Has anyone seen the early access gameplay of Tiebreak? The player movements and animations do not look great.
I know it’s early access and I am not sure how finished the game actually is, but does this make anyone that’s seen it nervous for Rugby 24 movements and animations?
Do you think the price should also reflect this, as in fans should be charged the price of a triple A game and would you be willing to pay that price for a game that potentially won’t be up to that triple a standard. Not a dig just curious by your response as I admire your optimism on this forum.
Yes. And that’s why I said “I am not sure how finished it is”.
I certainly do not expect perfect games early access, but would have thought core mechanics like player movements should look/feel good at early access.
Seems like a tough mechanic to completely overhaul, but not sure.
I agree. It depends on the type of game. For a half decent rugby game, the answer is yes cause we don’t have one.
I have rugby 06, RC3, RC4, and Rugby 22. Even if it is not triple A worthy, I will pay whatever the price is going to be because I’m 100% sure it will be the best rugby game that’s ever come out, given its competition.
From what I saw from the game play. A lot worse than RLL4…
That being said, it is a different sport and the players don’t move the same. Tennis have to make them move horizontal vs mostly up and down in rugby…might be harder to have a player lock onto the tennis ball too.
From what I saw, the tennis players move very robotically and the players are running all over the court just to get to a hit a simple return right in front of them. Also often run past the ball and don’t hit it.
Look up some gameplay and let me know your thoughts
I’m not sure tiebreak is a good comparison for player movement. I’d compare their AFL23 game for that. I have no idea about that game but the sport in general is closer to rugby than tennis is.
Yeah y’all are 100% correct when I thought about it more. After watching AFL23 gameplay, the movement looks good. Maybe tennis just isn’t their thing.
I agree completely. The breakdown is very important. I want it to look like a real ruck, but not some weird gimmick where it takes 5 seconds every time for the ball to pop out.
Set pieces are very important too, as well as scrum gameplay.
‘Floaty’ passes were silly and the sidesteps were weirdly animated in rll4. I liked the idea of being able to use double tap to throw a flat pass that players can run onto though. From watching @MaD_Dragon_Rugby play rwc 2011 one thing i miss from rugby games these days is a designated pass to forwards or pass to a back buttons. That worked really well in those games as you could hit a pod of forwards or go out the back from a ruck. Im hoping its evolved more than that but it was a tidy feature.
Im also wondering how structured the game play will be given the difference in NH and SH rugby. For example the last union SH developed game every single team offloaded all the time, very rarely kicked for territory or kicked out of their 22, its just something that doesnt happen in real life. The ai mechanics of rwc 2011 were more realistic than even rugby 22 and rc4 imo. And dont get me started on scrum halfs going one way then passing the ball back over the ruck in rc4, so stupid
Yeah ive got a feeling r24 will have gameplay sliders as from what ive seen in afl23 they are included there. Just hope they make more of a difference than it did in rc4 .
I get what youre saying about sh sides often running it from 22 but in rc4 it was every team, didnt make a diference what teams were playing so maybe different ai behavour based on how the teams play would be the answer (albeit not for this iteration of rugby game, maybe in the future)
You are definitely correct. They have to really get the pods right and ability to pass out the back.
I also agree that when a player is facing one way, they should not be able to make a long pass in the opposite direction. Only time the pass should be available the other way is for a very short switch pass.
I like the idea of a flat pass option, but it should also punish you at times if you’re over using it, making a higher probability for the flat pass to be forward.
Ive noticed today that smyths toy store in the UK have lowered the preorder price for the console versions to £35, unsure why its so low given that the early access hasnt been shown yet. Doesnt give me a load of confidence as to how good the game will be if its selling for much less than big ants other games (Early access wont impact the price as these preorders are for the full release), for example afl23 is still £55 and tiebreak is currently £45. What do you all think?
Oh yeah i dont mean that they have insight as to how the game is but they must be given a guideline price surely? As the preorder guarantee means youll only pay that price. Ie AAA games are usually 60-70, AA around 50. This seems to be sitting between AA and high indie stuff which is around 15-20 on console. Rll4 still sells for more money than they are asking for rugby 24, thats weird isnt it?
Ive gone ahead and preordered, figured its very unlikely it will release at £35 but they now have to honor that price regardless of what it changes to.(unless its less than 35 then you pay that) Even if the game is on par with previous rugby titles i dont mind paying 35 instead of 50 or 60