AFL 23 - Megathread

NBN was flakey last night, had two disconnections and two LL tickets are up in smoke. Both ladders were approaching medium and now having to grind through another 20 easy games to get back to where I was.

I’d like to think that one day the error handling will avoid this issue. Is it really the end of the world that force closing is a get out of jail card against the AI? I would think it’s going to save a lot more angst that what would be lost having people use it as a workaround for a rematch.

I had a play around with a spreadsheet, with a bunch of assumptions like 20 minute average game time 50k in bonus XP I’ve calculated that Diamond will take the player between 50 and 90 hours (averaging 4000xp down to 2500xp per game respectively). Not the worst grind I’ve ever seen.

Sanity check - you start having to earn 700k XP, correct? Not sure where to find the original target.

Hahaha I think maybe you saw that picture, got too excited and didn’t read my post properly :rofl::rofl:.
That picture is from a coach battle in week one - an AI team. The logo on the pic suggests it was in an All Australian pack though, which gives hints about packs they may be in.

Personally I got him as a bronze in a draftees pack though. I guess he’d also be in his state of origin pack too.

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Haha thanks yes a little too excited lol

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Finally got him

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Have only just started properly playing this game again after a few months off.

Currently 2nd season into a management mode career, are there some updates I’m missing?

Looks like there’s bumping animations that haven’t seen before (…?? :eyes:), but I’m not noticing any of that in the games I’ve played.

Anyway, now that I’m giving it another go, I love that you can really get going with some slick link-up play on the outside, it’s good fun and has that genuine feel of a realistic game footy. There’s plenty to like and it’s miles ahead of where it started.

Being able to custom edit gameplay settings has changed everything for the better as well. Huge tick there.

I don’t think I’ve seen a single suspension yet, though. And how are there still no injuries in games you actually play? Is that a glitch, or a deliberate decision for some reason?

And where are the match highlights? All these great marks, fend offs and bruising tackles…and we never see them again? It wouldn’t need commentary but just some qtr time & post game highlights would add more excitement to the game for sure.

The main thing that drives me nuts though are all the glaring smaller errors.

Honestly, what is going on with the stats?

The in-game player stats are usually either irrelevant or incorrect - it’s a legit glitch that really shouldn’t still be in the game by this point.

And then when you get to match/player summary stuff at the breaks, how difficult is it really to mirror the type of stats & layout that appear in the AFL app? Wasn’t Champion Data involved in this game? Weird that you can’t click on a player to view their individual stats.

I mean I guess it’s fine, it just feels like something you’d see from any early 2000s version of the game (could say that for a lot of the menus and general layout IMO).

Fantasy points are easy to calculate and have become a hugely popular metric for fans to assess player impact - that needs to be in there for suuure BA!

No VFL results or stats to let you know how players are progressing and who’s putting their hand up for selection? Man I miss that.

No training? Even something basic where you can again level up players but risk injury depending on intensity stuff.

And most of all, no ability to edit player stats every week? Good grief, this would add SO much to the game! I realllly hope this will be built in at some stage.

I have no idea about game development at all so all of this purely from fan’s perspective with no comprehension of how difficult this stuff is.

I just don’t understand these omissions at all, it honestly feels like the nerdy stuff to the game like stats, player development, menu layout, etc just hasn’t been given any love at all.

The team selection stuff is whack and you can’t transfer things like the second ruck setting properly.

@JNT_BA I fully understand that the focus is all on Pro Team right now, but can fans expect to see innovation and further work put into the game in these areas?

I’d be more than happy to pay for an AFL25 if there was one coming out (would’ve loved that!) but given we seem to be rolling with this version for another year, I’d love to hear some positive news about other developments. :pray:t2:

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Great suggestions.

I think it’s limited time and money. Surely we have crossed the threshold for a sequel, will be interesting to see what new features make the cut considering there is so much to be done.

Assuming they fix the stats with an update to 23, the number one priority for me is a better system for contesting the ball. Pack marks, tackles, rough play, there are some promising animations and sometimes you get to plan ahead but that’s about it.The rest is a crap shoot a lot of the time.

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Here you go mate - just came across him!

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How good :heart_eyes: glad you have the great man in your collection

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Great pack - but also sums up my pack luck lately. Diamond Pack but no Diamonds in there :rofl::rofl:

Edit - Welcome to the side Obsidian Dusty :heart_eyes:

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Nice work.
I was lucky to score the bronze Rookie card of Hurley a while back, so now it’s a hunt for the others.

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I love being 6 goals up, and then disconnecting from the match and having it be counted as a loss.

Absolute joke of a game, and the fact that it hasn’t been addressed or fixed is disgraceful.

Over half my matches end in a disconnect, almost always me disconnecting, never the opposition, and always when I’m winning.

This page is as quiet as the trade period today… or actually the whole trade period :stuck_out_tongue_winking_eye:

You lost the Slience game!!! Everyone else is still in it, wonder who will last longest :rofl:

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What is going to come first… Essendon finals win OR a trade :wink: @JNT_BA :stuck_out_tongue_winking_eye:

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Maybe next year!!! :lying_face:

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To add to this, I’m yet to receive any trade offers coming back the other way.

Also, the AA team is just 18 players, no bench.

And the Brownlow top 20 is essentially all ruckman.

Man I hope we see some of these glitches rectified soon…

Tough life atm wondering if I’ll have time to get that Dusty 96 when I get back :sweat_smile:

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You’ll bolt it in mate - carefully use what you get at level 38 and you’ll fly through the last two!

Is there anyone else here struggling with the weekly objective ‘Tackle Bag’ ??

I put on least 60-70 tackles in a match, and yet objective says none :worried:

Known issue. Some work, some don’t. Some come to life after a while or appear to count only after it’s a certain type of game. The question I have is, why can’t problematic objectives be weeded out before making prod.

While I’m here, am I going mad or does Buddy have a super torp? Something appears to time out and he kicks straight as an arrow.