That puts me at ease knowing you played and loved the sport! You get it we need a great game for this great sport best of luck Ross!
Hype train starts chugging again
Well itās nice to see some
After a long while
Tbf people will always be positive when thereās communication, radio silence will always bring negativity
Not true in my opinion. Plenty of people are negative 24/7 communication or not.
Plenty of people are also positive 24/7 communication or not.
But I understand the message you are trying to send there.
I feel like communication helps humanise the devs. Instead of a faceless studio taking their fans for a ride, we see a passionate dev team trying their best to give us a great game.
I was feeling pretty negative till Ross chimed in here. Now Iām feeling less negative. Hopefully they keep communicating!
Interesting point of view. I donāt link the devs to communication at all as it isnāt their job (Just guessing).
But if I never heard anything about a game and it came out and I enjoyed it, I certainly wouldnāt think they were people that had just taken me for a ride.
I would think, this team makes great games.
I do see your viewpoint. I am as excited as you are about this game for sure!
I absolutely agree that devs shouldnāt be the one to communicate the state of the game. Iām a dev myself, I know what itās like to be under the pump trying to finish a project, and I do not envy the Big Ant team right now!
However, I feel Iāve been missunderstood. My point was that communication helps alleviate the soreness caused by delays and subsequent disappointment. When developers donāt communicate, the fan base festers. Iāve seen this happen in a handful of other communities, and itās a great way to foster a negative attitude towards your studio and dev team, when theyāre working as hard as they can to give us the best game possible. Otherwise people get lost in the fog of endless delays and canāt see the forest for the trees.
If you know what I mean
Oh, sorry I did misunderstand.
Yes, I agree with you in that way.
I donāt have enough of an understanding as to who is allowed to say what and when to comment on that because I have seen things saying they can say this but not that etc etc.
But we are getting it now though. So that is good
I get the feeling that sometimes communication is never enough.
The superfans can be quite demanding and if you drip feed them things, they grow more impatient and demanding.
Also a true statement.
Moral of the story - You can never make everybody happy so just do your best
Has anyone seen the early access gameplay of Tiebreak? The player movements and animations do not look great.
I know itās early access and I am not sure how finished the game actually is, but does this make anyone thatās seen it nervous for Rugby 24 movements and animations?
Do you think the price should also reflect this, as in fans should be charged the price of a triple A game and would you be willing to pay that price for a game that potentially wonāt be up to that triple a standard. Not a dig just curious by your response as I admire your optimism on this forum.
Yes. And thatās why I said āI am not sure how finished it isā.
I certainly do not expect perfect games early access, but would have thought core mechanics like player movements should look/feel good at early access.
Seems like a tough mechanic to completely overhaul, but not sure.
I agree. It depends on the type of game. For a half decent rugby game, the answer is yes cause we donāt have one.
I have rugby 06, RC3, RC4, and Rugby 22. Even if it is not triple A worthy, I will pay whatever the price is going to be because Iām 100% sure it will be the best rugby game thatās ever come out, given its competition.
If you compare it to rugby league 4 does it look better Atleast? If the answer is no⦠then I think it is a problem. If itās better⦠then all good.
From what I saw from the game play. A lot worse than RLL4ā¦
That being said, it is a different sport and the players donāt move the same. Tennis have to make them move horizontal vs mostly up and down in rugbyā¦might be harder to have a player lock onto the tennis ball too.
From what I saw, the tennis players move very robotically and the players are running all over the court just to get to a hit a simple return right in front of them. Also often run past the ball and donāt hit it.
Look up some gameplay and let me know your thoughts
Iām not sure tiebreak is a good comparison for player movement. Iād compare their AFL23 game for that. I have no idea about that game but the sport in general is closer to rugby than tennis is.
Yeah yāall are 100% correct when I thought about it more. After watching AFL23 gameplay, the movement looks good. Maybe tennis just isnāt their thing.
I agree completely. The breakdown is very important. I want it to look like a real ruck, but not some weird gimmick where it takes 5 seconds every time for the ball to pop out.
Set pieces are very important too, as well as scrum gameplay.
Found the animations and player movement pretty pants in rll4 tbh. Id expect the gameplay to be excellent given the repeated assertion tha player scans have been the main hold upfor release. I expect glitches as its a ba game, however if the mechanics and ir ai are lacking ill be seriously concerned