AFL 23 - Megathread

Great suggestions.

I think it’s limited time and money. Surely we have crossed the threshold for a sequel, will be interesting to see what new features make the cut considering there is so much to be done.

Assuming they fix the stats with an update to 23, the number one priority for me is a better system for contesting the ball. Pack marks, tackles, rough play, there are some promising animations and sometimes you get to plan ahead but that’s about it.The rest is a crap shoot a lot of the time.

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Here you go mate - just came across him!

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How good :heart_eyes: glad you have the great man in your collection

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Great pack - but also sums up my pack luck lately. Diamond Pack but no Diamonds in there :rofl::rofl:

Edit - Welcome to the side Obsidian Dusty :heart_eyes:

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Nice work.
I was lucky to score the bronze Rookie card of Hurley a while back, so now it’s a hunt for the others.

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I love being 6 goals up, and then disconnecting from the match and having it be counted as a loss.

Absolute joke of a game, and the fact that it hasn’t been addressed or fixed is disgraceful.

Over half my matches end in a disconnect, almost always me disconnecting, never the opposition, and always when I’m winning.

This page is as quiet as the trade period today… or actually the whole trade period :stuck_out_tongue_winking_eye:

You lost the Slience game!!! Everyone else is still in it, wonder who will last longest :rofl:

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What is going to come first… Essendon finals win OR a trade :wink: @JNT_BA :stuck_out_tongue_winking_eye:

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Maybe next year!!! :lying_face:

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To add to this, I’m yet to receive any trade offers coming back the other way.

Also, the AA team is just 18 players, no bench.

And the Brownlow top 20 is essentially all ruckman.

Man I hope we see some of these glitches rectified soon…

Tough life atm wondering if I’ll have time to get that Dusty 96 when I get back :sweat_smile:

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You’ll bolt it in mate - carefully use what you get at level 38 and you’ll fly through the last two!

Is there anyone else here struggling with the weekly objective ‘Tackle Bag’ ??

I put on least 60-70 tackles in a match, and yet objective says none :worried:

Known issue. Some work, some don’t. Some come to life after a while or appear to count only after it’s a certain type of game. The question I have is, why can’t problematic objectives be weeded out before making prod.

While I’m here, am I going mad or does Buddy have a super torp? Something appears to time out and he kicks straight as an arrow.

883 mb update file this morning :thinking:

More sort options for cards - thanks @JNT_BA

Ladder Leaders menu changed a little too

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Wonder what it is? @JNT_BA can you enlighten us? :slight_smile:

My guess is : It’s to fix the bugs in objectives??

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Yuppers, this was preparation for some new cards and sets we have been working on.

There are a few players in there I will be aiming for!

There are no gameplay updates in this one, but some things have changed internally that need more testing online. It feels really good in single-player, but we need to be sure it feels good in online as well.

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Awesome work mate!!!

Hang on… so there have been SOME gameplay being worked on with tweaks but just need testing correct??

Definitely means Legends Packs, I can read your hints :wink:

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