AFL 23 - Megathread

hold down either right or left trigger and if gives you an advantage to tackle, even when tapping out in Ruck contest

Try holding R1 while kicking. It doubles the speed of the metre.

Help please! All of my set shots for goal always go dead straight to the left. I’m aiming straight and there is no wind. Any suggestions?

The ball swings across the body of the kicker so you have to take the swing into account

The homing button (RB/R1) works while sprinting (RT/R2) now so if you hold both of them before tackling you should be better positioned to connect the tackle.

@JNT_BA
All these slots for guernseys are fair and fine. But if I can’t insert created logos then there is little point.
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looks like Marvel hasn’t been updated in the new patch. I know it’s minor but don’t understand how it’s accurate in the cricket game but not the AFL game even after the new patch.

Yes that does help. Though It does feel weird having to hold down L2 and R1 and circle at the same time. Too much happening. My view is L2 modifier should automatically make the radar go faster speed for bananas/snaps as these kicks are ussually performed in tight situations anyway where you don’t ussually have the time or space to face the goals. At the moment, L2+O by itself has no purpose as it’s paid holding the ball 95% of the time.

Make L2+O radar faster by itself.

In saying this I think the kick radar in play is generally too slow as well, too many holding the ball free kicks

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Apparently my kicking at goal is rubbish. Very rubbish
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Maybe you could share some tips, because I’m screwed

AFL 23_20240320150523

Can someone help i get this after a game in Season and evertything goes back to default can’t progress with season

Just a question on management mode. Is there a reason why we still can’t spectate our team in this mode? I would think a lot who want to play this mode want to manage the team and let the ai slug it out. Seems like an easy fix that would be appreciated by many.

Yeah I’m struggling with kicks on the run during play towards goal. I’m just pressing X and aiming towards goal and hoping for the best, or hitting a lead each time now. The sweet spot on the kicking bar is way too small unless you’re in the goal square. Makes the game harder for me as I’m not nailing everything though

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You telling me I need to hold/press 3 buttons now to lay a tackle? Typical big ant fix one thing (honing) and break another. I was tackling just fine (for the most part) without needing to use the honing button.

usually if you kick with a right footer, their shot will swing left, vice versa. So when taking a shot with a leftie, I am left a bit to allow. this happens in real life too, so kinda makes sense.

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hey is anyone else having trouble with placing logos onto custom gurneys, for some reason when I try and do it it automatically puts the first custom logo onto the Guernsey.

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The most enjoyable games I’m getting on the new update is out of the online games. I know you can’t mimic AI to user control but the games flow so much better.

Problems I’ve come across in single player mode.

  • not being able to tackle when you want to
  • switching player off the ball

Are not issues with the online gameplay.

Not sure how both gameplays feel and play so much differently :thinking:

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Ok a few days in.
They HAVE to slow the game speed/player speed a little…PLEASE!

Other improvements:

  • add contested pack marking. I know having physics based collisions is most likely off the table for this version but having pack contests where there is ball spillage and players going to the ground not only adds realism but also the randomness of the real life game. It’s far too 1 on 1 and kick-mark-kick-mark.

  • more players around contests
    There needs to be a way of replicating the congestion of stoppages a bit better.
    Right now at a stoppage, once the ruckmen win a tap the players start running off in all directions leaving only the player that receives the tap and his opponent. If they can get (some) players to remain in tight with smothers and tackles at times it would add realism. There is an element of luck in real life at stoppages as to the bounce of the ball, or some in tight handballs or quick dump kicks to get the clearance.

There has to be a small amount of randomness with the ball pinging around a bit. Once you do get a clearance, if there’s still a decent amount of people around the ball, the rest of the ground opens up and then relies on your skill again in ball use or defending.
I know that sounds hard to implement
But having the ball being smothered in tight congestion more often and ball spilling free randomly out of tackles with little or no prior opportunity would create enough randomness and realism as opposed to what we have now.

And the other major one gameplay wise, is much smarter off the ball AI.
This is a glaring issue to be honest.

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I dont understand why we have to wait so long for a another patch