Would love for management mode in particular for players to have overarching traits. More broad than strike rotator etc these are to compliment the current ones. Eg T20 or One Day specialist, short format specialist, test specialist, all format specialist. This would help with logic around choosing players for which team. Hopefully help with ai team selection too.
Being able to set up an eliminator playoff (page playoff) for our custom tournaments instead of the standard 1v4 2v3 semi would be really nice.
The current implementation of DLS feels almost gamebreakingly unsatisfying. I’ve lost two matches out of the blue in what feels like a random disruption to me building a sensible innings. Hit a four to end an over, then press x and Leewards Islands is celebrating in my face.
I wouldn’t use rain outside of test matches at this point. Even if you do get to play a shortened game, the DLS target is always wrong too.
Would love to be able to edit batting/bowling styles. Don’t see why that would be an issue and would make for greater enjoyment.
and editing equipment would be great, even if just to generic unlicensed gear. Really don’t like seeing players with coloured gloves/shoes in a test match
Would love if advancing down the wicket wasn’t an overly aggressive shot by default. I want to advance and push a ball into a gap for 1 or 2, make us hold aggressive shot for lofted shots. Makes it safer and more usable
Suggestion to add missing bowling action of some of the current players
• Abrar Ahmed (Pakistan’s mystery spinner and first-choice spinner)
• Varun Chakravarthy (ICC No.1 ranked T20I bowler)
• Shadab Khan (Pakistan T20I vice-captain and experienced all-rounder)
• Mohammad Nawaz (Pakistan’s premier spin all-rounder in white-ball cricket)
• Adil Rashid (England’s premier white-ball leg-spinner)
• Usman Tariq (Pakistan spinner with a unique bowling action)
• Jacob Duffy (ICC no.2 ranked T20I bowler for New Zealand)
• Ravindra Jadeja (India’s world-class left-arm spin all-rounder)
• Marco Jansen (South Africa’s left-arm fast-bowling all-rounder)
• Ben Stokes (England captain and match-winning all-rounder)
• Anrich Nortje (South Africa’s express pace fast bowler)
• Keshav Maharaj (South Africa’s experienced left-arm spinner)
• Mohammad Nabi (Afghanistan’s legendary off-spin all-rounder)
• Saim Ayub (ICC No.1 ranked T20I all-rounder for Pakistan)
• Nauman Ali (ICC No.3 ranked Test bowler from Pakistan)
• Mohammad Amir (Pakistan’s experienced fast bowler, active in major T20 leagues)
• Sam Curran (England’s left-arm swing-bowling all-rounder)
• Sunil Narine (West Indies’ mystery spinner and T20 legend)
• Hasan Ali (Pakistan’s former ICC No.1 ranked fast bowler)
• Lockie Ferguson (New Zealand’s high-pace fast bowler)
• Cameron Green (Australia’s fast-bowling all-rounder)
• Lungi Ngidi (South Africa’s right-arm fast bowler)
• Wasim Jr (Pakistan’s young right-arm fast bowler)
• Andre Russell (West Indies’ explosive pace-bowling all-rounder)
Net Run Rate as way to get bonus points in a tournament.
As of now it’s just points and wickets. But NRR is much better and is what is used in tournaments like SA20.
I think there is some easy “low hanging fruit” that I don’t think would be that hard to put in the game to make Player Career more enjoyable.
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Allow the ability to change the line up of the opposition team. Prevents any weird AI logic.
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Have a much larger pool of players to select your team from once captain. Prevents being forced to play 45 year olds.
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Ability to edit fictional players (names particularly) once they start entering the squad.
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Ability to edit the fixture.
Chrome colouring for numbers and jerseys
Love the game, could he make the ball wear visually in the game. Would really improve test cricket experience.
As a gamer with a physical disability, I appreciate the ability to set attributes like shot force, batting timing windows etc. However, I am finding that even with batting windows set to maximum and shot force set to maximum, shots are still lobbing up in the air and being caught easily. Similarly, I find that maximising bowling settings like spin, bounce etc. doesn’t appear to make a major difference to bowling outcomes in terms of edges/wickets. I would like to request the ability to have more precise control over result/outcome situations using custom difficulties, such as:
-The ability to set precise bowling/batting scenarios (catches always dropped, shots always go for 4 or 6, catches always taken, batsman always bowled etc)
-The ability to set specific attributes/abilities of user and AI players (speed up or slow down batsmen/fielders running speed, throws always hit their target, throws always miss etc),user/AI teams can have their players’ abilities set to an overall max/min level etc.
-The ability to pre-set match outcomes (user always wins, AI always wins, set number of runs to win, wickets to win etc)
I feel these sorts of customisations would give those of us who find the physical timing/precision aspects of the game difficult a more accessible experience, and I hope they will be considered accordingly.
Great list to add in the game
Would be cool to see an option to create a custom ‘training kit’ for a team to use in practice, like making one and selecting it as training, even international teams using their training kits.also is it possible to make it so you can import any sort of ogo, not just svg? cuz that braks a lot, says too many points, also a backgound remover with importing logos would also be insane.
Stats being saved after a tour or comp please.
I’m not 100% sure, but I think where you select your default uniforms, if you set a uniform to “Other” it will use that as your training kit. In my current career I have a different uniform that I’ve set up this way and it has been using that specific uniform when I do net sessions. Give it a go and see if it works.