Yeah you want support runners running at speed through gaps in the line to take the quick pass from the break. There needs to be maybe more forward movement momentum from the defense before a turn and chase as a gap is hit to separate the ball runner and defense to give the ball runner and support more space to ball play rather than stopping immediately and spoiling the play.
anyone having issues with the latest objectives where theyāre aināt completing after doing what the objective was?
100% this!
Have mentioned a few times the completely instantaneous turning around of the AI defensive line once you make a break. They lose all that forward momentum instantaneously and are chasing right away.
Meanwhile your own team are nowhere near in support.
If done right and player speeds are done correctly as Valhalla has said then you will sometimes have forward breaks through the midfield and have wingers and fullbacks chasing them down, while they search for a support pass, which is much more realistic.
Ah at this stage im going to give it a break, itās getting to the frustrating experience now where great things you pull off for a line break are never rewarded and the game resembles an U-8s pile on. If they fix this it will be golden but until then its just frustrating.
I am, tried numerous combinations but nothing.
Played a few games in the super league and as a Hull F.C fan it annoys me that pre game when the teams run out the commentators call the MKM stadium, Craven Park (Which is Hull KR ground) Please fix this!
Does your game crash while playing pro teams online? Mine does usually when someone scores first try.
Yeah dude that part is fine but the pro online crashes whenever someone scores first try. Itās so infuriating. Iām tempted get a ps5! Too late get money back also. Hoping they fix it.
Yeah like an inertia effect in a physics sense⦠this could also open up opportunities for CPU cotrolled teams to have line break and try scoring opportunities against human controlled teams. I do recall however this was problematic in the past due to players/users wanting better reaction timings from their inputs in controlling their players.
Exactly what I keep thinking while reading all this negative stuff. Instead of people bagging the can we please just enjoy what we can and give constructive feedback so that we can help build the game to what it can be. All the downing Iāve seen online is more likely to make the devs just forget about it. I love rugby league and have been anxious for so long about a new game. Letās build it together.
Iām not sure if somebody has answered you already, but I was having the same issue. It turns out I was holding B for too long. Try just holding it for a split second, youāll certainly notice a difference.
Definitely worth complaining about things that are broken or missing, 100%. Do that and they might end up changing it.
Although when it comes to the āI want a refundā stuff, Iām sick of reading those.
There are PLENTY of bad and mixed reviews out there. MANY even. Buying early and not taking those into account is on you. Iām not happy with this game yet, and Iām far more annoyed about Rugby '25, but I was the guy who went in and bought them anyway, so thatās on me. Iāll complain about game aspects, but Iām not talking refunds.
Take some, just some small microbe of responsibility for your own choices.
Some of us that played R25 have given the same feedback on what will fix the game and make it better and it fell on deaf ears as each update breaks the game more, so from what I have seen donāt think feedback really matters as they just do whatever they want
ATTENTION BIGANT: Quick query regarding ticket generation within support, is it better when identifying issues to raise a new ticket or keep adding to an existing ticket?
Feedback: I have been experimenting and have found playing Q-Cup on either Pro or Amateur gives a nice gameplay speed where as a user I have space and time to identify opportunities and execute the structured plays. I am not sure if its down to the difficulty level or player attributes that cause this but it has a nice balanced feel. I also dont use sprint all that much except in line break situations and feels a little like the gameplay speed in real life when getting through setsā¦thumbs up on that one.
Suggestion: Have CPU controlled teams use these set play structures more instead of 1 or 2 pass sequences and maybe adjust stamina/fatigue depletion to be a bit quicker on this difficulty level.
Also have an attacking set play option for a grubber into in goal where AI controlled players will stand more flat in respect to the kicker and chase throughā¦
How do I put my cards up for auction
The most recent patches have made the game worse, trying to play some games today and itās worse than it was on launch now.
Utoikamanu a 115 kilogram prop forward outran Reece Walsh over 90 metres after a dropped ball, this mightāve been happening pre patch but I never saw one as ridiculous as that.
Coach mode in career mode is very broken now with all the teams having a ton of 90+ overall players, the Dally M award for top tryscorer was awarded to Tommy Talau who had a grand total of 1 try, the top tryscorer award always goes to whoever the highest pointscorer is meaning you see a lot of halves win both awards with single digit tries.
With coach mode now unplayable I tried to do my career player mode which is equally as broken. Called for the ball to take my second hit up of the game and the players throw it all around the place until they knock it on just like what would happen in RLL4. This will happen on average at least once per game, it only fixes itself when the ball goes out of play, goes forward or is knocked on.
Clarkey and MrLukeSports now accusing the game of being a scam, saw RTS, Reece Walsh and James Tedesco having a laugh about the game on socials, Millie Boyle is rightfully upset at being a 56 overall despite being an Origin player and Australian international, Kennedy Cherrington is disappointed.
When are we going to see mass fixes because these alleged patch fixes have made the game worse to the point that its gone from a playable glitchy mess to an unplayable glitchy mess.
BigAnt really needs someone on this forum to answer questions, this is really bad.
Edit: Just took the game off pause, gave away a penalty, opposition team decided to take the penalty goal from 15 metres out only for Vossy to question it with something along the lines of āWhys he taking it from this far out? Itās too far!ā
anyone know ho to add a club to league? i create one but i cant add it
The player change mechanics in defence since th e last update have been horrid. Sometimes it absolutely refuses to select a player, never selects the closest player. And sometimes will just select the fullback for no reason. It was fine 2 days ago
Just to add onto the commentary, every time you make a sub, they question whether there was an injury or someone was getting hooked for bad play⦠blah blah something about miscommunication from the coaching stuff as if subs arenāt a normal part of the game.
And no, Iām making a sub because my halves lose all their stamina before half time.
I know itās far from where is expected, but Iām finding gameplay wise it has improved. I was lucky enough to have a bit of time to adjust players to where I thought they should be with speed and agility and tackle skills etc and having some good games and tries to wingers backing up from breaks. For what itās worth Iāve found dropping props to 50ās for speed back row max 70 but most mid 60ās and backs fastest up to 90ās for some wingers like Sloan.
With tackle skill for backs much lower I used Crichton as a bench mark with 72 tackle everyone else under that by what I see in real life.
Also found dropping a slight bit of pace off hookers seems to have helped.