AFL 23 - Megathread

@SaintSkeeta Either way it would have to add more time as its more for them to go over :tipping_hand_man:

Well, maybe…overall… yes… but…
If they accept multiple submissions, say v1 and v2…
Maybe they start work on v1, get v2 half way through… They could, in theory, continue and complete testing on v1 and then accept it, before even starting to look at v2…
And v1 could go out to the public, while they get started on testing v2.

But again, we have no idea of the process of it all… this is a complete guess, and we don’t know if that’s how it works, or if there have been multiple submissions, or what the capacity of the platform holders is at the moment…

Given we have no idea… I tend not to worry about what the platform holders are doing… and just accept that BA will get it into our hands as soon as they possibly can.

Both Sony and Microsoft use different methods for testing patches, updates and ect. Hence why possibly of the long wait.

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@JNT_BA as for ProTeam features, are you able to shed any light on these areas from the initial video?
image0

In particular, any examples of what we might find in Objectives or Message Centre?
And is Level Progression here the season level progression, as opposed to a separate level progression within Premiership Challenge?

Thanks.

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I can try answer some if that helps as I just swung by the thread, level progression is the season pass levels.

The season pass looked good, plenty of chances to earn packs, ex boosts and consumables.

Objectives, @JNT_BA is probably best to clarify here as we didn’t do much in that space, but from what I can gather / assume this I feel is where you would find a list of in game based objectives that are added or bonus XP if completed. e.g kicking 3 goals from outside 50m in a game.

That is my best guess anyway.

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So if we had to take an educated guess, the platform provider letting everyone down is Xbox(Microsoft)

Based off the debacle with this platform on release, I’d say pro team is on a similar road map of 3-4 months delayed, waiting for their approval.

Who else agrees ?

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Even if it is Microsoft, I think we’re talking completely different things here. The launch of a full game, versus launch of a game mode. There might be different sets of criteria…
Also, it’s different code… so there may be no correlation anyway.

My (completely uneducated) guess is we’ll have it anytime between today and the next 2 weeks. At worst, 1 month.

It would make sense for a postponed release. I assume we will see an update in early july or mid july for the update to the AFLW (as that starts in Aug) and probably would make sense to drop ProTeam at that same time too. What does everyone think about this?

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Objectives are that. We have a large number of additional objectives we can set and cycle in, which the team has been expanding even while we wait when they think of additions and sets they can use that will award XP or other things.

Manage Club is where you will set your club identity. Change your banner, supporter gear, home ground, and several other things relating to your team.

Level progression is again as it sounds. It’s the ranks you can go up per season, offering up different rewards based on XP gain. I believe when we showed it off it was set at 40 levels everyone can do when they play. You can gain the XP just from playing matches and also doing the bonus objectives.

Message Centre is a place where we can send updates if needed to everyone at once, rather than having to go to Twitter or an outside location to get updates. If there is a need for maintenance or reminders for the end-of-the-season warnings, as well as if we notice a large amount of people missing out on some content we can send out reminders or quick tutorials. Those kind of things.

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Why would a postponement make any sense for pro team when its ready to go?
As pro team has nothing to do with the start of AFLW season?

Sounds absolutely amazing @JNT_BA definitely looking forward to it :+1::clap:

Can you tell us anything about gameplay? For people that arnt interested in pro team

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@JNT_BA one of the most common requests from fans is around improvements & fixes to management mode, along with the ability to edit player attributes based on performance/games played.

These things alone would hugely improve game longevity and be warmly welcomed by fans of the game, or really anyone who enjoys sports games in general.

People have been asking for these things since release and whilst I acknowledge that fixes have been made along the way, it’s disappointing to still be unsure of whether this sort of stuff is being worked on - and if not, why aren’t they? Cheers!

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As mentioned previously, updates to management are not being worked on at this time. As for the other things again nothing is being worked on at this time as Pro Team is taking the priority for this update.

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@JNT_BA Completely understand there are a finite amount of resources at BA and priorities in place, so a bit of a shame to hear that there won’t be any fixes for management mode!

Saying that, will there be any gameplay adjustment/patches to go along with proteam?

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The answer is no, as JNT just said. Nothing else is being worked on.

Surely the players on the bench gets fixed, I still
Feel like they never gave us a reason why it was disabled in the first place.

I can’t recall any modern day sports game that doesn’t have staff/players/officials on bench :thinking:

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@mattyb I understood that nothing is being worked on at the moment, doesn’t mean something hasn’t been worked on gameplay wise since the last patch almost 2 months ago.

Staff (and even interchange players) on the bench is a very peripheral thing. I get that it’s realistic, but it doesn’t add to the gameplay itself, and would actually take away a bit from the graphics performance (as it’s rendering even more players/people than the 36 on the field).

Not saying it wouldn’t be nice… but all up, not the highest priority for me.

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I get the graphics and system would take a hit in FPS but it’s 2024 it shouldn’t be a issue with the technology available, we should be able to see a game with live interchanges players running off and subs running on. Cut scenes after goals and players running off.

It adds to the whole game. As much as I agree the game takes a hit but it should easily be able to be added and the game be able to handle it.