I’m personally not a fan of the ‘show icons and then choose’ method of selecting players… but appreciate that you mention leaving the default method in there.
There’s currently the L1 + Right Stick option too… but again, I’m not a huge fan of it… and would probably prefer the Right Stick on it’s own to change player (moving the current ‘bump’ control to L2+Right Stick).
I think there are different algorithms that can be used with change player, i.e ‘closest to the ball’, ‘contextual with priority to the defensive side’, ‘contextual with priority to the attacking side’ etc… All things the developers probably have to deal with in the game currently…
So my wish is to make those settings that users can choose… so we can find what works best individually.
With the game being fast paced and not too much time to make a decision and with so many options available, r1 plus right stick I feel just doesn’t keep pace with the way the game is at.
I feel the system works in games like madden (multiple option/s for players to pass To with the ability to quickly and ‘accurately’ choose who,) and I think even nba 2k has something similar which works.
So I guess the key point is to give the player a quick way to make a accurate choice as to who to pass to, which I feel is lacking and not keeping up with the pace of the game.
Thats correct. As we were doing photogrammetry some coaches were not available during the sessions so we didn’t get a chance to capture them. Some we added post-launch others we never got at all.
Genuine question @JNT_BA but is this the best place for feedback & requests like this?
Or are they more likely to get missed, and fans are better off sending these sorts of posts through to the dev team?
Feels like so many things, including what’s listed above, were rightly or wrongly expected to be included in the game upon release - let alone a year down the track.
If the above is being worked on, along with:
A general update on in-game player stats to better reflect what fans see in real games, including fantasy points
Better camera angles for set shot kicks & goal replays (they’re so zoomed in and low to the ground - sometimes the player you’re controlling is literally blocking your vision of the ball in air towards goals)
Quarter/half time highlights so you can see replays of big marks, good goals, big tackles, etc
Better AI player positioning during set shots, so at least there are always players near the goal line to react to a kick falling short
Team/player stats at reserve level to see who performed well and is pushing for selection
An option to remove the new L3 change camera angle effect (drives me nuts! So easily to accidentally press during a quick play and then shank the kick)
Ability to edit sliders mid-game
Some form of actual blocking/shepherding button that gives the game some physicality
Better football spin animation so it doesn’t look like players are floating through set shots even when they nail the shot
Updated team selection UI that better represents how most modern sports games look
… we will end up with the best freakin AFL game we’ve ever had!
Basically, bring in the things that people loved (and are currently missing) from the Evo games!
If these changes are being worked on, this game will have some serious long term playability given everything would feels more realistic, and any accomplishment would feel far more rewarding.
Nothing wrong with chucking it on here I’d say. JNT tends to convey all feedback over to the rest of the dev team. Just aren’t going to get any responses/confirmations on whether that stuff will be included as it’s not his job to make announcements (unless that’s changed recently). I’d suggest also log feature requests via their official support page so there’s something properly logged that they can respond to if need be etc.
@JNT_BA how come you don’t reply to anything about management mode or gameplay requests? The injury side of things is really the only thing stoping me from enjoying management mode. Every team should have around 5 injuries at a time. And we should be able to see every clubs injury list so we have a rough idea what team they are going to play
I say things when I can say things and don’t say things when I can’t. It’s as simple as that. I won’t make promises on things I can’t but when I can say things I will.
We released a roadmap and that’s what we are working on.
The problem is there’s been plenty of roadmaps and promises that have been made and then (seemingly?) abandoned. But without any real clarification. For example:
Training mode promised soon after launch (12 months ago!), and tumbleweeds since.
Are we getting this mode as promised or not?
Will management mode ever be fixed?
Whether it’s today, tomorrow or next month we don’t care, we just want to know what to expect from our purchase going forward. It’s really not asking for much. If you can’t say, where’s Ross the Boss?
After testing over 20 odd games with new sliders trying to find my play style I’m definitely getting there.
The biggest issue I find now is the AI kick to handball ratio on average it’s about 70% kick 30% handball which I believe is what they have input into the programming.
I’m not asking for 50/50 but even 60/40 will feel the AI are trying to use the ball in alternative ways.
The switching side to side 3 times in the back half is a bit unrealistic at times and would love that to be either dumbed down a touch or even if the kick to handball ratio was made closer this could allow the AI to move the ball around a bit different that way.
Sliders have been a great addition and make the game suit your needs. Cheers @JNT_BA
This Saturday marks 12 months since the release on PlayStation and PC. That should have been the Early Access release but at least Big Ant learned that lesson with Tiebreak.
Anyway, what are we still waiting for?
Training and tutorials
Pro Team and all the past players
Up to date AFLW squads
Up to date face scans
Up to date stats
There are animations and stuff from the launch trailer I have yet to see. Same with lines of commentary. And, of course, correct coloured streamers and stuff in the Grand Final. All this would help with the immersion.
Speaking of commentary, Hamish (Daisy Pearce still listed on Big Ant’s own website too although I understand she was cut. She’s now the West Coast AFLW coach so should still be in the game in some capacity at least)
AI that actually had input from AFL coaches
A playable management mode
Injuries
Keen for all that. It’s still a frustratingly long list. The basics of the game are there now. I enjoy the game. I can kick, handpass, mark and spoil and things generally happen the way I expect. Most of the time when things go wrong it’s my fault rather than the game doing something totally unexpected like opposition players getting random speed boosts or 100m handballs the wrong direction. The base game just needs injuries and AI that plays like actual footy. Proper contested footy will have to wait for the next iteration. I understand that.
Cannot wait for everything we were promised for this iteration though.
One last point, I generally don’t mind the commentary, but whenever they say Goldstein’s name, it is strangely muffled. Anyone else noticed this? Have only noticed it with Goldstein.
Ok I understand if you don’t want to answer that @JNT_BA but are we able to know with the may update if it will include more gameplay tweaks and maybe stuff to management mode as well as pro team?