Rugby League 26 - Megathread

The switching to closest player with L1 rapidly and getting caught offside is still a problem from quick AI play the balls.

Edit: it’s not as frequent cos the AI doesn’t use quick plays as often which is both good and bad.

I guess it’s just something that needs a bit more tweaking. Cos you don’t want to eliminate it but you want a fair balance so I guess it’s a tricky one but it’s definitely more tolerable now so I guess that’s good.

2 Likes

Would love a few more updates around gameplay/animations.

Offloads. Those with higher rated offloads should be able to offload in some 2man maybe even the odd 3man tackle. And different type of offloads to support line runners?

Sidesteps. Add a few more sidestep variations that only players like Ponga/Fa’alogo/RTS can do. While forwards who attempt to sidestep are slower and less effective.

Need more of a difference in speeds. Junior Paulo/Hammer shouldn’t be close in speed lol

Yeah I reckon top speed could be bumped up a wee bit more.

The player speed changes are good but faster players maybe could do with a little more pace added to max speed/accelaration.

4 Likes

Yep there is still top speed issues
Outside backs need to be a lot faster than everyone else
Currently our support runners are non existent again because the backs get consumed by everyone else
This is a big issue, it’s killing amateur mode which is very hard. The gap between rookie and amateur is insane, some of us just want to play and score fun tries if we wanna grind we will go to pro difficulty
Right now on amateur my emerald and sapphire backs get run down by the Castleford tigers in pro team. On Monday or Tuesday this was dialed in and a patch that came in midweek nerfed it back to pre release slow backs
Needs to be fixed ASAP BA

3 Likes

I wish we had sliders. To me amateur feels a bit too easy, but pro is a bit too hard

1 Like

I beat the Bulldogs by kicking a field goal in golden point and then when the game finished and it went back to the ladder leaders menu it was saying that I lost and was blocked out of the comp. I never received the reward for winning the match and don’t want to waste another ladder leaders tickets just to get kicked out of the comp again. Please fix this error.

1 Like

We need some sideline life as well. Similar to what RLL2 had. Cameramen, cheerleaders, trainers, equipment (such as bikes, towels, bottles and jackets for players seated on interchange later in the 2nd half) and interchange bench must be placed on the correct side. We need more of an atmosphere. Right now it feels empty.

6 Likes

100%. This is one of my biggest issues with the game. How lifeless it feels. I would love to see trainers run out occasionally. I would love to see players after getting big hit tackled stay down for a few moments while trainer runs out to check them out, before getting up and getting back into the attacking line. would love to see ball boys and kids on the sideline throwing ball around. I loved how in RLL2 the crowd in stadium would be more fuller when team is on winning streak and smaller crowds when in a losing skid. stuff like that. make for better atmosphere.

3 Likes

Found out why my ps4 account was banned willy nilly just bought it too :joy: few others said they have had peoplems too werid cause i dont play online :joy: just me and career mode happy as larry

1 Like

Anyone else unable to play a match in competition mode?

Agreed.. I have noticed subs stand on opposite side to where the reserves seating is, also noticed there is cameras on tripods and sports bags, drink bottles, spin bikes etc.. hopefully Bigant has intention to use these assets and animate the areas, ie; players on bikes peddling, players on the seating, coach walking around (or in the box), players reacting to play, trainers in the wait, cameraman flashes …then maybe include sideline tv presenters that could even have short animation interviewing players at half time or fultime… so much potential!

3 Likes

Noticed there are Accidental offside penalties. Thats nice small detail

1 Like

The latest updates have made this a lot better to play but still got a couple of annoying things I’d like fixed:

  • Can’t hear the ref loud enough, I want to push the limits of pinning in the tackle but I don’t hear the “Held” call like in previous games

  • Defensive line doesn’t retreat whilst tackle is in progress they wait until it’s completed and it puts you at slight disadvantage sometimes

  • No NSW cup or international teams is pretty annoying, even if they aren’t all licensed like in RLL4, the community could design the kits for us to make it realistic and then update the rosters so we have international fixtures

4 Likes

My fixes/additions needed in no particular order are…

1 - Markers need to get into position quicker by pressing button quick or better. The positioning is still inconsistent it’s like the type of play the ball triggers the markers to move early and get caught offside
2 - Player running the ball out into touch when ball is kicked near sideline can’t be stopped.
3 - Play the ball speed button needed
4 - Warping tacklers need fixed
5 - Step and fend toned down a bit
6 - Forwards hitting the ball flatter and at top speed from play the ball on first 3 tackles at least without the need for selecting tactics
7 - Add better compress and slide defense for early line positioning, could be an option for assisted or manual line defense positioning if done right
8 - Add ref calls
9 - Add big hit and bump off sounds to give more whack to them maybe even quick instant replay of hit from different angles for added insult lol
10 - Faster top speed for backs
11 - Short kick off option maybe using bomb animation with more height?
12 - Defense advances more regularly and carries momentum forward a bit and is a bit slower to turn and chase when a line break is made
13 - remove dark filter from video ref replays
14 - explore ways to remove AI assistance where players can put controller down to defend
15 - Quick rematch option in play now/casual games
16 - Set time stays as selected without need to reset it all the time
17 - Flatter support play
18 - More consistent pass speed and maybe a bit quicker
19 - instances where there’s only 1 marker
20 - Alter defense slide speed to match player stat speeds to create more space variety so attack can attack holes more effectively. fatigue levels could also be a factor in this. Maybe just have them come off their line further and faster as well.
21 - Draw and pass could be added/improved
22 - Blocked kicks and charge down kicks if recovered by attacking team are six again to discourage rushing down kicker.

8 Likes

This is a quality comment. Game is decent but it lacks any sort of character. Have players push and shove a little bit, have the refs step between them, quick replay the big hits. Little things will bring it to life.

2 Likes

I packed a diamond Ese’Ese Tuesday morning and listed him up Tuesday afternoon, my listing of him says processing but has been doing that since yesterday at around 5pm. There is a current bid of 20,000 so why is it not selling him.

I think my biggest gripe is the selection of players in defence. It seems so randomized. Someone on the opposite team will make a break, and I’ll have an AI right behind him, but it won’t switch to them so I can make a tackle. It does my head in.

Everything else seems pretty good to me at the moment

5 Likes

I think it needs to be made auto nearest player select first then button options second.

5 Likes

100000% this would be perfect.

1 Like

Very good list there Radman, would add.

More distance on the grubbers by skilled players.

The video ref needs more close call animations like in previous game. No point in the video ref replays at the moment, you already know the outcome. In previous RLL games would watch it and replay, and there was anticipation, sometimes it was close to the try line, sometimes they drop the ball last second, sometimes it was out of bounds, sometimes it was held up an arm or leg under the ball, sometimes the ball was knocked lose before it was touched down, sometimes the player would mess up the put down lose control, you get the idea. There needs to be more try line animations of try or no try that you really do need to see the replay to see if try or no try. Otherwise no point in the video ref, will skip every time at the moment. Other option is to have us to play video ref, but there has to be some close call animations for it to work, I think the old RL3 for nintendo had somthing like that. You had the option to play video ref.

Having said that , I am really enjoying the game on Pro. Just frustrating that certain things that were good in old versions of the game are missing like a better video ref that really has you anticipating the replay and result. Not sure if ball strips are in the game? This should be a manual button, and if there is more then one in a tackle you could get penalized. It a risk vs reward on 1 on 1 stand up tackles.

2 Likes