviously it would be great on the future if Ai replace its players based on stamina , injury but it’s good if we can also jump in and do their subs.

Stamina -

Seems that stamina drains from players less during a match. This is ok but after a match I realised none of my players who played in the match have any stamina drained. This now has an impact on squad management between matches in a season. I kind of liked how some players had lower stamina and you had to rest them after 2-3 matches.
Screenshot below

Ai Still not scoring. In this game the Ai came close but still didn’t get over the line. My team Stormers pre match was 79 overall. Glasgow 84 Overall. Hardest Difficulty.
I watch a lot of people posting matches of male and female rugby matches on YouTube and still this weekend nearly all the games are a win with the Ai at zero points.

Other observations

  • Women’s team added. I can create custom women’s teams. Excellent.

  • Team ratings changed across most competitions such as Super Rugby, URC, MLR, Pro D2. I thought this was good to see.

  • Players corrected. Brad Wilkin. San Diego Legion. Thanks for fixing his appearance from a ticket I raised previously.

Suggestions

Can we please see all players knocking on / dropping the ball sometimes. I see the Ai putting up box kicks as a tactic putting pressure on my wingers or fullback. It would be great to see if they occasionally dropped the ball based on stamina / catch ability or a random programming to make the player drop it. If Ai made my payers drop the ball they could get better field position to score a try.

Again maybe hard to programme but Rugby Challenge 4 had this done pretty well based on random incidents or stamina, catch ability.

  • Ai need to make better penalty decisions based on their field position.

  • Ai need to offload more, break tackles , to score a try.,

  • Need to see Yellow cards or Red Cards if possible. Not much high tackles with my player or Ai.

Very positive patches. I am feeling more confident we are on track now. Great work from all your teams handling different aspects of the game.

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when the online match is over and the opponent leaves the game before you, it still sometimes happens that a defeat is counted! it’s frustrating … moreover when he leaves it sends us directly to the menu without us having time to look at the match statistics! is it possible that when the match is over we can quietly look at our statistics without returning to the menu? you nevertheless do a great job

Il y a eu la mise a jour de mardi et celle de jeudi mais aussi une petite vendredi, quelq’un sait de quoi il s’agit ? Il 'y a pas eu de patch note et je 'e vois pas ce qui a changé.. merci d’avance!

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L’IA s’est amélioré je trouve ! Quand tu joues en très difficile contre des bonnes équipes ça envoie un peu de jeu , ça raffute et prend les intervalles.. c’est encore un peu trop facile mais la mise à jour est pas mal

Does anyone else have the problem on ps5 where there is no 3d grass? Its just a 2d field and looks terrible. I have tried everything

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