Haha yeah this isn’t a fun holiday trip. This is a intense work trip with a new location all the time.
Then again I did take a holiday earlier in the year for a bit and you guys didn’t even know. Was still on and posting The time difference this time is killer.
I’m still not having Legendary ones update, nor the Uncontested marks in the new weekly objectives, however the goalless half one did trigger, and also a couple other weekly ones did.
I was curious if anyone has the same issue I’ve been having where instead of marking the ball the players are just constantly spoiling even when they have no opponent on them? Since last patch whenever I tap the mark button it seems to be always spoiling the ball instead and I can’t seem to stop it and this occurs in premiership mode and coach battles.
Nah I haven’t been doing that because it’s only been happening since the last patch and I’ve been playing since launch and I’ve always had no issues marking previously, I even tested by not even moving the thumbsticks and just pressing triangle (PS5) and it still goes to spoil. Just seems a bit odd to me but I appreciate your help
Yeah you and @Border are right I just tested the controller deadzone and looks like the Y axis plays up a bit if it’s slightly moved it doesn’t always go back to 0, it hovers around -2 which i assume any movement on the stick no matter how small will probably trigger a spoil. I can’t see any deadzone inputs in the game as a setting so I’m guessing can’t change that either so will just have to use another controller.
Loved the addition of Pro Team and the continued development of this mode, having played 400 + hours of this game I thought a couple days out on Season 2
i’d just raise a few topics I’d like to see.
Let me know what you all think of what you agree with or would like to see yourself come in !!!
Coach Battles
( Should be where we earn more contracts)
(TOTW)
You should receive 1x Emerald or high contract reward
(Featured HP)
Based on how much HP you have dealt, you should be categorised into certain reward tiers
Bronze contract reward
silver contract reward
gold contract reward
emerald contract reward
sapphire or higher contract reward
This will incentives players to play more then just one match to get the single reward
(Tug O Footy)
Winning side Emerald contract reward
Losing side Silver contract reward
Ladder leaders
( Should be where player packs, FP and XP earnt)
FP in early games need to be raised to minimum 1000
XP minimum 2000
No ladder leader cards for beating 1st place, this needs to be a much more significant reward
( XP, player pack and a decent amount of FP)
Longest quarter in this mode has to be maximum 5 minutes
Premiership Challenge
If a player quits mid game on you, you should retain all player contracts for that game
XP and FP on quit games should be given to winner based on a full game so we don’t lose out
Weekly rewards for higher ranks to be better
End of season rewards to be a lot better than this season
Objectives
All objectives need to be tracking (Although personally the last 6 weeks i’ve been fine)
The base objective rewards weren’t too bad, could always do with a tweak though
Weekly objectives were great hopefully this continues in off season
Daily objectives would be great to include even if this was just the same task on repeat
Level progression
It was a very demanding task, although i managed to achieve level 40 i feel the total xp needed to be
taken down a little bit
I’d like to see some rewards in these packs give you option to choose what you want depending what your
needs in game
Final reward needs to be a legend type pack
Game play
Things that need to be toned down
Speckies (4-5 star speckies only) Anything less results in fumble
also
( Not be able to kick basically straight away after hitting the ground after a speckie)
AI closing down on your player too quick after a kick is performed resulting in incorrect disposal\holding the ball too often
Fending and evasion to be balanced out
The play on shot for goal (although I use this play it does take the authenticity out of kicking set shots like in real life)
( I’d allow the man on the mark to react first to make this either a much harder kick to execute or be able to tackle them holding the ball)
Have less long kicks down the ground to all 1 on 1 contests, would love to see more then 2 people compete for the mark, this would result in
more dropped marks\ground balls and would make each game a bit more unpredictable
Handball receives players to be moving with momentum rather then catch\stop\move
Stamina to play more of a roll in game, players slow down, drop marks miss kicks etc unless rotated off bench
Bumps to become more relevant, rather then the player stumbling a couple meters they either lose balance and fall over or results in a free kick for too high etc
Game play wish list
Would like to see faster players be able to get away easier from slower players (this becomes more noticeable as game does on)
Would like to see wind affect field kicks
Custom tactics would love to see for midfield (hit zone %). Would give you more of a chance getting a tap to advantage if successful
Great post mate. Love your suggestions.
And good effort putting that altogether, awesome stuff.
While I think some things should have rewards changed, I think there’s a balance between making it too easy to progress or get new great players, and properly rewarding those putting in the hard yards.
For instance, yourself getting to Level 40… that’s massive, and not everyone should be able to get there. So the Sapphire pack at the end is a good reward, and shouldn’t be handed out without the effort that you put in.
Maybe just more objectives overall, so there’s my things to chip away at on the journey?!?