DIFFERENT COMPETITIONS / GAME MODES: (SUGGESTIONS)
NORMAL COMPETITION:
Note: this means choosing a competition like the URC or Super Rugby and playing a normal season.
- In Game Team Stats: At Half Time provide the teams with Possession, Territory, Penalties Conceded, amount of tries and scored by who as well as conversations, penalties to goal and drop goals. The same can be applied at the full-time whistle.
- Allow Injuries to carry weight in the Season – Such as after a match wherein in which a player got injured you will receive a medical report stating your player has been injured and for example tore his hamstring and will be unavailable for 4 weeks.
- In tournament info:
a) Give Fixtures when will you be playing who as well include the result of all the games of the previous weeks.
b) Give a Competition log indicating Wins, Loses, Draws, Points Difference, Bonus Points and lastly Total Points of all the teams in the competition.
c) Give in Tournament Player Info – Top 10 Try Scorers, Point Scorers, Running Meters, Defenders Beaten, Successful Penalties/Goal Kicking, Tackles
d) End Tournament Awards/Summary – At the end of the competition provide the players with Tournament summary that indicate the above stats. Include Player Awards such as the Top Try Scorer of the Tournament, Best Tackler as well as Player of the Tournament etc.
e) Provide End Game Man of the Match medals could be a nice animation but even an inclusion at the Full Time Game stats screen will be very nice. This could be decided on the Player who had the best stats in a game for example tries scored, running meters, defenders beaten, line breaks, tackles made as well as Penalties awarded for stealing/Jackling the ball.
MANAGER CAREER MODE:
Starting Team:
a) Start your career at small club/ university level this does not have to be a licensed league or team. For Example, in South Africa we have the Varsity Cup (University Competition) it is a short competition only 9 matches including semi-finals and the final.
b) Then allow other competition clubs to draft you as the Head Coach.
Financial Management of Club:
a) Provide Budget when starting at a club.
b) Drafting Players who become available due to their current contracts ending this season. Allow you to determine how much you are willing to pay for a player to sign for a certain number of seasons. (Rugby Challenge had such a system for reference)
c) The option is to add Coaching Staff that effect your club stats such as Attacking, Defense, Scrums, Kicking as well as Medical Staff. This can also be worked on a Season basis and signing for example 3 years.
d) Stadium Investments: Allow Managers to invest in their stadiums of the clubs for example upgrade your seating capacity, security, Food & Drink Stands, Music and Atmosphere. Stadium Generate additional income with every Home Match. Crowd attendances are influenced by the above as well as your team’s performance such as if you win 3 matches in a row you will see an increase but if you lose a match, you will see a decrease. Bonus factors such as a loss at home decrease more attendance for your next game.
e) Stadium investments are specific to that club, if you decide to move to other clubs, you lose your coaching staff as well as your stadium investments as start with that new club even if their budget is more than the previous competition/tournament.
f) Allow player/Manager to be able to be drafted to international level but must be hard earned not something your get after winning one season or 2 at a lower competition level. Same Rules apply players must be drafted, for your (manager) international team.
g) Include if Licensed Lions Tour Coaching opportunities or even Barbarians.
h) When Drafted to International Teams same principles apply regarding coaching staff they must be drafted and paid for to increase your team stats.
i) International Season should include Test Series, Summer & Winter Test Matches, Rugby Championship and Six Nations. What I mean with this is your international season if you are For Example France should be the Six Nations then Test Games against Southern Hemisphere Teams and allow one or two Second division matches. This all builds up towards your World Cup Campaign after which your coaching contract will be renewed or bids from other countries come into play.
j) International coaching does not have salary budgets, but more focus on Coaching Staff budgets and income are generated by Wins Home/Away but bonus income for Wins at home. Due to more support based there.
TROPHY ROOM FEATURE:
Allow for the option to view your own personal Trophy Cabinet with all the different competition you have one with their corresponding seasons.
Awards can also be given at the end of each year for best International Coach, Best Coach at Club Tournaments as well as best upcoming coaching awards.
BE A PRO MODE / SINGLE PLAYER CAREER
(Note this means your own player that you have created that starts as 20-year-old, you can only control this one player in the team)
Starting Club – Should be small unknown clubs with a small season.
Drafting Works on a Contract Bases such if the Crusaders drafted you for 3 Seasons you must play 3 seasons before your next contract arrives at the end of the season.
Players Earn Money for their contracts that can be used to improve their skills and attributes.
Player Financing:
a) Contracts give them a set amount for each season for example $100 000.
b) Money can be used to improve attributes such as speed, strength and so on at in game Gyms/Training Sessions.
c) Money can be used to improve players recovery to avoid injuries by going to the Medical Staff for treatment.
d) Players can earn additional income through Man of the Match Bonuses.
International Selection:
a) This should also be hard earned and not just a given after 2 Seasons.
b) Players get paid per match fee and not contract.
Career Stats:
a) Keep Track of the Player Stats in a Season to give a feeling of improvement.
Trophies & Awards:
a) Give the Player their Own Trophy room showcasing their different Trophies Won in Tournaments including Player of the Season Awards. Give additional Space for their Man of the Match Medals.
Injuries:
a) Make injuries carry weight on the player and must do the necessary recovery to keep in top form for selections and contract deals.
b) Give separate type of injuries such as Light and Heavy. Light injuries you can play but will be slightly affected in stats. Heavy injuries keep you out of playing matches and must recover.
Increase Skill & Attributes Training Cost:
a) As a player progresses in his stats it should become more difficult to move from 80 to 90 and become more expensive for such training.
Season Challenges:
a) Provide Player each season with 5 to 10 Seasonal Challenges that provide the player with more bonus cash money at the end of the season.



