Any news ?for the game

That puts me at ease knowing you played and loved the sport! You get it we need a great game for this great sport best of luck Ross!

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Hype train starts chugging again

Well it’s nice to see some

After a long while :slightly_smiling_face:

Tbf people will always be positive when there’s communication, radio silence will always bring negativity

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Not true in my opinion. Plenty of people are negative 24/7 communication or not.

Plenty of people are also positive 24/7 communication or not.

But I understand the message you are trying to send there.

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I feel like communication helps humanise the devs. Instead of a faceless studio taking their fans for a ride, we see a passionate dev team trying their best to give us a great game.

I was feeling pretty negative till Ross chimed in here. Now I’m feeling less negative. Hopefully they keep communicating!

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Interesting point of view. I don’t link the devs to communication at all as it isn’t their job (Just guessing).

But if I never heard anything about a game and it came out and I enjoyed it, I certainly wouldn’t think they were people that had just taken me for a ride.

I would think, this team makes great games.

I do see your viewpoint. I am as excited as you are about this game for sure!

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I absolutely agree that devs shouldn’t be the one to communicate the state of the game. I’m a dev myself, I know what it’s like to be under the pump trying to finish a project, and I do not envy the Big Ant team right now!

However, I feel I’ve been missunderstood. My point was that communication helps alleviate the soreness caused by delays and subsequent disappointment. When developers don’t communicate, the fan base festers. I’ve seen this happen in a handful of other communities, and it’s a great way to foster a negative attitude towards your studio and dev team, when they’re working as hard as they can to give us the best game possible. Otherwise people get lost in the fog of endless delays and can’t see the forest for the trees.

If you know what I mean :sweat_smile:

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Oh, sorry I did misunderstand.

Yes, I agree with you in that way.

I don’t have enough of an understanding as to who is allowed to say what and when to comment on that because I have seen things saying they can say this but not that etc etc.

But we are getting it now though. So that is good :blush:

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I get the feeling that sometimes communication is never enough.
The superfans can be quite demanding and if you drip feed them things, they grow more impatient and demanding.

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Also a true statement.

Moral of the story - You can never make everybody happy so just do your best :blush:

Has anyone seen the early access gameplay of Tiebreak? The player movements and animations do not look great.

I know it’s early access and I am not sure how finished the game actually is, but does this make anyone that’s seen it nervous for Rugby 24 movements and animations?

Do you think the price should also reflect this, as in fans should be charged the price of a triple A game and would you be willing to pay that price for a game that potentially won’t be up to that triple a standard. Not a dig just curious by your response as I admire your optimism on this forum.

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Yes. And that’s why I said ā€œI am not sure how finished it isā€.

I certainly do not expect perfect games early access, but would have thought core mechanics like player movements should look/feel good at early access.

Seems like a tough mechanic to completely overhaul, but not sure.

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I agree. It depends on the type of game. For a half decent rugby game, the answer is yes cause we don’t have one.

I have rugby 06, RC3, RC4, and Rugby 22. Even if it is not triple A worthy, I will pay whatever the price is going to be because I’m 100% sure it will be the best rugby game that’s ever come out, given its competition.

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If you compare it to rugby league 4 does it look better Atleast? If the answer is no… then I think it is a problem. If it’s better… then all good.

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From what I saw from the game play. A lot worse than RLL4…

That being said, it is a different sport and the players don’t move the same. Tennis have to make them move horizontal vs mostly up and down in rugby…might be harder to have a player lock onto the tennis ball too.

From what I saw, the tennis players move very robotically and the players are running all over the court just to get to a hit a simple return right in front of them. Also often run past the ball and don’t hit it.

Look up some gameplay and let me know your thoughts

I’m not sure tiebreak is a good comparison for player movement. I’d compare their AFL23 game for that. I have no idea about that game but the sport in general is closer to rugby than tennis is.

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Yeah y’all are 100% correct when I thought about it more. After watching AFL23 gameplay, the movement looks good. Maybe tennis just isn’t their thing.

I agree completely. The breakdown is very important. I want it to look like a real ruck, but not some weird gimmick where it takes 5 seconds every time for the ball to pop out.

Set pieces are very important too, as well as scrum gameplay.

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Found the animations and player movement pretty pants in rll4 tbh. Id expect the gameplay to be excellent given the repeated assertion tha player scans have been the main hold upfor release. I expect glitches as its a ba game, however if the mechanics and ir ai are lacking ill be seriously concerned