Early Access 2 – Interim Update 1 - Feedback

Seen it mentioned before on here but was wondering if there is work happening to alter the bodies of players? They’re currently quite oddly shaped, particularly with regards to shoulders and arms looking rather out of proportion and unnatural. Players on RLL4, for the most part, look quite realistic so sure this won’t be a hard fix.

Similarly, still not enough difference in body types and sizes between players - particularly props. Hope this is just a simplification of early access.

Enjoying the progress of the game and appreciate the efforts of the team, keep the updates coming and this could be the best rugby game to date

2 Likes

Hi there,

Is there any patch deploying this week. I am off on leave till next Monday so was keen for Rugby 25 gaming if a patch comes through to stop the game crashing which has hampered us all I think.

Also I hope the Fan Hub is arriving soon ? It would be good to get an idea if there is a need for the community to possibly create players or focus on certain teams that might not be face scanned for a while ?
I used to do a lot of player creation on Rugby Challenge 4. About 1700 players over the last 4 years I shared onto their server.

Thanks

7 Likes

There’s been a fair amount of activity on steam dB so expecting a patch today or tomorrow, unless the QA team find any glaring issues before the patch release

3 Likes

@JNT_BA : thanks so much for the information about the difficulty… sliders to modulate the difficulty levels baseline is an excellent idea !!

About the next update timing, I would be among people who have preference for a increment, where all necessary time is taken to address gameplay improvements, in priority #1.

My wheelhouse is clearly playing with various set plays + defensive/offensive tactics (for the backs AND the forwards :innocent:). Usual stuff that brings all the variety and beauty to rugby union, so. And if this is for the next increment I would put a €50 banknote on the table + sign with my eyes closed since now :disguised_face:

1 Like

Definitely no update today there hasn’t been anything happening today on steamdb today

Thanks for the Update, can seem to get the ball out the back again however passing still seems a bit more off than it was before the EA2 update

Now I’ve been able to play a bit, I do like how natural the mauls feel, however they do need a bit of better balancing for me and I feel like momentum should play a bigger role, if I get on top early it should be harder for the opposition to stop me

I also feel like there should be a way to delibretly collapse the maul with it resulting in a yellow card and penalty ( penalty try if it’s near the try line) as that’s something I’ve never seen properly implemented in a rugby game before

I did notice a couple of glitches in the maul one being when I was pushing back the AI they 1 wouldn’t get the ball out of the maul despite losing 10s of meters and 2 the law states that that should result in a free kick if the ball isn’t being used when the attacking maul isn’t moving forward

Lastly on the maul I noticed that the ball got stuck in the maul and the ref correctly gave a free kick however I’m not sure what caused the ball the get trapped ? Is it random or a result in the player dominating the maul ?

Other than the maul as I said before passing seems to have still taken a backwards step from EA1 although I assume this will soon get better

Ruck is feeling a lot better however animation need be a lot more realistic

And lastly one pet peev is when scoring a try I hate when the player dives with the ball in one hand, unless they’re doting it down or trying to score under pressure in the corner 99% of rugby players will score with two hands on the ball or having it tucked safely under their hand/s

Looking forwards to see the next update when it’s ready !

4 Likes

RE: Difficulty,

Thanks so much @JNT_BA this was super insightful and do agree.
I like the idea, perhaps if BA can consider sliders we players can adjust simple things like:

Opposition Defence Line Speed, Ruck Speed, Stamina Drain (think this could be interesting) etc. Similar to rugby challenge. What would be excellent is a stat overclocker that only applies to the hardest level. e.g. overclock any opposition stats automatically by 10, 20, 30. This can also be done on a position base e.g. front rowers gets overclocked only on stats that make them good, back rowers etc.

That would apply to all teams you play against, and being able to set it would be excellent and give longevity to the game. As long as there is no game breaking issues like on RC4, the stamina drain for example, was just too excessive and almost destroyed the late game. That ruins longevity. But having a game that is subjectively too easy to many players will do the same. Sliders really puts the power into the player’s hands, and as difficult as it can be, I think it’s also unique in rugby where you could do some interesting sliders that increases the difficulty.

1 Like

I don’t know if it’s planned, but it would be nice to add 2 or 3 different ruck animations because all rucks are identical. We should be able to choose the number of people who go into the ruck and also animations where we can see the player scratching the ball. According to his statistics, the stronger he is in scraping, the more likely he is to recover the ball.

4 Likes

@MattW

hello everyone!

I hope the whole team is doing well.

I had a question regarding the future update.

Will there be an interim update before the big update at the end of August or will it be included in the big update?

Good evening to you.

2 Likes

I think I’ve already mentioned it in a previous post - that basically sliders are on the agenda, but it’s really helpful in this stage of the Early Access process to have everyone playing as similar of a game as possible, it helps us minimise how many unique factors there are.

So that just means that until we have a solid baseline, throwing sliders in could make it harder to get to that point, as you’ll have some players using the extremes of some of them and triggering edge cases, while others will be more default and not see them, leading to inconsistent feedback about what things are problems.

The other aspect is that while it’s in fairly active development, the underlying values that a slider would balance between would be changing a lot, so you might find the number on a slider that is good for you, but then we might rework the system to make the default experience better, and then your slider value won’t feel the same, etc.

As for updates to the game, as those who are snooping our steam have already identified, we’re testing out a candidate for an interim update.

13 Likes

I take offense to the word snooping … I much prefer stalking tbf

6 Likes

Just saw player and team creation trailer @JNT_BA is that a sign we getting it with this weeks update or is it still with big one next week hopefully

5 Likes

What!? You saw part of my Early access video! Unacceptable.

As mentioned in the road map the foundation of the academy will be brought in!! This will be in a major patch not an interim as it is a major feature.

7 Likes

I saw the video on YouTube and the creation center looks very very complete and really great. Just a quick question, will there be the possibility of putting headsets on players as there are none in the game currently?

2 Likes

Can we expect to see an interim patch this week?

1 Like

The player creator looks excellent. Thanks very much for creating this tool for us all. It’s just going to be really good to add new junior players into squads or possibly any players that don’t get face scanned for any reason. It will add to the longevity of replaying Rugby 25 for updating teams or creating teams.

I am assuming the player creator server lets you download any players regardless of any author creating a player from a console or PC ?

4 Likes

See just above with MattW

4 Likes

Correct it will work much like our previous versions, that we iterate in with each game as much as we can.

The PC tools will always be the most advanced as there are control and technology limitations with the console versions. So lucky for those taking part in the Early Access you will have the most freedom on creation with PlayFace.

Of course these can always be enjoyed for those who are on console as well through the community download systems.

3 Likes

A comment from discord mentioned that the EA release at Gamescom regarding gameplay the 9 was still not the preferred passer at rucks. Is this something the team is looking into? Perhaps something that can be adjusted before the actual release I’d hope.

Where are people seeing this video? Assuming it was an accidental release and is gone again now?