Hey Guys
Little late to the party on the feedback due to time constraints. However, this is the most time ive put into the EA major updates so far. Because the game is playable, and can actually have some great moments.
Again ill try my best to avoid covering too many of the points covered already by people but may be some cross overs, have certainly seen some colourful discussion so far in the FAQ 
Positives:
- Music, once again song choice of new songs coming in is great, thouroughly enjoying all of the songs in the main menu, got it on in the background now while typing this, another big tick to the audio team. (just a quick note, newer songs have odd titles like “FrontEndMusic_song name”, which is fine for now, but will want to be sorted before release, im guessing the game is just registering the name of the music files as the song name"
- Quick fix @MattW mentioned to stop the passing issue, worked great! It was the most annoying thing about EA4 so the fact that got sorted in a week has made the game much more playable and enjoyable experience.
- New teams ,staiums and kits added in to the game is always a great bonus
- Competitions working smoothly, no crashes, still an issue with the Simulate button not working though
- Like that the 9 is the main guy to the scrum half position now, looks much better (can have issues though where they run away from the ruck, or take too long to get there and so you get penalised because the game only wants the 9 to do it, even if unavailable)
Gameplay feels better ( I would like to make a point here of saying, “HARDEST” difficulty, is absolutely the best difficulty in EA4 for me.) the AI seem to change their style of play as you increase the difficulty. And easiest-medium is a very long drawn out game of rucks not going anywhere. However on Hard and Hardest, the AI open up so much more, defensivley more gaps appear to create overlaps and send a man through, under pressure they kick more so the egame feels more open, and on attack they are aggressive and always looking to find a hole in your defense and feels so much better. I recommend everyone giving the hardest difficulty a go from a purely entertainment standpoint.
Negatives that came with the patch:
-
Maul Issue - an issue has returned when during a maul your defensive line will completely run away from the maul leaving a huge open gap.
-
Interceptions - The AI really enjoy occasionally not even attempting a tackle and seem to track passes coming like homing missiles to intercept the ball and charge 50m up the field, 1 or 2 is fine in a match, but once you get in to double figures it can be frustrating, when you dont have a lot of options as a player over the pass.
-
new glitches - there are a host of new glitches ive not encountered before.
- “Quick Throw” goes wrong 9/10 times, resulting in your guy just holding on to the ball, passing it off map, or another player beating you to the ball and just standing there with it.
- Mauls will now go on forever if you spam the buttons, meaning you can drive them back the whole length of the pitch over their on dead ball line
- Clock stops comepletely during a maul and wont restart until the ball is played or gone dead.
- Scrums can just completely disappear, all of the players vanish but the scrum continues, and the players pop back in to existence once ball is played.
- performing a high tackle on a player over the try line will always result in the ball being held up
- actual offside penalties being awarded in a ruck, but for absolutely no reason
- AI players occasionally hammer the ball 80m in a kick and easily hit the crowd on my try line, from their own 22.
- when an opponent does a goal line drop out, if you respond immediately with a drop goal by the player who catches the ball, they will kick the ball back to the try line where your hooker will collect the ball and score a try instantly

Broader Points:
- Breakdown - The rucks have become SOOOO much harder to turn over, it doesnt feel like a difficulty increase, it just feels like the AI is able to add their players in to a ruck before you can and theres nothing you can do, even as a much better team getting a counter ruck might happen 1 in 20 rucks no matter if the player is really isolated.
- Supporting players non existant - as mentioned in the patch notes, there would be supporting runners when you make a break away, I cant say Ive seen a single instance for me or for the AI where there was an obvious supporting runner, maybe thats because the default distance from player to player is too deep, or the players just dont seem to comprehend you have made a make, but its always better to go alone than look for a pass.
- AI tackle after kicks - very annoying especially when the tackle is clearly late when making a grubber kick and the ball is already well on its way, and they drag ou to the ground to stop you chasing.
- Ball grounding - Feels like you as the player has absolutly no impact on a loose ball on the ground. Settings say to press X to dive on the ball, but it just doesnt work. Sometimes I just want them to pick it up and press nothing and they dive on it stopping them from scoring a try, because by the time they get back to their feet, they have already been tackled. Cant seem to kick the loose ball on after a grubber kick either, and most times results in the AI just picking it up.
- kick off recovery - one I dont think ive mentioned before, but its very weird on kick off’s how sometimes players running back to your own try line collect the ball with an outragous 1 handed catch above their own head, rather than a player running forwards on to the ball to collect it and then charge up the pitch.
Final point (rant incomming, appolgies in advance)
Logo Creator…
Boy oh boy, is this thing a b**** to use. Ive got a video coming out tomorrow going over more thoughts on EA4, so ill try and put a link to it on this comment with a time stamp going over the logo creator in person because theres almost too much to type out. Time stamp 05:43!
Short version, it is WAY too hard to use, its so fiddly and so uncomprehesible what it wants you to do to use it correctly. A logo/emblem creator should be this super easy system where you can kill 30 minutes designing some funky characters or recreate profesional team emblems. In order for it to appeal to a broad audience it needs to be super simple otherwise players will drop off rapidly.
All the elements are there it just needs overhauling to be more user friendly. Keep all of the shapes and letters and so on as options, even keep the colour change options the same. But the layers need to be visible at all times, and the player allowed to just select a layer quickly and edit that 1 asset on that layer.
I would drop the 200 points of contact on each symbol, and just have the option when adding a layer to select the shape/letter, and then XYZ options to change legth, height and overall size, and the ability to rotate the shape.
If people want complex curvy letters they can just add curvy shapes in more layers and move the layers around.
Ive put a good 3 hours into the logo creator now, only got as far as making utter garbage, followed by the entire thing breaking because touching any of the options with the mouse seems to break everything.
I would also make the UI completely interactable with a mouse, it seems so strange to navigate the creation tabs and selection with arrow keys when I have a mouse right there to just click them.
Why are we choosing colours using “GHYJ” keys, rather than just clicking on the colour wheel with a mouse exactly at the colour we want?
Why do we have to use “A or D” to switch shape styles, rather than just click the next page with a mouse? And why does hovering over those page swaps with a mouse make it rotate constantly making it impossible to select when we could just do 1 click at a time?
Why am i using the middle mouse button to draw a box to move a shape, as opposed to just having 1 major node, that you can left click and hold and drag wherever you want?
The customisation options in RUGBY 25 are fantastic, the player and team and kit creators all have so much promise, and im looking forward to spending a lot of time using them, and making a bunch of custom stuff. But the Logo creator is nowhere near the same level for me unfortunately.
Overall, im actually really enjoying EA4. The logo creator boils my blood
But the gameplay itself is gaining some real direction, and this is the first EA version im sat down in my spare time knocking a couple of games out on and actually working my way through a competition.
Think a lot will need to be done before online play is going to feel solid. Really looking forward to the eventual set plays and ability to change player line depth and widtch, and personalise the matches a bit more.
Thankyou @JNT_BA and @MattW for fielding the feedback threads, having read through a lot of the thread myself, cant imagine its easy dealing with so many people having such strong thoughts every single stage of the way. You’re both doing a solid job dealing with it all. Hopefully the general feedback has been useful accross the EA.
Im looking forward to what the next update brings.