Loved the addition of Pro Team and the continued development of this mode, having played 400 + hours of this game I thought a couple days out on Season 2
i’d just raise a few topics I’d like to see.
Let me know what you all think of what you agree with or would like to see yourself come in !!!
Coach Battles
( Should be where we earn more contracts)
(TOTW)
- You should receive 1x Emerald or high contract reward
(Featured HP)
- Based on how much HP you have dealt, you should be categorised into certain reward tiers
- Bronze contract reward
- silver contract reward
- gold contract reward
- emerald contract reward
- sapphire or higher contract reward
This will incentives players to play more then just one match to get the single reward
(Tug O Footy)
- Winning side Emerald contract reward
- Losing side Silver contract reward
Ladder leaders
( Should be where player packs, FP and XP earnt)
- FP in early games need to be raised to minimum 1000
- XP minimum 2000
- No ladder leader cards for beating 1st place, this needs to be a much more significant reward
( XP, player pack and a decent amount of FP)
Longest quarter in this mode has to be maximum 5 minutes
Premiership Challenge
- If a player quits mid game on you, you should retain all player contracts for that game
- XP and FP on quit games should be given to winner based on a full game so we don’t lose out
- Weekly rewards for higher ranks to be better
- End of season rewards to be a lot better than this season
Objectives
- All objectives need to be tracking (Although personally the last 6 weeks i’ve been fine)
- The base objective rewards weren’t too bad, could always do with a tweak though
- Weekly objectives were great hopefully this continues in off season
- Daily objectives would be great to include even if this was just the same task on repeat
Level progression
-
It was a very demanding task, although i managed to achieve level 40 i feel the total xp needed to be
taken down a little bit -
I’d like to see some rewards in these packs give you option to choose what you want depending what your
needs in game -
Final reward needs to be a legend type pack
Game play
Things that need to be toned down
-
Speckies (4-5 star speckies only) Anything less results in fumble
also
( Not be able to kick basically straight away after hitting the ground after a speckie) -
AI closing down on your player too quick after a kick is performed resulting in incorrect disposal\holding the ball too often
-
Fending and evasion to be balanced out
-
The play on shot for goal (although I use this play it does take the authenticity out of kicking set shots like in real life)
( I’d allow the man on the mark to react first to make this either a much harder kick to execute or be able to tackle them holding the ball)
-
Have less long kicks down the ground to all 1 on 1 contests, would love to see more then 2 people compete for the mark, this would result in
more dropped marks\ground balls and would make each game a bit more unpredictable -
Handball receives players to be moving with momentum rather then catch\stop\move
-
Stamina to play more of a roll in game, players slow down, drop marks miss kicks etc unless rotated off bench
-
Bumps to become more relevant, rather then the player stumbling a couple meters they either lose balance and fall over or results in a free kick for too high etc
Game play wish list
-
Would like to see faster players be able to get away easier from slower players (this becomes more noticeable as game does on)
-
Would like to see wind affect field kicks
-
Custom tactics would love to see for midfield (hit zone %). Would give you more of a chance getting a tap to advantage if successful
-
50m penalty’s to come back in



