You are definitely correct. They have to really get the pods right and ability to pass out the back.
I also agree that when a player is facing one way, they should not be able to make a long pass in the opposite direction. Only time the pass should be available the other way is for a very short switch pass.
I like the idea of a flat pass option, but it should also punish you at times if you’re over using it, making a higher probability for the flat pass to be forward.
Having seen the Rugby league game on YouTube I think the speed of the game probably needs to slow down a touch for rugby 24, not by much a small amount
Will we be able to adjust the camera settings can I ask?
I expect the basic model to retail for about Ð100 Australian Dollarydoos.
Then again I expect the Platinum version to be about Ð120 and the Ultimate version to go for about Ð200 with a pair of grip socks thrown in.
Yes otherwise they wouldn’t be doing it.
You could argue they are only doing the all blacks players not the whole super team. But they already captured all blacks 2 years ago when they played in Melbourne (yes team is out of date). They could have also waited till July to do the All blacks new players.
But I think they have super rugby. This game is supposed to be the most complete rugby game…
Yea same here waiting… although Ross has been sharing a lot content of photogrammetry online progress, giveaways etc. Which is better than nothing this time 3 months ago.
All they do is ask us to have patience . Why not reward us for our patience with atleast info about the game like a list of leagues, game modes etc . Screenshots can also help , I think us as fans deserve that . But it doesn’t seem like they actually care about their fans or people who will actually buy this game .
"To finish, we were able to lay our eyes (but not our hands) on two sports simulations approaching at Nacon: Rugby 24 and TieBreak, a tennis game which will have the difficult task of challenging the return of Top Spin to the 2K monster. Special mention to the modeling of the many professional players in both titles. The motion capture has worked miracles, and the facial and gesture animations are a success. Once again difficult to judge without playing but we were not necessarily convinced by the activities during the meetings. Rugby 24 did not seem to us to convey the intensity of a rugby match, just like TieBreak the rhythm of a high-level tennis match. Good news, the two games are still in development, with real room for progress and a desire displayed on Nacon’s side to rely on user feedback. "