Rugby League 26 - Megathread

100% mate and I know I sound negative and people just want to enjoy the game. I did for a bit yesterday but it seems the more you play the harder that is.

Passing is all over the place because the off the ball movement is. What works one play may not work again. Passes you expect to happen don’t, I have had passes cut out three guys for no reason. Why should I have to double tap to not cut out a player, I am fairly sure it was always double tap for flat cut out passes.

In regard to what your saying over runs are a big issue also. I know why and I have said it before, everything is predetermined off the set play, so if you try and be add lib or in a position like close to the try line the attacking game collapses. So people who like sticking to and learning just the set plays may have a more enjoyable time to a degree, but from the youtube vids they are also frustrated because the tempo on them is wrong, or players out wide who use to be there for a ball are stuck 20m back for no logical reason.

I get frustrated because you recognize an attacking opportunity like an overlap on one side of the ruck, to only have my first receiver switch to the opposite side of the ruck. Because the game made that decision on the fly. Today I consistently had guys out wide who if they got the ball on the predicted running line could have attacked, but once the pass was executed they either stop, automatically move towards the ball or cut right back into the ruck often into oncoming defense. I am not even talking about a few step either I am talking about a good five meters. When this happens sometimes the receiver makes themselves airborne. In all scenarios you have no control of the receiver until the animation is done.

I used the replay function a lot today and it really highlights the confusion in the code. Things are not moving in a predictable logical rugby league way. The attacking game outside human control is a complete mess right now.

A sports game needs to have the base structured play down pat and everything else like set plays should be an addition. For example the base formation for all rucks should look something like ^ a staggered upside down V. There should be a slight variation to this like two forwards on the open side and one on the blind directly in front of the v to provide a hitup option on early tackles at minimum. The halfs should generally be sitting somewhere just behind the first forward to distribute wide if the player choses. Like it should always be predictable for basic play, if I hold down the pass button I should expect to see the same exact face button for a close reciever, the middle, the long and the hail marry pass. If I want a set play I should be able to press one direction button, that gives four options out of the box, 8 with a modifyer such as L2 or R2 to make it more player controlled for direction of the play.

To bring the Fullback into the game on a normal play all he/she has to be doing is following the play wide as the second option. Just trailing the V to the outside of the ball carrier, if you want to hit him at any time you can hold the pass and hit him with the pill. You then have a fullback sprinting onto the ball adding to the back line or hitting the gap. On hit ups he should be running an inside line around the ruck and the half should be either bringing up the v to still provide a second option for the prop to send it wide or the third option being the tip on for the second forward who also has the option to send it wide because the v is still coming up in a staggered predictable way.

That in my opinion is something how the basic bare bones run of play should look. The player has the freedom to do what they want with a generic predictable formation. That still provide ample opportunity for some creative add lib play. Then when the player has hit the field position they want or sees an opportunity they can go for they can engage a set play of their choice to capitalise.

I don’t think any rugby league team is doing a set play every tackle of every set. It would cause chaos as is evident in this game. You will find that there is a general structure, with a few shapes core shapes and lines. Tackle 3 and 4 will usually be the moment for set piece movement but a good 75% of rugby league is a simple formation with options for what the defense is responding to. That is what makes league so great, it allows for the ad-lib that stems from structure.

I am frustrated because the game just really isn’t rugby league in it’s current state. Rant over……

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Anyone got tips for field goals? Can’t seem to kick them more than 15 metres and sometimes get not much height on them. How long do you hold the button for on field goals? Do you have to press button twice to execute a field goal?

I hate field goals, should just be hold button to power up, aim then release.

Anyone having issues with opposition ai not being able to get any post contact meters on hit ups? Almost every tackle now results in a one on one push back tackle. I have been tinkering with sliders all weekend and still can’t seem to fix this.

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Change all difficulties except passing to rookie or amateur then bump up evades to around 65 and ratios to about 50.

It’s weird, the lower the difficulties the more effective the AI is at breaking your line.

Having ovr line aggression on zero also opens up the game for both sides. More space to work with.

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Anybody have any A.i vs A.i realistic Sliders? Or suggestions?…

I get plenty joy watching simulation matches in career mode manager,

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The most annoying thing right now is. The user or AI one man drive score while the other defenders stand around watching the offensive player put the ball down, not a satisfying try at all. Wierd because in earlier builds you would have the other defenders near by join in an at least you have a chance to hold up the ball. Although weird the 2 or 3rd player joining in and tackling the legs and turning the offensive player for a held up , was much bette then now when you feel helpless against this one on one drive, while other defenders just stand around. Please fix this in earlier builds if felt much better, it felt like you can add a 2nd or 3rd defender to create the hold up.

Thanks again for the sliders, now we just need to know what they do. And if the above issue above can be improved by the sliders.

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Does anyone have some suggested sliders to make the game more fun? I’ve turned the defensive aggressiveness down and followed the suggestion above to set everything to amateur or rookie except for certain things but I still can’t really attack well at all.

I’m not a newbie to these games at all having played a ton of RLL4 and I was doing well on RL26 before whatever update they made. Lots of games ending 6-0 or 0-0 at half time with 10 minute halves…

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Looks like you have decided to ignore the problem where the majority of the defensive side move beyond the dead ball line when a try is being attempted leaving the defender alone with no help. This is a major problem that needs fixing ASAP. How you have let this continue for months is ridiculous. Bad optic and shows a total lack of knowledge of the game. I will stand corrected if you can show me a video clip from the last 100 plus years that show a grade side ever doing this. You won’t find one. You don’t have to retreat 10 metres in defence of your line ever.

I’m generally positive on rl26, have found ways to enjoy it, mainly by dropping halves and wingers tackle ability down so there’s chances in attack but since slider patches came in player stats are officially broken. And as far as I can work out through trial and error sliders aren’t working properly. I’ve set big hits and drop ball % to zero and even put all backs and halves big hit tackle and drive tackles to zero in player stats, yet I can still put big hits resulting in ball spills and drive Payne haas back to nsw at will, with any back whenever I choose. I think big ant have put sliders in but the code is overriding inputs. Please fix this issue. The games become way too easy and boring in defence since last couple of patches ai on any difficulty just hit up and do nothing with the ball.

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Yeah I’ve almost given up on the sliders, been over a week and I still can’t get the balance right for myself. Really just hoping people start posting some custom sliders in that I can copy and try out.

I was planning on having a go today or later tonight. Even with sliders things ain’t going to get better until passing and support play are fixed.

But maybe if you tell people what you are looking for in gameplay then someone might be able to help you improve your experience. The last thing you need to do mate is have a bunch of different customs thrown your way. Peoples idea of “fun” is completely subjective.

For example my idea of fun is being able to spread the ball with sharp passing and have predictable support play. I want gaps to open up in defense because I took a player into the line and got a good draw and pass. I also want to be able to put a hit on with a player who should be able to put a hit on. But I don’t want cheese where I can just smash anyone with anyone and get the ball back. I want fast players to be fast, I want kickers to be able to kick better than everyone else. I also want to play against an ai that is creative and doing all the above against me. I want to be able to choose when I tackle so if I read the play wrong I get punished if I get sucked into a draw and pass. Things like that are fun for me.

I don’t want to play against a difficulty level that is purely based on ‘artificial difficulty” which these sliders actually prove this game is based on. There is no intelligence going on here, the reality is you are only tweaking how much the game hampers you when playing, the timing of a tackle, an offload, the step, the hit up. How quickly your players get gassed.

The underlying fundamentals are not changing, so all the frustrations I have with this game remain. The artificial difficulty issues are improved now so there is a type of fun you can have but it’s minimal. Because you are not doing anything else with these sliders. To be honest this is how BigAnt has always done these games, difficulty has always been about getting the player to face the ai with less tools or become perfect with timing etc it’s never really been about facing a smarter more creative ai.

Hence why there is no real fun to be had eventually as you either win every game or lose unfairly because you can’t do anything you expect to do, so feel cheated.

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Has anyone played Rugby League Raw yet and if so how does the gameplay compare to RL26?

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Hey iv been playing play now with friends for the past couple weeks . And we have been getting a glitch on the challenges , where the refs calls a challenge and the game is pretty much stuck on that screen , which forces us to quit game and restart . Not sure if anyone else is experiencing this but we have the past couple weeks .

I can not find any vids out there of actual game play. I found some guy on youtube recording his screen in game just for the pregame screens haha. Looks like frame rate will be an issue and the graphics are balls. I have no idea what TB are thinking making it a switch title. May look at picking it up after xmas.

The problem with turning down the defense AI is that there is even less chance of multi-player involved in the tackle, and seem to have more defenders standing around instead of engaging the tackle, particularly on the try line, this is very frustrating. The 1 player drive over try , while defenders stand around really is for me the most annoying least satisfying part of the game. On both sides of the ball, I hate when I do it do the AI and I hate when the AI does it to me. Playing around with the sliders it seemed turning up the defense aggressiveness helped some with this, although you have to counter it by makeing sidesteps, fends, and shoulder barges more efffective. So you are making it harder on defense, were the defense gets more involved when 1 on 1 struggle tackle (hit up happens) but you are giving the offense more skill by increasing the offensive set of skills. Seems to help, but need the find the correct balance to all of it , which takes time. I had started another topic, that would be cool if users started posting there slider settings and what they were able to achieve with them. Take note though, some like more arcadey play some like more simulation type play. None is superior just different likes. So if you post your sliders reference to what you are trying to achieve with them. I will post mine once I tune them better, but I have been leaning towards the above mentioned settings.
***********Big Ant please let us know if one of the settings increases the chances of 2 and 3 player defensive involvement in a (one on one drive or hit up) and is there a particular button combination or defensive button press that would help more defenders getting involved, particularly on the try line, to stop those ridiculous 1 on 1 drive over tries.

Just wanted to compliment Big Ant on their update from yesterday. I’m playing a game for the first time now and the backs now race up in support on a break, very refreshing for my second rower to break a tackle and have both his centre and winger coming up in support alongside him, great job!

The only thing in relation to this that I think could be fixed is kick support. What I mean by that is that when you kick into open space the wingers and centres don’t sprint after the ball but instead they jog for it. If I kick into a corner and the fullback isn’t there the winger should be chasing hard to create pressure or even try to score.

Overall very happy with the update though.

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Things that need improvement

Multiplayer tackles (this was working better in past patches about) most annoying thing about the game, the 1 on 1 struggle tackle over the line for the try while the defense stands around, this was working good early on. Most unsatisfying try for both the AI and User. Hate this animation, defenders should get involved, not stand around. (is there a defensive button that helps multiplayer defensive tackles?

Please add a slider that will increase multiplayer engagement in the tackle. Or is there a slider that effects this?
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As mentioned in previous builds of Rugby league 26 like 20 patches ago, this part of the game played really good? More defenders engaged the offensive player, particularly on the try line to hold up the try. This needs to be added back in please. Or add sliders for it.

I never said the game is perfect but Thursday’s update was a step in the right direction. Backs now feel valuable when they didn’t before, there is now many more options for playmaking because the halves can now effectively use backs also.

The game still definitely has parts that are broken but when they do good with something I’ll praise them. It is more fun now and feels more like footy now with the backs imitating real life.

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how are we supposed to do these objectives if there isn’t any of that card on the auction house?

Still need Kane Bradley, Nick Tsougranis obj done :man_facepalming:t2:

Any one figured out what the secret objective is ?