AFL 23 - Megathread

I think you have the most luck when it comes to objectives working out of all of us.

My list keeps getting longer each week as the ones I have track for a certain amount of time and then… radio silence.

Also, if only I had known that selling cards was a very bad idea early on. So I am making it my mission to get as many cards as I can now and regardless of who they are, I won’t let the greed of the almighty dollar overcome me and sell them for a cheap thrill :cry:

I’m even finding that I have multiple versions of the same player as I am losing track. However, I can’t get the certain ones I need for the damn objectives (happy to trade one of my Lairds :wink: )

Back to the PS5 I go for another late night.
Well played Big Ant, well played :clap:

1 Like

Anyone playing on PS4 Pro?

Only ten rows of cards load for me per screen, I have around 320 cards. It is having a serious impact on my enjoyment.

If we’re meant to sell off unused cards, why do so many challenges issue where you’re meant to have a specific player or card type? Can’t have it both ways.

Pro team just isn’t fun once you get to the top few spots:

  • Every team has Gawn in the ruck and even if the ball goes straight to your player, it’ll just phase through them and go to your opponent.

  • Every player just abuses clearance kick and specky.

It gets to a point where it feels like it’s impossible for you to have any impact on the game whatsoever.

2 Likes

Further to this, I can now report that all of my Retirement Class (1) objectives are now working :muscle:t3:

1 Like

This happens on PS5 too.
You have to filter through each type of card and their position.
ie. search for emerald only cards and scroll across to defenders

For whatever reason, the game can’t handle scrolling through bulk cards

2 Likes

Thanks. I was going to raise a ticket but I guess it’s a known issue. Not that we’ll find out but I wonder what’s going on under the bonnet, if it was hard coded to avoid performance issues with the card screen then it’s a miracle it’s as stable as it is. .

@Freo16 sadly this is one area where I do have sympathy - at its heart the game is knowing which microsecond to tap the right stick and press mark. No AFL game has cracked this nut and I don’t envy the task of fixing it in the next one. The game needs to be more chaotic and uncertain while still rewarding player skill, but how the mechanics will work achieving two different things at once who knows.

Although I do have one suggestion and it can be implemented now - tackling from behind when the opposition is kicking for goal needs a buff, plain and simple. Getting a free each time would be OP, you don’t want too many ball ups, so having the ball travel less distance or shoot off crooked is probably the sweet spot.

1 Like

I’ve been having some gameplay things that have been bugging me I Just wanted to put a little thing together and see if you guys have had similar or the same issues

1: Ruck hit outs seem to just not work for me 80% of the time, my players will run forward as if I’ve won the hit out and then the ball ends up over the back to my opponents player standing there giving them and easy run towards an open goal, I can’t seem to do anything to stop my players from automatically just running.

2: marking seems so be super inconsistent, I’ll be in the box seat for a mark and my player will just simply stop in place leaving the defender to run forward and intercept even if I’m trying to move my the player in controlling.

These seem like they are out of my control and just simply gameplay issues, If no one else has these problems I’m doing something wrong

Grain of salt Codkkat, others know more than me but the number one thing I’ve learnt from Proteam is that it’s about the stat differential more than you think. I played an emerald ruck on easiest last night and the ball went gift wrapped to any post code I chose, there was one or two intercepts for the game.

Conversely a gold ruck on medium difficulty will have something like a 50 - 70% success rate with a lot more intercepts.

Same with marking, stats and difficulty are king and small differences can be significant. Perfect timing helps but not even that is a guarantee - which makes sense because two players can do something perfectly at the same time.

1 Like

For the love of god, can BigAnt please fix these pro team servers. I’ll be dominating halfway through a premiership challenge match and suddenly I’ve ‘lost connection to steam, this game will be treated as a loss.’ I have ethernet so I know it’s not my end either. Either improve the servers or let me win if I was in front.

1 Like

There are no servers. It’s a peer to peer connection.

2 Likes

That may be true but why does a ten second outage forfeit an LL match? There would be a session ID surely. In fact I think it’s shown to you on one of the screens.

I was referring to a Premiership Challenge match, where the in game connection is peer to peer between the two players.

I’m assuming the reason a loss is counted in your scenario is to prevent every Tom, Rick and Harry from yanking the cable if they want another crack at a LL game

Game disconnected with 20 seconds left. I love that I can be up by 100+ points, and the game will still count as a loss because the servers are disgracefully bad. What a sick joke.

I could probably stomach it if BA actually came out and apologised, and said they’re aware of the issue, and they’re working on a fix, but the silence is absolutely damning.

I question that decision. On a bad day I’ll be kicked twice, I’m not going to pay money to restart a league. Firstly on principle, secondly what’s to say it won’t happen again the next day or even the next match. In fact it’s already happened once, kicked from two comps within a ten minute period.

You mentioned once you have entry tickets lying around unused, this balance is only there when you don’t have to restart comps over and over.

I’ll have Diamond Dusty soon and after that I’m good. Unless they get Carey or Gaz Snr for the next one or BA commit to the obvious solution of having hard and easy ladders, Pro Team will be an occasional play at best.

I get there are some glitches (there’s one particular LL I’ve had crash at the some point twice so I’m avoiding that one for now). However, if you’re getting kicked that often isn’t the most logical solution to fix your connection issue rather than lay blame with the game? Tickets are most definitely not a problem if you can play to a medium standard.

As for your suggestion re a different type of LL, you never know I guess. They did take on a lot of feedback from here during season 1 and much of it was implemented for season 2. A customisable difficulty LL might be a good option for many people.

If you’re closing in on Diamond Dusty you should plough on and get the Obsidian. Objectives are absolutely swimming in XP Rewards right now and the XP bonus at level 38 is perfect for a massive XP boost.

1 Like

Does anyone happen to have a Justin Longmuir card or know what rating & card type he is (top draftess, WA, etc)? I want him for the objective and im trying to work out what packs to open.

Good advice, sorry I did mean Obsidian.

There a lot of positives to talk about and to be honest I’m shocked at how addictive Pro Team is. I had no intention of putting in the hours but here we are.

There is a huge opportunity for ~AFL 26 to be the final word on what the best AFL game is, and I’m willing to believe a lot of the bugs are down to BA employing a low burn model to keep PT running. I really hope that’s the case.

Re: feedback, I’m happy to post on BAs own board and I hope they monitor for ideas. Rambling here and trusting the process is infinitely more enjoyable than emailing suggestions that get read once and then filed into the ether. If that’s not the ‘correct’ way I would suggest that reading a few posts a day is the same effort as reading the same content through another channel. With the added benefit of other people commenting on the idea. So it’s great to hear that some of the ideas were picked up bw season 1 and 2.

Edit - speaking of feedback, when the new objectives dropped yesterday I lost the ones for Campbell, Simpson and Higgins. They were all about to finish too, I had only just pulled Higgins. Also the previous weekly challenges with a pack that I completed didn’t go to the store for collection.

I got him in a silver WA pack. Good luck.

2 Likes

Got the Michael Roach card last night @Pink_Panters. Hooly Dooley - he’s :fire:

1 Like

Do you want us to add Clay particles to AFL?

5 Likes