Rugby League 26 - Megathread

The main problem with the step is the wrong foot animation you get locked in and because the defense doesn’t compress prior to the move it’s just a free run through the line. Just get rid of that animation and let compressed defense nulify right stick moves, the step itself is fine.

I reckon player movement should be sharper and way more responsive so you can change direction on a dime whether just left stick or sprinting. Left stick quick change of direction would be way better movement option. Would help for aiming at holes rather than steering through them. I know its a bit more arcadey but I reckon it’s better. Especially after playing games like Rugby 06 and Rugby 08 and even Rugby League Live 1 and 2.

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Can we please get an adjustment to the defence and passing maybe something similar to Rugby League Live 3 L1 to change player left R1 to change player right and L2 closest to ball (controlled movement isn’t it!) the dive tackle should be the counter to the step as well it’s too op add a goosie animation to counter the dive and passing should feel fast and crisp like real life not slow and floaty

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I think the step should remain, though the timing should be way tighter. To pull of an effective step timing window should be half of what it is currently. Then the movement stat should increase or decrease that window.

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Gday
I’ve been browsing in the shadows for sometime and have seen some of the regulars here and it’s great to see Radman, Iverson, St Helens, Lionmaul and Valhalla return to the watering hole of rugbaah league gaming. This game has potential and Radman has nailed it, if the gameplay can’t be tweaked the stats need a complete overhaul. After all these years BA could have asked any of the RLL4 content streamers for some help all this could have been avoided.
Say for example we can’t change the gameplay mechanics too much, then we need to focus on the player attributes. We don’t care if the NRL sends the stats if they are also wrong too. This is about getting this game enjoyable first, then tweaking some more
Forwards: Speed - all of them for now, we can tweak some outlier speedsters later. All forwards should not be above 60
Stamina - reduce them to 60 also, we need to create a gap between the backs and forwards so when we make line breaks we can sometimes convert them to length of the field trys. I’ve never seen a length of the field try in this game yet. Support runners get mowed down instantly
Kicking - all forwards should have kicking below 50
Strength - 90+ forwards need to be alot stronger than backs
Backs: Speed - all of them for now make them 85+ wingers and centres 90+
Stamina make them 90+
I could go on forever, but don’t wanna crash this thread.
Dear BA and Ross, listen to these guys, start with player speeds, agility, fatigue and strength
Pls get someone that knows the game rugby league in the studio. Where are our black dots? Stop using union goal posts, fix the player positions, the crazy stats where props have evade like Reece Walsh
Stadiums and Fields with incorrect field markings and orientation, like the sun setting on WIN stadium over the ocean, c’mon guys does anyone rugby league down there in Melbourne?
Speaking of attributes and unsure if EA took trademark on basic words but the pro team cards should read
Strength
Speed
Agility
Kicking
Handling
Tackle bust
Passing
These are rugbaah leg stats, not what is on pro team card
So much missed opportunity in 8yrs but there is hope and it’s in the academy and stats fixing.
Also some nice sounds in the pro team pack opening animation, some proper poker machine sounds for full dopamine effect, I don’t like the silence when packing sapphire. Maybe some immortal cards make them OPAL.
Let’s gooo boys the community wants this but the shell communication from BA is deafening, nobody likes to use X Twitter, it’s a toxic platform and I’ve seen Ross cop it so hard there, patch notes have to communicated here, it’s your forum.
What happened to the insight mode?
What happened to our 1 on 1 strip?
What happened to our hold up button?
They need to come back
Cheers
ak47

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There is already a goosestep animation.

How is Harrison Edwards break tackle stat over 0 he has never broken a tackle in his life

Off of a step should be able flick down on the right stick to initiate.

Maybe alternatively introduce an ability to bring defenders into the tackle (say using triangle/Y button repeated pressing) that are at prescribed distance to the wrestle. Then depending on strength/attribute of attacker and average combined attributes of defenders determines probability of held up or try. Then incorporate a new animation for each areas along the try line ie; corner try attempts player can be put into touch/held up.

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I’d rather be able to control my defensive line better and set defenders closer together before the hitup and say if I don’t compress and move forward or don’t compress and get the timing right for the hit then the attacking player should have the advantage and gain metres in the tackle or drive over the line. The driving tackles should all be able to be defended in some way and if they all are I would love to know how.

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Anyone know if theres a way for PS5 players to play with ps4 players, can send and recieve invites but can’t join as me and my mates are playing on different editions of the game. Many games (Fifa, 2k) give you the option to download the old gen version of the game for free after purchasing the current gen version, but this doesnt seem to be the case for RL26. I also bought on disc if this is a factor, cheers

Hey AK, good to see you on the forums too mate!

Totally agree, players are rated insanely compared to real life abilities. The new changes in the last patch have made some even worse, with a bunch of just “decent” players now in the 90’s!

Surely it shouldn’t be too hard for Big Ant to take the current ratings and make some global adjustments. Whether that bringing down Props Speed by 25 on average, 2nd Rowers Speed down by 20, both their agility levels down by 20, or whatever, but it needs to happen.

Relative speeds are the biggest issue, but as you say there are issues across the board with various skill categories.

Personally I’d love it if they gave us a global changer for skills, particularly for use in off-line play. Changing player by player would be incredibly tedious, I’m sure that’s something Big Ant need to work on themselves, but yes it needs to happen.

Also, great points on the one on one strip! (I’ve been testing buttons in case it’s still there somewhere :rofl: ) Put it on triangle Big Ant!
Foresight mode seems to have disappeared.
The hold up button, wasn’t aware of that (or don’t remember - it’s been a long time since I’ve played League games), but it sounds like it’s urgently needed for the driving animation near the line!

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Anyone playing on Xbox have issues when kicking field goals? When I try it goes 5 metres and not even over the crossbar……

Can anyone please tell me:

-Will we ever be able to add and remove players from teams?

-Is everyone having the same issue where edited players revert back straight away?

Thank you

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Why can field markings such as this be in the trailer and assumingly approved but yet not be in the game at this point? Gameplay and mechanics is top priority but visuals have there place too…

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Holy crap, the challenges/objectives are quite decent. mix of easy and challenging in terms of grindy.

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Yeah I tend to agree I just wish you could counter them all. But as in real life power and strength often wins out in a try scoring situation.

Some you can counter and I’m still trying drags more.

But yeah I like them in the game as it adds realism its just annoying sometimes lol.

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Interestingly debatable mate. I agree broadly, but there needs to be a defined method of attempting resistance. Some button that if you time it right or are quick enough to that you can have a higher chance of stopping it. I definitely don’t want drives removed, but perhaps have them contestable somehow, more so than they are now at least.

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It would be nice to have more tackle options, not just random animation.
Low legs, chop the player down but open to offload or reach out to score
Torso grab, holds the player up ball and all tackle and stops the flop trys
The speed of the entire gameplay is also too quick, slow it down a little bit, not alot, like 5%. Give the player more time to make decisions on the fly, because essentially this is just an animation mini game at the moment whilst our support runners are ineffective and slow

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Feels like they buffed the footy points after games which is great. Just got 6k after a game I lost 10-6

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Right now I think the biggest challenge is the lack of support options once you make a break. The game is strongest when you are able to find a gap or you get an amazing pass putting the player into space. Once that happens though you are in no mans land. Wingers don’t react and its likely all of your pass options will be Opposition players running to tackle you versus your own team. Its super frustrating and its something I know at one point was fixed in R25. Too many breaks happen up the middle. Wingers are relegated to simply kick chasers and takers.

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