Sliders are here. Fingers crossed it’s a game changer
Yeah how do we access them I can’t see settings anywhere for them
Custom difficulties tab. Then when set choose the new difficulty setting under match settings.
Academy- custom difficulty
How are we finding the sliders so far guys? Anything of note or any tips for improved gameplay?
Turning the defense aggression to zero is a game changer. Opens the attack up a tonne.
I’m moving sliders left right and centre…..and they seem to be doing sod all!
I can tell a difference with the sliders, only trouble will be the time taken to fine tune them and the experimenting required. I hope Odd1x drops a video on it tomorrow which explains the different sliders and which way to tune them for your desired results.
Does altering the sliders affect general gameplay (gameplay of both AI team and human team) or just the AI team? I haven’t got a clue what does what. ![]()
Fair point, I also struggled finding out what sliders did what tbh! I just know when I put defensive aggression all the way down my players could jog through!
Yeah….Odd1x is always good for an enlightening video on all things Rugby League 26. Let’s wait and see
Anyone have a setting that feels a bit more realistic?
I have been playing around and feel close to getting somewhere. Right now I think the base modifier does more than just change some of the sliders. It seems to give you things outside of the sliders if that makes sense, so you can for example make the defense aggression 0, yet keep the base on legend. Seems to make the general AI play better, go for 40/20s and string passes together.
While you can also put your base for skill moves on armature to keep the timing and potential for missed tackles higher but drop the percentages of success for some of the moves. I also put passing on rookie and have offload timer set to .5 seconds.
with something like the above I have gotten some where but will need to do more balancing as I have started winning too easy. I think more sliders would be helpful, I personally would like to be able to speed the ball up on the pass. Also they still need to fix support play and player movement in general. If they fix that, the game could be saved from here.
I still can’t fathom how the sliders are suppose to work. I presume any slider settings just affect how the gameplay of the AI team plays.
Yes, the sliders are already making a big difference. Now to fine tune them, maybe start a new topic just for sharing slider settings. Thank you Big Ant for adding this. My biggest gripe now is the defenders standing around while on the try line, and the AI and User getting weak drive over tries with defenders standing around. In an earlier build like 12 patches ago, it seemed it was easier to get the second or third defender envolved to help to turn the player, so at least the ball was held up. It seemed like pressing the left shoulder button and tackle would help the second or third defender to get involved this no longer seems to work. Would be good to have designated button that when timed correctly you could add the second or third defender, to produce a hold up. This seemed to work better in the earlier game version. The struggle tackle try, is an extremely annoying try, both for the user and AI, a second player should get involved if close to the action, in earlier builds there would be a 2nd tackle at the legs causing the player to turn to the back, this action seemed better , we need more try line held up animations, when a second/third defender is there for support. Maybe the sliders could help with this, or they can add a slider for the probability for a second/third defender to get involved when around the drive? Most tackles involve at least 2 tacklers, earlier version of the games had this. Now it seems to go back to a Rugby league live 2-3 lots of one-man tackles, which is not as realistic. Would be nice to have a way to control this. Or put it on a slider to tune. But having said , I am enjoying the game again with the new sliders.
Do you have problems with getting big hits causing ball spills it happens nearly every run and I made big hit at 2% not that I want to have It that low I originally wanted it around 20% just want the big hit to feel rewarding maybe 1 or 2 a game not every set
Yeah I am, whatever I did my last attempt seemed to cut the rate of drops by half but it still happens to much.
The sliders haven’t changed many of the issues and there seems to be some new ones like passes going to no one on out the back plays. We still need better support from backs and depth of attack in the opposition 20 and especially 10 meter zone is way to shallow.
For me the sliders have improved the balance which has increased enjoyment to a degree but I feel like they should be describing what the sliders etc do a lot better. because right now it involves a bit of guess work. for example if i put passing on easy does this effect anything outside of the offload slider, do passes stick more, is ball control improved?
I would also like to see sliders for backs, edges, middle forwards and halfs that change speed, stamina, endurance and agility.
I’ve got the big hit slider set to 0%, which in game seems to translate to 80%. Solid effort testing again boys.
Well after a bit more time it’s hard to still not be frustrated with this game. I can’t just excuse how on backlines 80% of the time the centre and winger just stop and end up 20m behind for no apparent reason, or how a pass will just cut out the most logical receiver.
This game could be so enjoyable, it’s so close to being good but there are just things that break gameplay. For example the scrum formation and back line play. The 5/8 feeds, the fullback is first receiver and the halfback was standing outside the center for some reason and the open side winger was standing where the fullback should be. So the ball goes to the open, the fullback catches and I press pass, it goes to the halfback who is running at a right angle back towards the scrum. So I try and straighten him up to pass to the centre who should be hitting a gap but for some reason the winger who has come round from the back but is covered gets the ball, why? Because all the running lines make no sense and are crossing paths so the game decided the pass was intended for a non runner. I know about double tap for deep tap for flat but this doesn’t always work. Other times a runner who should be outside you will decide to run behind you after you pressed pass and then the ball will be thrown behind when the gap was out wide.
I had multiple chances for great running rugby league for it to only breakdown because of poor running lines or outside backs randomly stopping and being left behind.
I don’t think sliders are going to fix these issues. So my frustration with this game will remain. There is improvement which is good but it’s not enough to even give the game a pass mark at this stage. When after a few games in a row the frustration with game mechanics mount and the enjoyment gets sucked away.
That is a great point, I see the same with offloads by the time you pressed the button (well when the button press reacts) the support line changes and end up passing to CPU or ground.
Support lines need to be fixed so can pass to players or as you say more predictable. Sometimes a single button press on say the shoulder will fire a miss 3 or pull almost directly back so how the hell can you guess or judge where to pass.
I have noticed when looking to pass the ball wide all the timing and angles are off, with players tracking toward the ruck on angles opening up slower acting players. They also over run and have to check their runs making this very clunky.
If the pass speed is improved as well as being very reactive, maybe adjust player movement so not like a boat turning as well, then make it predictable and smooth who to pass to that would improve everything.