Thanks mate! I’ve been trying the 22 under 22 packs but haven’t had any luck yet.
All good, took me a few packs but that’s where i found it ![]()
Just lost my first Ladder Leaders match…aaaand I’m locked out having to start over. I take it this is an attempt to up the stakes, but it’s a design decision that comes at a cost imo. The interest in playing the same ten - twelve easy games just to have a rematch is pretty low. Imagine any other game where if you die the difficulty changes to novice and you’re sent back two hours of game time? Any fan base would lose their marbles.
Edit - if there is a designer that is convinced this feature is important, can I suggest one of the following:-
- have some ladders restart and others you can keep trying at the team you are stuck on (no entry ticket required). You could have the rewards for the first type a bit better if you must but considering the player is stuck and not earning rewards trying to beat a team I think that is penalty enough.
- segment the ladder so that you stay at the difficulty you’re on. Kind of like a save point - you are returned to the first match of that difficulty level in the ladder.
The reason why I think this is worth talking about is that if you’re one of the hundreds (thousands?) of players losing the ranked games by ten goals, this is all you have. That and a small selection of fixed coach battles.
Oooft 4th or 5th time now that I’ve finished a ladder leaders match winning by 200+ (2nd time for the 3000xp reward) and when it goes to main menu scores are 0-0 and counts as a loss + half my objectives aren’t tracking :)))) love the game but idk this stuff is getting a lil frustrating ?
That sounds rough. The achievements that don’t track are a worry and BA should be motivated to fix this. I’m around 30 games into season 2 and the achievement to accumulate 2500 possessions currently stands at about 100 which is bizarre.
Yeah… we are. We are having to literally rewrite the entire system. We know what the issue is for the objectives and it can’t be “fixed” so it’s being completely redone.
The match reporting, that’s a whole other thing. Again if you haven’t let support know as we need to look into the game specific stuff.
Personally I’m happy with how LL operates, lower levels give the chance to chase specific objectives and try out different / lower skilled cards as well as try out new things you might not otherwise attempt. It also gives access to obtaining contracts reasonably easily.
As for losing, for me, there has to be a penalty or it’s too similar to Coach Battles.
Suggest you take another look at Coach Battles. Not sure how you can say it’s limited? The matches get refreshed at worst on a weekly basis, they offer a choice of different difficulty levels and all earn XP and FP. In addition, the community challenge games at the bottom offer options of different difficulty, different match length and you can literally refresh these at will by pressing L3. They also give you the ability to earn XP and FP. You can also play or share other teams by using a code to access them.
@SaintSkeeta has shared his team above to play if you wish to take it on!
As a side note. Please do not treat Ladder Leaders or Coach Battles as a “offline” mode in an online mode. Please treat it like you’re playing against people when in the matches, do not put you game in sleep mode while playing. Finish the match its still using and connecting to the servers for match stats.
@JNT_BA I seen someone mention you can bump in the game now, is this true?? ![]()
Bumping has been there the whole time, just have to be in the right position to do it. If you’re looking for it to be like AFL Live then you’ll be disappointed.
You’ll see a few different animations when you do it too!
Awesome, I haven’t been able to do one, any tips so I can actually see what it’s like? ![]()
Right stick when opponent has the ball and you’re in close
The bumping is alright, I have said before works well when the animation actually works. Would still love it to be a bit more useful in game. Whether the player falls to ground due to
- Low recovery rating
- Low Physicality
Then free kicks be awarded for too high maybe even rough conduct due to
- Low tackle technique
- Low defensive mindset
- Low tackle strength
It would just give another user another form of vaiterty in play styles
Byron Pickett card would go hard if this was a thing ![]()
Need @JNT_BA to use his pull and extend the 2024 Best of The Premiers Coach Battle by 24 hours
. Going to fall short ![]()
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For real damnn, gonna be harsh missing 2 good community ones by not much
Guess everyone needs to play more ![]()
I’ll see how it is a little later and ask.
Hahaha yeah last 2 missed by less than 20k.
Bit of a crude way to do it, but here’s a gif of Dusty delivering a bump @Kidneykid95

This is one of the better bump animations, it plays out well and he goes to ground. They just bounce up straight away and dispose ball

Point taken on the L3 refresh, could have sworn I tried it but you’re right that is a good source of variety.
If I’m in the minority on LL that’s fine but I still think there’s a gap here. If I can play devil’s advocate, why is it ten games to reach medium? There are six or seven difficulty levels and the first two take up to 55% of the run. Why not mix it up is what I am saying.
CB is good, but it’s the Pro Teams equivalent of an exhibition match. PC is online mode and LL is for people that like to grind or suck at PC. And for players that really struggle for whatever reason, let’s not condemn them to CB or paying money to retry LL.
I know there’ll be tweaking and the future is bright and the rest, but no harm talking about it now.
While I’m here - I will shut up promise - why does the player score drop on the CB community challenges? The Lions one was at 70k a couple of days ago and now it’s a lot less. Am I going mad?