Hi there ,
Just press the share button on the YouTube video and pop up box should come up saying copy link. Press that and you should get the pathway copied to then paste into a post on this forum.
Hi there ,
Just press the share button on the YouTube video and pop up box should come up saying copy link. Press that and you should get the pathway copied to then paste into a post on this forum.
I see. I am not sure what the issue is.
First off thanks for all the work on the game. I appreciate all the work that has been done to make this the best rugby game ever. And I appreciate your efforts. I had two things that I think would help the realism of the game.
Field Markings
As it currently is, the field markings are incorrect. The 5 and 15 meter line are not lined along the length of the field, They only appear as the intersect with the 22s, 10 meter line, and midfield. When they intersect with those lines they form a cross shape. When they reach the 5 meter line from the goal line, they create a T shape (like you already have) but the T points away from the goal line not toward the goal line.
Also the 10 meter line and the 5 meter goal line are not lined along the width of the field. The 10 meter line is dashed 7 times across the width of the field and the 5s are dashed 6 times across the width.
I have attached images to make it clear. Hopefully my writing makes sense, if not, I attached images (one from Aviva) so that it should make sense.
Coaching Career Mode Customization! I am ho that while playing we will be able to customize and change players appearances, attributes, and accessories. Again for realism purposes players do not play at the same level throughout a career. They have different hairstyles or facial hair, and wear different gear. It would be awesome to be able to customize this stuff while playing a coaching career. I get if we canât change the face scanned playerâs appearances, but it would be cool to still change their accessories and attributes. And hopefully we can do all of the above for created players!
Just some suggestions. I appreciate your efforts.
A


Here is the one from Aviva
I had the same issue.
I also had the same bug issue with players inactive twice last night in two different matches. During one match my player only stopped being inactive once it got to half time and then he was active in second half to move around the field.
I assume stats are not properly in with there being generic players such as N Fifteen and such, but at least when the game is fully made, it would be nice for speed to be a big factor, so that, when a winger runs down the line, he isnât chased by a prop, and definitely isnât caught. I just think that having a prop run through a gap and burn everyone behind him is a little unrealistic. By no means make them horribly slow, but not near as quick as backline players for the most part. I donât think that Kolbe should be getting caught by Codie Taylor (NZL player), but also, i donât think that your average Romanian hooker can catch Dane Coles. I think speed should be relevant to how quick they can run the pitch, for example:
40-59 SPD: 16.5 -15.5/100m
60-69 SPD: 15.4 - 14.4/100m
70-79 SPD: 14.3 - 13.3/100m
80-89 SPD: 13.2 - 12.2/100m
90-99 SPD: 12.1 - 10.6/100m
Some system like that, but also accomodating to acceleration, off the mark, which can greatly affect chases down, and break aways.
40-59 ACC: 6s (To reach top speed)
60-69 ACC: 5.5s (To reach top speed)
70-79 ACC: 5s
80-89 ACC: 4s
90-99 ACC: 3.2s
Something like that could drastically change the game, and make it realistic and challenging, and a need to shut down the wings, instead of not worrying because you have a prop there that will do the job.
Also with jockey movement, would be nice if it would lock onto your marked player, and when they perform a side step, you must move either left or right to read the step, say they step left and you move left, your player moves in and tackles the player, but if the player steps right, and you move left, they beat you on the outside and can make a linebreak. Something like that would be nice instead of just an animation.
Was just playing an AI v AI game, and this glitch occurred where no tackle is made but all the AI stop and slowly retreat.
See video below:
I actually observed one guy post a video on YouTube a few days ago. Same issue but he was controlling a team. The Ai and his team all walked backwards about from halfway line all the way into touch into the in goal. I wanted to post the video on here but was unsure as itâs not me playing the game and not my video. But just confirming it can happen if you are controlling a team in the game.
Try Scoring:
Animations are a bit janky. Sometimes they look x2 speed and even 3x speed for a half second, or they bend so far that its physically impossible while running and shoot back up. It just doesnât look very realistic.
Being able to select different animations, would be very nice, for example:
A: tapping the ball down
B: Diving over the line and sliding
X: Diving into the corner and tapping the ball down while still in the air.
Y: Flashy try animations, like a huge leap, or tapping the ball down and rolling or diving over.
An implementation like that would be nice, to have a various selection of tries to choose from. And having that split second decision in the corner to go for a risky in the air corner dive, or trying to get low and dive in without getting tackled out is a feature i think we would all love.
@JNT_BA do you know if thereâs a patch being released this week?
As soon as Ross or I can confirm we will.
Boss Ross said on X(twitter) that he is expecting us to get one this week as itâs been in test on Monday last he checked
Yep, I know what he said, but above is the keyword.
Whatâs so important about the word âaboveâ?
hahaha you got me on that one
Helllo, just would like to give a feedback about the quality of the grass, i think it would be better to give it a more realistic touch, kinda like what rugby 22 did.
It is interesting to me that RLL seems to be the template for the new rugby game and not rugby 22 you and I may be one of the few that doesnât mind rugby 22 though haha
You know I actually agree with you, I find Rugby 22 quite enjoyable, the flow is pretty good, perhaps replacing the rucking system with something similar to Rugby Challenge, and a few tweaks here and there along with the current licenses and stadiums this could actually be an excellent game
So a new topic has been created. So feedback there will be best. Iâm going to âlockâ this one to keep it clean but also for preservation to not cross-contaminate updates.