Rugby League 26 - Megathread

Has anyone had a try replay were you had to look at the replay to see the outcome. Or 95% you already know the outcome? It seemed like in past games there was more reason to watch the replay, it was more exciting to see the outcome because there were more close calls, would be good if Big Ant team implemented more close calls on the ball being held up or knocked lose or dropped or not properly grounded. This could be implemented more into the annoying 1 on 1 struggle tackle while the rest of the close by defense stands around and watch try, at least to give the defense a chance at the 1 on 1 slow motion struggle tackle for the try. There should be more hold ups or the ball being knocked loose or the ball being dropped in the replay scenarios. More ā€œno tries callsā€ on 1 on 1 struggle tackle if it is to difficult to have 2 or 3 defender join in. At least it wouldn’t make that particular type of try as annoying. Although, I will say playing around with the sliders seems to have helped some. But we need a better fix for the 1 on 1 struggle tackle over the try line, I don’t like the AI doing it to me, nor do I like scoring these type of trys.

95% you can see the outcome, no need for the replay at all. You can see the legs kicking up when you are held up.

As soon as there is more than one defender in the tackle, the attacker is flipped onto their back, so it’s clear to see that they’ve been held up.

So, as you see the comments above, Big Ant team, in order for the video judge to be somewhat entertaining, it would be nice to have some calls that actually need replays. If the timing is right the defense should be able to hold up , knock loose, or block the ball from being put down, particularly on the 1 on 1 struggle tackle, would make that try considerably more exciting on both sides, defense and while trying to score. Maybe a quick smash mini game to try to either prevent the put down or force the try on those odd particular plays that go to video judge? For me this the number one, complaint of the game, particularly when old games of the past had this. The rest of the game although needs some polish, and more sliders, it can be quite enjoyable. Look forward to future game improvements.

Yes, its somewhat repetitive going through the commentators saying ā€œThey cant see itā€ followed by the replay when it was so obvious it was held up or a try. That needs reduction, then add in some different outcomes. I was though very satisfied when I thought I had another easy try and the replay showed me dropping the ball an inch or so from the ground.

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Saw it mentioned earlier but with the season update. The shorts on the manly away kit are wrong and it would also be great if this years logo was used as well.

Still several Super League sides missing their new kits. Still no pitch markings or referee kits either.

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Players run meters doubling up still hasn’t been fixed.

I reported this issue months ago and still not fixed, makes the game unrealistic.

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Does ball stripping still work? Can’t seem to pull it off at all recently.

So I was playing around with the sliders and I stumbled across something that I hadn’t noticed before till now and it sparked the following idea that will change how defending works completely but in a good way. Def OVR influence slider would make a great compress defense control option. Looking at the below pics you can see the spacing on lowest setting and the spacing on highest setting. With that in mind you could…

  1. Add select nearest player to L2 controlled movement.

  2. Switch off player auto Def OVR influence line movement so player has full control of line movement. Keep auto retreat and spacing and Create code that allows Def OVR Influence to be controlled by how long you hold down the L2 button. From low to high.

This should then create a controlled defensive line compress by pressing and holding L2 to select nearest player and the longer L2 is held the more compressed your line gets, all using the defense ovr influence slider as the compress feature.

I honestly think it would work really well because it would give the game a more realistic feel and look and the benefits of it are good because the player has full control and you can compress too much and expose your edges thus it allows more scramble and more chances for overlaps and good open attack. Just a way more tactical approach with more decision making that would add a lot to the defensive side of the game.

Holding L2 and moving left stick controls compress and advance and controlled side to side movement. Holding L2 + R2 and moving left stick adds sprint to line speed which is useful for scrambling your line towards sideline if you over compress your line.

It also removes more AI assisted control. The only other thing that would make it even better is adding an auto nearest player select so you are forced to engage rather than being able to put the controller down and let the AI do it for you.

When retreated holding L2 could be allowed to ready up spacing or control goal line defense spacing. All that would need to added is sliding left and right to Left stick and near full line control is here. Another option could be holding the tackle buttons to draw additional tacklers into the ball carrier to secure the tackle.

Maybe I’d add a slider to change how fast the low to high def OVR compress speed works and a slider for retreat speed but I reckon it will work great.

Once this is added all that needs to be done is adjusting attack so attacking players are hitting the ball more aggressively at speed and are less flat footed when passing along the line which may mean spreading them a bit deeper so support players can run onto the ball at top speed wider out.

Then you speed up play the balls a bit more and up passing speed a bit then we have a ball game.


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Those are really interesting pictures. I find attack too hard on most difficulties, so when making a custom difficulty I wanted the defence to not be as hard to get around, so I moved Def OVR influence lower and then lower until it eventually got down to 0.0. The defensive abilities of the AI did not really change that much at all. I found they were still everywhere from one side of the field to the other and always making tackles anyway. These pictures explain why they were always ā€œeverywhereā€, because with them evenly spaced all across the field they just need to close in on either side of the attacker and make their nearly always successful tackles.

I’m guessing I probably need Def OVR influence up high to make them bunch up a lot more, but would it make any real difference? Would I have a chance of exploiting any wide gaps anyway, would the AI not just very quickly shuffle across and shut it all down anyway?

By the way I tried to make an easier difficulty for me and my friends who don’t play it all the time like the big fans of League do, but even making the changes based off Amateur and making side-steps, fends, hit-up all require less balance and less cooldowns for off-loads and literally doing all I could to make an easier difficulty, it started playing harder than Amateur. So I did the same basing it off Rookie and it’s still as hard as Amateur.

I just want to make a slightly easier than Amateur difficulty that makes for a good open game, but it doesn’t matter what I do. Even playing local multiplayer we get a LOT of 10-6, 6-0, 12-6, etc games, because the AI defenders on a human players team are like magnets to the ball carrier on Broadcast! We can’t have a game that’s something like 30-18 or 40-26 or something like that, because the AI does so much defending.

I once tried while playing a mate to let him have a try (by changing to defenders and moving them away) and it took about 35mins of a half for a try to happen because other defenders raced in to cover for the gap over and over again. The defences are far too automated.

I’d like to like the game, but it almost plays itself on defence.

That’s my whole point of that idea and others is to give the player more control over every action on field without the need for AI assists.

There really needs to at the very least be options to turn off Assisted tackling and add a select nearest player to ball option so you are forced to engage.

My biggest pet peeve going back more than 25 years is being able to put your controller down when defending and the defense does it all for you. I won’t mind the ai running defense but the ultimate decision to make the tackle should be the players.

Only thing I can suggest now that I’ve figured out higher is better is turn up def OVR influence to anywhere from full to half way so you get a more realistic flow where you can hit the middle up for a few tackles then pass it wide late in the count. Having a more compressed defense leads to more scrambling out wide either side allowing more try scoring chances and less a feel like the whole field is covered. Just tweak till you find your balance.

I’d say keep it on amateur also so you also get the break tackle chance as extra way of breaking the line but that’s up to you.

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There are other threads around, but basically from what i can work out, the custom difficulties basic settings do not equate to the default settings. So selecting all Amateur for Custom does not equal the Default Amateur.

I actually treat it as a totally different system. It does not actually seem to matter at all if you choose Rookie, Amateur etc.. it is all the same, you can just move a slider down to zero to or move it to 100, choosing Rookie or Legend, does not affect that slider anymore. I can not work out what it does affect apart from just using them as a default starting point on the sliders.

One of the worse things about the Custom settings is the set ball kicking speed, its all the same again, basically fast. so if you have trouble timing a kick using the default Amateur setting, then you will have issues using Custom.

With the DEF OVR slider, yes it compresses the defence the higher you go, until it looks like a bunch of school kids running after the ball - but It seems to also adjusts the aggression, so setting to max may not be the best setting.

Overall, I find setting all the Custom settings to the default Legend setting is actually easier than the default Pro setting.

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Needs a lot of work still but I’m having a good time.

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Yes agree, starting to enjoy the game more. Would like to see more variations with the video judge, and would like to see some kind of twitch play were if there is a defender standing around at the try line, they would get more involved in helping to get the ball held up. My least favorite part of the game is those 1 on 1 struggle tackle try over the line(while the rest of the defense stands and watches the slow struggle to put the ball down) I hate this when I do it to the AI and I hate it when the AI does it to me, its the most non exciting try ever. In saying this, in the latest patch it does seem like it has been reduced some, but every game it happen at least once. At least if there was a chance on the 1 on 1 that the offensive player would drop the ball or the 1 on 1 defender knocks it loose or holds it up. Please improve thie Big Ant, this alone will greatly enhance the try experience on both sides of the ball. Maybe a special tackle to try and hold up the ball or a button if you press quick enough will help add another defender standing close by to help stop these un satisfying trys. And the AI needs to be able to stop my struggle 1 on 1 over the try line as well, (Atleast some of the time)because there is no fun in scoring these type of trys at the moment.

Just another point as it happened again last night for me on Xbox, though I believe it can affect PC and maybe PlayStation is that sometimes using a Custom settings does not work at all. For me, this is when using the Play Now option.

In game, you end up with a setting that is almost impossible to play against. I notice it somewhat straight away as you can not push forward either in attack or defence, its like running against a brick wall. Also the AI runners side step and pirouette to the max.

If I then fully quit the game and restart the Xbox, it goes back to normal the next time I start up a Play Now custom game.

I’ve found good enjoyment with def overall at about 4.6 and I’ve increased fatigue and dropped props overall stamina to about max 40-50 but kept backs and halves up toward 90+

That way fatigue gets in the game and when the forwards get tired and with defence compressed in, if opposition spread the ball the middle forwards are slower to get out wide and also works in attack to find gaps.

I really enjoy the game, I play with ai pretty maxed out with evades and fends to make it a bit of a challenge, one big request I’d like from big ant is ai contesting bombs.. it’s completely gone from the game and would make the ai attack a little more threatening. Also an option to go back to when the dummy half ai could scoot and get penalties would be great.

thanks

Yes, the most frustrating part of the game is the defense standing by and watching the 1 on 1 struggle try over the line. It there is a defender standing close by, we should be able to trigger him to get involved to help prevent the try. Or at the very least have more variations on what can happen on the 1 on 1 struggle over the line. Dropped ball, held up, ect, ect. Not a slow boring try every time. This also goes for me doing it against the AI, the most unsatisfying tries , is my 1 on 1 slow motion put down, while the AI defenders are just standing by watching. Have them get involved to help prevent the put down try.

When are we getting this season’s jerseys in pro team

Tried the 4.6 setting and it opens up the wings

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