Personally I’m happy with how LL operates, lower levels give the chance to chase specific objectives and try out different / lower skilled cards as well as try out new things you might not otherwise attempt. It also gives access to obtaining contracts reasonably easily.
As for losing, for me, there has to be a penalty or it’s too similar to Coach Battles.
Suggest you take another look at Coach Battles. Not sure how you can say it’s limited? The matches get refreshed at worst on a weekly basis, they offer a choice of different difficulty levels and all earn XP and FP. In addition, the community challenge games at the bottom offer options of different difficulty, different match length and you can literally refresh these at will by pressing L3. They also give you the ability to earn XP and FP. You can also play or share other teams by using a code to access them. @SaintSkeeta has shared his team above to play if you wish to take it on!
As a side note. Please do not treat Ladder Leaders or Coach Battles as a “offline” mode in an online mode. Please treat it like you’re playing against people when in the matches, do not put you game in sleep mode while playing. Finish the match its still using and connecting to the servers for match stats.
Bumping has been there the whole time, just have to be in the right position to do it. If you’re looking for it to be like AFL Live then you’ll be disappointed.
You’ll see a few different animations when you do it too!
The bumping is alright, I have said before works well when the animation actually works. Would still love it to be a bit more useful in game. Whether the player falls to ground due to
Low recovery rating
Low Physicality
Then free kicks be awarded for too high maybe even rough conduct due to
Low tackle technique
Low defensive mindset
Low tackle strength
It would just give another user another form of vaiterty in play styles
Point taken on the L3 refresh, could have sworn I tried it but you’re right that is a good source of variety.
If I’m in the minority on LL that’s fine but I still think there’s a gap here. If I can play devil’s advocate, why is it ten games to reach medium? There are six or seven difficulty levels and the first two take up to 55% of the run. Why not mix it up is what I am saying.
CB is good, but it’s the Pro Teams equivalent of an exhibition match. PC is online mode and LL is for people that like to grind or suck at PC. And for players that really struggle for whatever reason, let’s not condemn them to CB or paying money to retry LL.
I know there’ll be tweaking and the future is bright and the rest, but no harm talking about it now.
While I’m here - I will shut up promise - why does the player score drop on the CB community challenges? The Lions one was at 70k a couple of days ago and now it’s a lot less. Am I going mad?
Pretty sure that’s covered in the guide section of the game, however yes those ones do drop. The idea with that type of battle is to drop the opponents XP down to zero before time runs out -this secures the win (reward). The other type you pick a team to represent and earn XP for your side of the battle. The one with the highest amount of XP at the end of the time period wins the battle.
Can’t say I agree or even follow your logic regarding what each mode is for. The one thing I’m certain about is why would you have to pay to play LL? It’s no different to managing your team as far as picking the tickets as they come up. They’re also rewarded as you level up at certain points of the game too. I currently have 12 LL entrance tickets sitting in my inventory - I have great pack luck for them but still can’t snaffle Ollie Dempsey
I’m currently level 20 and have had one LL ticket drop. The rest has been from progression, so the total is around five give or take.
The scenario I’m highlighting is a player that loses an LL game before they reach the halfway point - this type of player will run out of cards.
I’m not sure if I can explain my comparison better. PC is online, LL has the best rewards if you suck however you can easily run out of tickets if you don’t win games and your progress is slow. This type of player probably stays off PC unless they like a good reaming. Although it’s an MK style tournament it feels like a season as there are 18 games and you are moving up a ladder, there’s a feeling of progress. CB is a one off single match like exhibition mode.
Fascinating that when you ‘reaching’ a score in CB it’s a countdown, that wasn’t clear to me. I read the guide but it didn’t stand out at the time.
Just been doing some mental calcs - I think I have to do 30k XP per day to reach level 40. Even with XP rewards it’s going to be a tough slog.
You do realise that you can get more LL tickets in packs though right? It’s not just through Level progression for XP or through progression in a particular LL. It’s about managing your team when you use your FP on packs as well.
In the event you run out of tickets wouldn’t you just go play some CB to earn FP for packs anyway? The standard of game is no different if you’ve lost a LL game early anyway?
I get the rewards are different but CB at least gives you flexibility on difficulty level and game length (somewhat).
There’s good value to be had in both.
A few stats on my team. (You can find them in the Statistics part of My Pro Team)
I never play online - only played it to get the Objective for playing it 5 times.
I’ve played 227 Coach Battle Games and 143 Ladder Leader Games. I managed to complete Level 40 in Season one and I’m currently on level 35 for this season. Nothing at all is hindering my progress by playing more CB games.
I’m not sure where you got the ‘reaching’ a score in CB from, but here’s a snap of what the guide says.
So far I’ve had rotten luck with entry tickets - I’ve had one from a pack, one from LL and three from progression. On the flipside I must have seen the BA team banner approaching ten times now.
CB - missed it in the guide, and maybe it’s just me but goals are presented as moving left to right 99% of the time.
I think across the board there is scope to be a little more descriptive in certain aspects and a bit of polish on the UI wouldn’t go astray. I would suggest that ‘claim reward’ should have the same button on every screen and objectives should viewable from the main page with a notification when there is a reward to claim.
I really like that completed objectives move to the bottom of the list, but it would be good if that behaviour also applied to sub pages like numerology. Maybe some colour coding too. An objective can be in progress, locked, not started or complete and having pages of these with all the same colour can find you doing a double take sometimes.
A question I have to ask the board - what is the quickest way to figure out if you have a played number needed for a challenge? If you don’t know already from your own footy knowledge, at the moment the best I can find is accessing the player data two screens deep which doesn’t feel right.
To anyone still reading, any advice on how to get hold of the cards you need for certain challenges is gratefully received. Seems a bit mean spirited to require the player to draw a random card to complete certain challenges. Are we meant to google the home state and if they were AA etc? What are the chances I’m going to a specific card when there are (I assume) 700+ you can receive?