Rugby 22 is not a big ant game and for me the game with the best rucking system is rugby challenge 2006. Not jonah lomu rugby challenge.
Nacon who made R22 acquired big ant studios just an fyi. So part of tbe same group. I guess everyone has there own preference. Think we agree thou that the current rucking system isn’t great. I welcome any change at this stage
They’ve said multiple times that Nacon are not involved in the development of the game.
Nacon is a publisher. Big Ant will not have access to the 22 build. But yes we can agree that we prefer another rucking system.

If I am correct HB is now making games under the 2K banner. Either way Big Ant have created some really nice sport games. I had a ton of fun with the Cricket be a pro mode and I am not even a cricket fan. Rugby 25 is also starting to show some promise in areas so I believe the end product will be a gem.
Hi team, long time player - first time poster. One MAJOR issue I can see with the gameplay is the underlying engine - the players are out of position the whole time. For example, when passing from the ruck (it should be the #9 passing the ball), there should be an option to pass to a pod of forwards OR the #10 straight away, who in turn would pass to #12 and #13… so on. Other examples are when kicking to the backfield, it should be the opposition #15 catching the ball, or #11 / #14 if kicking to the left / right wings. There was also good optionality in Rugby 08 to have the #10 stand deeper (in the ‘pocket’) when you wanted them to kick for touch.
Another matter to consider is the realism of penalties. It should be easier to catch opposition players offside, especially around the ruck if you are getting quick recycled ball and are on the front foot. Also, the opposition should be intelligent enough to commit professional fouls near the goal line if under pressure (i.e., not releasing, not on feet at ruck etc).
Think having an option between passing to the pod or 10 would be a brilliant addition. Especially if the rucks improve, would go a very long way in improving gameplay tactics
