AFL 23 - Megathread

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Is Proteam just a customizable team mode? Or is there much more to it. Any clarification will be extremely appreciated.

Hey any more news on afl 23 on Xbox

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Any idea what the 50m penalty was paid for?
There is an animation where the player takes a speccy and they land hard on the ground, so the ball sort of bounces next to them… But that’s paid a mark (as it should be).
I haven’t seen a 50m penalty paid in this situation though… You might need to send a video through to Support… because maybe something else triggered the 50m penalty (like a teammate later ran over to the marker when they shouldn’t have, encroaching the mark).

Also… I didn’t know you can’t speccy to punch the ball. I thought it was fine as long as you make contact with the ball and it’s a realistic attempt to do so.

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Hey @JNT_BA Could we have the ability to have a rotation rooster for management mode. Where we can have a team to field and also have a team or a reserve roster to help fill in for injuries. Since the last patch 98% percent of my team are injured and still they have to play on as there’s no other players fit to relieve them. Also the option in creation hub just for guernsey designs would be amazing.

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Some people complain that they’re getting 0 injuries and you’re getting too many? I average like 1 every 2-3 games to a reserve player - I do heavy weekly rotations though (eg. 7-8 changes a week) so I get a good mix of players out

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Was it from a kick in?
I had this a few times when my controlled player was standing near the player on the mark… and the mark for the kick in is a lot further back than usual, so I didn’t really notice it.

My defenders always get injured and when I match sim in management mode the injuries are season ending so I definitely don’t use the match sim option anymore at the moment. So I assume it’s a bug then?

The next update will go out when it’s ready, still no ETA. Which is really how it’s going to be from now on unless there is emergency situations. When we can confirm it’s ready to go we’ll let everyone know.

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@JNT_BA has there been any discussion of increasing the frequency of injuries in-game? I’m yet to experience one, only when games are simmed. Also anything on suspensions? I’m playing every round of my management mode so wanting a bit of a further challenge.

That’s a hard one to answer as people will read it differently depending on the words, but putting it simply we are not done with AFL23, as much as some people like to think we are.

We updated Cricket 22 for a long while adding things in such as the kit updates and assorted things. When we are done we will say, but for now we are not done and the team continues to work on it. As well as I still work on it everyday with our other projects.

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I’m glad that BA are as passionate about AFL23 as I am :+1::grin:

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I’m just not giving an exact date as things can change, but for those saying this is not in the ā€œshort termā€ really doesn’t make sense, when that was never mentioned. There’s no way to put it without someone taking it out of context, but its sooner rather than later. Again there are some things in it ive been tracking for a while, and these are not small things to throw around as they will have a gameplay impact. Since I know this will be relayed to the other place. Hi guys :wave:

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Tbh I wouldn’t mind waiting longer for patches I’m enjoying the in game match injury reports.

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Are The Default Stadiums Correctly Assigned to the revlevant teams?

I was playing a few matches against other reserve teams and apparently all their home games were only played at the Alberton Oval. Hope to see this getting fixed.

I personally haven’t had issues with turning circles… I mean, sprinting makes you unable to turn tighter… that’s realistic though.
I also I don’t sprint as much as I did in previous AFL games… so maybe that’s why I don’t notice it (also may be the reason I don’t have much of an issue with tackling either).

For most of the movement issues, I reckon it’s best to post videos and/or send explanations to support so they can see what animations are causing the problems. I still reckon it’s something to do with specific animation transitions.
The only invisible walls I notice in the game are when the opposition have a set shot… and my players can’t encroach the mark (which is a good thing).

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What do you mean by this mate " I’m enjoying the in game match injury reports."

Is this something new I’m missing out on?? :slight_smile:

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No, I’m just enjoying the injuries my team are getting. Some of the injuries I’ve never heard of so it’s been very educational for me but it sucks that some of the injuries happen to the players I draft just before they join the club.